Diminutive Magical Beast (Swarm)
Hit Dice: 6d10 (33 hp)
Speed: 5 ft. (1 square), fly 40 ft. (good)
Armor Class: 20 (+4 size, +6 Dex), touch 20, flat-footed 14
Base Attack Bonus/Grapple: +6/—
Attack: Swarm (1d6 plus poison)
Full Attack: Swarm (1d6 plus poison)
Space/Reach: 10 ft. / 0 ft.
Special Attacks: Distraction, poison
Special Qualities: Darkvision 60 ft., hive mind, immune to negative energy, immune to weapon damage, low-light vision, swarm traits
Saves: Fort +5, Reflex +11, Will +2
Abilities: Str 1, Dex 22, Con 10, Int 3, Wis 10, Cha 2
Skills: Hide +19, Listen +6, Spot +6
Feats: Ability Focus (poison), Alertness, Improved Initiative
Environment: Warm forest
Organization: Solitary, cloud (2-4 swarms), or colony (7-12 swarms)
Challenge Rating: 6
Alignment: Usually neutral
Level Adjustment: —
Star wasps are ill-tempered, territorial magical insects that live in symbiosis with the bleak banyan fig tree. A single star wasp pulsates with faint white light, but otherwise resembles a normal wasp or hornet. In swarms, they form a hive mind with basic sentience. Its low cunning is little more than that of a very bright dog, but it is sufficient to make it more dangerous and unpredictable than any mundane vermin could ever be.
A star wasp swarm tries to surround and attack any living creature it encounters. A swarm deals 1d6 points of damage to any creature whose square it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a star wasp swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex): Injury, Fortitude DC 15, initial 1d8 Dex and secondary 1d2 Con. The save DC is Constitution-based.
Hive Mind (Ex): Any star wasp swarm with at least 1 hit point per Hit Die (or 6 hit points for a standard star wasp swarm) forms a hive mind, giving it an Intelligence score of 3. When a star wasp swarm is reduced below this hit point threshold, it becomes mindless.