Morville

Thorp, population 61 (37% human, 20% gnome, 18% halfling, 10% dwarf, 7% elf, 5% half-elf, 3% half-orc)

GP Limit: 40 gp.

Cash on Hand (Total for City): 122 gp.

Imports: Lamp oil, manufactured goods, mercenaries, pitch, salt

Exports: Cheeses, furs, sheep, wool

Community Authorities

Marc Grandlekeen (LE male half-elf rng 2/tra 4), troll researcher and the thorp’s most successful trapper; Mother Gretta (NG female human clr 1/exp 2), healer and priestess of the local cult of Merthia.

Military Formations

None.

Other NPCs

1 adept (1 1st-level); 1 bard (1 1st-level); 45 commoners (1 5th-level, 2 2nd-level, 42 1st-level) ; 3 druids (1 3rd-level, 2 1st-level); 4 experts (1 4th-level, 2 2nd-level, 1 1st-level); 3 rogues (1 2nd-level, 2 1st-level); 2 warriors (2 1st-level)

This tiny settlement along the Moorwash River offers little of interest, unless one’s interests run to sheep or trolls. The majority of Morville’s inhabitants make their livings as shepherds, grazing their flocks on the moors and plains around the hamlet, and selling their wool seasonally at auction. A handful of trappers also range the moors, capturing foxes and hares for their skins. From time to time, the inhabitants of Morville also suffer from the depredations of a few feral trolls which roam the more distant parts of the moor and occasionally venture closer because of population pressure. Down-and-out adventurers sometimes find work here in such times, thinning out the troll population to end the raids temporarily, but few enjoy the bloody, dangerous work sufficiently to attempt to root out the trolls for good.