The Kriegan

The Kreigan

Hidden within the deadly salt marshes of Blackmoor is a school as ancient as it is dark and evil. The Kreigan is one of the most feared and whispered about schools in the entire world. Based completely on the study and practice of necromantic magic, the school has single-handedly been the origin of the undead hoards in Blackmoor.

Jameson (and Helena) Gord

Name: Jameson Gord
Occupation: Assassin, courier, information extraction specialist, negotiator

Sex: Male
Age: 42 years
Height: 5 feet, 4 inches
Weight: 145 pounds
Hair: Light Blond
Eyes: Gray
Distinguishing Marks: Gord has an old, puckered scar running from the corner of his right eye down the side of his face to the hinge of his jaw.


Folklore holds that death by treachery, particularly if it is followed by improper burial rites or no rites at all (or if proper--and usually evil--burial rites are used, in some cultures), can cause a dead person to rise again to walk the night. The exact nature of the walking dead varies by culture; zombies, vampires, ghosts, and other undead creatures are purported to roam the night from New Orleans to London, and beyond. One of the less well known variations on the theme of unquiet corpses hails from Scandinavia, where a strange creature known as the draugr.

Monsters of Tolrea


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Ancestral Ghost

In Tolrea, where one goes after death is at least partly a function of where your culture believes you will go. In cultures that revere their ancestors, this sometimes means that death leads to an afterlife in the Spirit World, watching over one's descendants. For as long as they are remembered and their progeny walk the earth, these ancestral spirits guard the homes of their sons, daughters, grandchildren, and great-grandchildren (and this can extend to many "greats" for old and well-established families).

Improved Animation

Improved Animation [General]

You are more adept at animating the undead than many of your contemporaries.
Prerequisite: Spell Focus (necromancy)
Benefit: Undead that you animate with spells such as animate undead gain an extra 2 hit points per hit dice. Additionally, the undead’s turn resistance is increased by 2.
Special: A cleric with this feat that successfully uses his Turn Undead ability to command the undead also increases the undead’s turn resistance by 1.
Special: A wizard that has specialized in the school of necromancy may select Improved Animation as one of his wizard bonus feats.

Overseer Zombie

Overseer zombies are intelligent undead, reanimated from the corpses of humanoids, giants, or monstrous humanoids. They provide an additional layer of control between their creators and a number of mindless undead, allowing their masters to exercise indirect control over a much greater number of such creatures than would otherwise be the case.

Enway, Bleak Cartel Chairman

Male human vampire necromancer 8/cartel magus 7: CR 17; Medium undead (augmented human); Hit Dice 15d12; 103 hp; Init +7; Spd 30 ft.

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