tolrea campaign setting

Ilmuktan Charger

Large Animal
Hit Dice: 4d8+16 (33 hp)
Initiative: +2
Speed: 50 ft. (12 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Hoof +8 melee (1d6+6)
Full Attack: 2 hooves +8 melee (1d6+6) and bite +1 melee (1d4+3)
Space/Reach: 10 ft./5 ft.

Races of Tolrea

Tolrea is home to over three dozen races of sentient being, although many of them are rare. This figure includes a variety of races which, in a traditional Dungeons and Dragons setting, might otherwise be considered "monster" races.


Garid (gah-REED) are avian humanoids, resembling athletic humans with the heads of eagles. Wings sprout from their backs, enabling them to fly as easily as they walk.

Most of the garid race are members of semi-nomadic tribes. They prefer to dwell in hilly or mountainous country, especially when there are open plains nearby to provide easy hunting opportunities.

Shrine of the Joyous Tears

Some three days' journey into an old-growth forest, there is reputed to be an abandoned shrine to the spirits of the wood, guarded by an extremely old and wise dryad mage whose tree was planted centuries upon centuries ago in the holy grounds. Legend has it that within the shrine bubbles a healing spring, the waters of which possess curative powers the likes of which cannot be duplicated by mortal magic. Despite these legends, most people who go in search of the temple do not find it.

Feats in Tolrea

The following feats are associated with membership in various druidic sects, monastic schools, and other organizations which offer specialized training or access to mysteries which unlock new arcane, divine, or martial techniques for their initiates.

Martial Arts, Monks and Monasticism

As it appears in the campaign world of Tolrea, the monk class of the Dungeons and Dragons v.3.5 Core Rules might be described more precisely as a class for unarmed martial artists. Not all monks of the kind who inhabit monasteries are members of the monk class, and not all members of the monk class are monastic in character.

Religion in Tolrea

A variety of gods and goddesses is worshipped in the world of Tolrea, although a significant portion of mortals instead revere their ancestors, nature spirits, or some other non-divine supernatural power, and although there are several quasi-religious spiritual and philosophical movements which also draw in devotees. The most widespread of these movements are detailed in the sections below, as well. The links lead to more detailed articles on each topic.

Port Hope

Large City, population 16,226 (79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf, 1% half-orc)
GP Limit:
40,000 gp.
Cash on Hand (Total for City):
32,452,000 gp.

Temple Styles

Mastery in the temple styles often requires training as a cleric or paladin, since they were developed by and for the clergy of the Celestial Court. Many of these styles are characterized by their requirement that their students learn to channel positive or negative energy or infuse divine magic into their attacks. Practitioners of the temple schools are almost always part of an order of fighting monks or friars trained to serve their churches as templars, spies, or champions against the enemies of the faith.


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