spirit

Ilexor, Innkeeper at the Gentle Bramble Inn

Satyr rog 5: CR 9; Medium fey (spirit); Hit Dice 10d6+10; 44 hp; Init +7; Spd 30 ft.

Sluagh

Medium Fey (Spirit)
Hit Dice: 5d6 (17 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +4 masterwork chain shirt), touch 11, flat-footed 14
Base Attack/Grapple:
+2/+2

Cu Sidhe, Unseelie

Large Outsider (Cold, Spirit)
Hit Dice: 4d10+16 (38 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 50 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (2d6+7 plus 1d6 cold)
Full Attack: Bite +8 melee (2d6+7 plus 1d6 cold)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Chilling bite, trip

Ancestral Ghost

In Tolrea, where one goes after death is at least partly a function of where your culture believes you will go. In cultures that revere their ancestors, this sometimes means that death leads to an afterlife in the Spirit World, watching over one's descendants. For as long as they are remembered and their progeny walk the earth, these ancestral spirits guard the homes of their sons, daughters, grandchildren, and great-grandchildren (and this can extend to many "greats" for old and well-established families).

Ondine

Medium Fey (Spirit, Water)
Hit Dice: 4d6+4 (18 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), swim 30 ft.
Armor Class:
11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple:
+2/+2
Attack:
Dagger +2 melee (1d4/19-20), or javelin +3 ranged (1d6)

Cu Sidhe, Seelie

Large Outsider (Air, Spirit)
Hit Dice: 4d10+16 (38 hp)
Initiative:
+5
Speed:
60 ft. (10 squares), fly 60 ft. (perfect)
Armor Class:
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+4/+12
Attack:
Bite +7 melee (2d6+6)
Full Attack:
Bite +7 melee (2d6+6)

Brownie

Small Fey (Spirit)
Hit Dice: 1d6 (3 hp)
Initiative: +3
Speed: 20 ft. (4 squares); fly 60 ft. (perfect)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/-5
Attack: Rapier +4 melee (1d4-1/18-20)
Full Attack: Rapier +4 melee (1d4-1/18-20)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Spell-like abilities

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