tolrea campaign setting

Ilmuktan Charger

Large Animal
Hit Dice: 4d8+16 (33 hp)
Initiative: +2
Speed: 50 ft. (12 squares)
Armor Class: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Hoof +8 melee (1d6+6)
Full Attack: 2 hooves +8 melee (1d6+6) and bite +1 melee (1d4+3)
Space/Reach: 10 ft./5 ft.

Races of Tolrea

Tolrea is home to over three dozen races of sentient being, although many of them are rare. This figure includes a variety of races which, in a traditional Dungeons and Dragons setting, might otherwise be considered "monster" races.

Garid

Garid (gah-REED) are avian humanoids, resembling athletic humans with the heads of eagles. Wings sprout from their backs, enabling them to fly as easily as they walk.

Most of the garid race are members of semi-nomadic tribes. They prefer to dwell in hilly or mountainous country, especially when there are open plains nearby to provide easy hunting opportunities.

Shrine of the Joyous Tears

Some three days' journey into an old-growth forest, there is reputed to be an abandoned shrine to the spirits of the wood, guarded by an extremely old and wise dryad mage whose tree was planted centuries upon centuries ago in the holy grounds. Legend has it that within the shrine bubbles a healing spring, the waters of which possess curative powers the likes of which cannot be duplicated by mortal magic. Despite these legends, most people who go in search of the temple do not find it.

Feats in Tolrea

The following feats are associated with membership in various druidic sects, monastic schools, and other organizations which offer specialized training or access to mysteries which unlock new arcane, divine, or martial techniques for their initiates.

Martial Arts, Monks and Monasticism

As it appears in the campaign world of Tolrea, the monk class of the Dungeons and Dragons v.3.5 Core Rules might be described more precisely as a class for unarmed martial artists. Not all monks of the kind who inhabit monasteries are members of the monk class, and not all members of the monk class are monastic in character.

Religion in Tolrea

A variety of gods and goddesses is worshipped in the world of Tolrea, although a significant portion of mortals instead revere their ancestors, nature spirits, or some other non-divine supernatural power, and although there are several quasi-religious spiritual and philosophical movements which also draw in devotees. The most widespread of these movements are detailed in the sections below, as well. The links lead to more detailed articles on each topic.

Divine Worship

One of the most common forms of spirituality in Tolrea is the worship of a god, goddess, or pantheon, whether through the mediation of a clergy or directly. It remains unknown in Tolrea whether the gods truly exist; the faithful think so, and point to the abilities of clerics and other divine spellcasters as evidence of this, but skeptics point out that magic is at best poorly understood, and that the few individuals who harness divine energy may draw their powers from another source entirely.

Port Hope

Large City, population 16,226 (79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf, 1% half-orc)
GP Limit:
40,000 gp.
Cash on Hand (Total for City):
32,452,000 gp.

Pages

Subscribe to RSS - tolrea campaign setting