turn undead

Concentrated Turning

Concentrated Turning [General]

You are adept at working with other clerics to turn or rebuke more powerful undead.
Prerequisite: Cha 13, Turn Undead
Benefit: By holding your action until the turn of another cleric, you may add your Turn or Rebuke Undead attempt to his. The primary channeler is treated as though his effective cleric level is one higher and may add your Charisma modifier to his own for the purposes of determining all effects related to turning or rebuking the undead. Up to four individuals possessing this feat may aid in the turning attempt, but each must be within 60ft. of the primary channeler.
Special: Characters that rebuke undead may not aid in a Turn Undead attempt and characters that turn may not aid in a Rebuke Undead attempt.
Special: Undead that are commanded fall under the mental control of the primary channeler, and all rules concerning the HD of undead apply normally.

Accelerated Turning

Through long interaction with the undead, you have learned how to open your mind, body and soul to let the power of your faith show through more quickly.
Prerequisite: Extra Turning, Ability to turn or rebuke creatures
Benefit: You may now turn or rebuke creatures as a move-equivalent action.
Normal: Turning or rebuking creatures is a standard action.

Robust Turning

Robust Turning [General]

You are able to display a more potent proof of your faith than others.

Prerequisite: Accelerated Turning, Ability to turn or rebuke creatures

Benefit: As a full-round action, you may sacrifice two of your daily turning attempts to make a single, more powerful turn check. You add double your Charisma modifier to the turning check roll to determine the most powerful creature that can be turned and add 1.5 times your cleric level to the turning damage roll to determine how many hit dice of creatures may be turned, instead of just your cleric level.

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