tower shield


Phalanx [General, Fighter]

By practicing and training with others, you have learned how to make a nearly impenetrable wall with your shields. Together, your strength in battle is greater than it could ever be apart.
Prerequisite: Base attack bonus +1, shield proficiency (large or tower)
Benefit: This feat requires that at least one other person possessing this feat be adjacent to you. When fighting defensively or using the total defense combat option, you gain a +2 shield bonus to your armor class, which stacks with other shield bonuses you may have. Further, you gain a +4 bonus on all attempts to or opposed rolls to avoid being bull rushed.
Special: A fighter may select Phalanx as one of his fighter bonus feats.

Scorpion's Strike

Scorpion's Strike [General, Style]

Through long hours of training, you are able to make the best use of a spear and shield.
Prerequisite: Base attack bonus +3, shield proficiency, Weapon Focus (spear)
Benefit: You may use a spear in conjunction with a shield you are proficient with (even a tower shield), wielding it in one hand. There is no penalty to attack rolls, but the spear is treated as a one-handed weapon for all purposes (such as not receiving a +4 bonus to opposed disarm rolls). This feat does not apply to the longspear.

Tower Shield Combat

You are able to combine your strength and fighting ability to better utilize the largest of shields.
Prerequisite: Str 13+, base attack +2, tower shield proficiency
Benefit: When wielding a light or one-handed weapon and carrying a tower shield, you do not suffer the usual -2 penalty to attack rolls.
Normal: Employing a tower shield in combat incurs a -2 penalty on all attacks.
Special: A fighter may select Tower Shield Combat as one of his fighter bonus feats.


Using your shield as cover, you are able to charge through your opponents without fear of injury.
Prerequisite: Tower Shield Combat
Benefit: You may use your tower shield to provide total cover during a charge attack. Total cover applies only to opponents other than the target of the charge attack. The charge attack is limited to a single attack and you must attack as soon as possible, as per normal.
Normal: You may not attack while using a tower shield to provide total cover.
Special: A fighter may select Helepolis as one of his fighter bonus feats.

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