Review of "Beyond Monks: The Art of the Fight"
Martial Arts seem to be a tricky thing to really include in standard D&D. While the monks unarmed attacks and flurry of blows represent all the martial arts, with some tripping and grappling thrown in for good measure, it doesn’t really capture the ‘feel’ of a wuxia inspired movie. On the other hand, players may wish to play an unarmed warrior without all the ‘spiritual’ trappings of the monk. The standard rules don’t really allow for that. An ‘unarmed fighter’ even with all the unarmed feats, will never deal more than 1d4 base damage (and that includes Improved Natural Attack). Beyond Monks: The Art of the Fight, attempts to redress these issues with the core rules.