ranger

Owl's Fletching

Divination
Level: Asn 1, Rng 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 swift action
Range: Self
Duration: 1 round

Vladimir Pedriski (CR 8)

Vladimir Pedriski
Male human ranger 8:
CR 8; Medium humanoid (human); Hit Dice 8d8; 40 hp; Init +4; Spd 30 ft. (6 squares); AC 20 (+4 Dex, +5 armor, +1 natural), 15 touch, 16 flat-footed; BAB/Grapple +8/+9; Atk +10 melee (1d6+1/19-20x2, masterwork short sword) or +14 ranged (1d8+2/x3, +1 composite longbow) or +10/+10 ranged (1d8+2/x3, +1 composite longbow); Full atk +10/+5 melee (1d6+1/19-20x2, masterwork short sword) or +14/+9 ranged (1d8+2/x3, +1 composite longbow) or +12/+12/+7 ranged (1d8+2/x3, +1 composite longbow); SQ swift tracker, woodland stride; AL CN; SV Fort +7, Reflex +11, Will +5; Str 12, Dex 18, Con 10, Int 12, Wis 14, Cha 10.
Skills and Feats: Climb +8 (+7 ranger, +1 Str), Concentration +3 (+3 ranger), Craft (bowyer) +11 (+10 ranger, +1 Int), Hide +15 (+11 ranger, +4 Dex), Knowledge (nature) +10 (+6 ranger, +4 Dex), Listen +10 (+8 ranger, +2 Wis), Move Silently +15 (+11 ranger, +4 Dex), Spot +13 (+11 ranger, +2 Wis), Survival +14 (+10 ranger, +2 Wis, +2 synergy); Dodge, Endurance, Far Shot, Manyshot, Point Blank Shot, Rapid Shot, Track, Weapon Focus (longbow).
Animal Companion: Vladimir Pedriski has selected a black bear as his animal companion (detailed below). He has named the bear Nikita.
Combat Style (Ex): Vladimir Pedriski has selected archery. He gains the Rapid Shot and Manyshot feats.
Favored Enemy (Ex): Vladimir Pedriski gains a +4 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against animals. He gets the same bonus on weapon damage rolls against animals. Additionally, he gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. He gets the same bonus on weapon damage rolls against giants.
Wild Empathy (Ex): Vladimir Pedriski can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+8, or 1d20+4 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Typical Ranger Spells Prepared (Save DC 12+spell level): 1st-entangle, longstrider; 2nd-bear's endurance.
Languages: Common, giant
Possessions: +1 composite longbow (+1 Str bonus), +1 mithral shirt, amulet of natural armor +1, arrows (x39), backpack, bedroll, cloak of resistance +1, flint and steel, gloves of Dexterity +2, potion of cure light wounds (x2), short sword (masterwork).

Nikita
Medium Animal (black bear)
Hit Dice:
3d8+6 (19 hp)
Initiative: +1
Speed: 40ft. (8 squares)
Armor Class: 13 ( +1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5ft/5ft
Special Qualities: Link, low-light vision, scent, share spells
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Skills: Nikita has a +4 racial bonus on Swim checks.
Tricks: Nikita knows the Guard, Stay and Track tricks. See page 75 of the Player’s Handbook for more details.

Physical Description:
Vladimir Pedriski is ruggedly handsome&at least, he thinks so. He’s well defined and muscular which, coupled with his angular features, does indeed make him a fairly handsome man, in the sort of “badboy” way that some young women find irresistible. He’s fairly tall, about 6’3, and has dark brown hair that compliments his tanned skin. He spends a lot of time outdoors, and looks it.

Personality:
Vladimir Pedriski is very easygoing and talkative when around others. He always has a smile and usually knows just what to say to make others smile. His hatred of ogres is in stark contrast to this. Many months ago, he was the top hunter-gatherer for a trade caravan. While away, the caravan was decimated by a group of ogres, leaving only Vladimir and two others who were away with him at the time, Hagred Stonebite and Kurain Sandwalker, as survivors. Since then, it has been like a burning crusade for him and his friends to track and kill ogres, and if they had their way, the genocide of the entire ogre race would be accomplished.

Combat:
Vladimir Pedriski is at his best with a bow in his hands. His job in the group is to act as a sort of artillery platform, launching a constant barrage of arrows into enemy ranks. When facing a single opponent, he will generally hold his ground at range and pump as many arrows into the target as he can, making good use of his Rapid Shot feat. If multiple opponents are available, he will either spread his attacks evenly among them or concentrate them on the opponent that appears the most dangerous. If the distance between Vladimir and his targets is closer than he might like, he may draw his shortsword, but is more likely to move away from his opponents while harrying them with as many arrows as he can using his Manyshot feat.

Marc Grandlekeen, Trollkiller, Trapper and Researcher

Male half-elf rng 2/ tra 4: CR 6; Medium humanoid (human) (elf); Hit Dice 2d8+4 plus 4d4+8; 36 hp; Init +3; Spd 30 ft.

Gronk, "King" of Strelk

Ogre male ranger 5: CR 8; Large giant (aquatic); Hit Dice 9d8+18; 55 hp; Init +2; Spd 30 ft. (6 squares), swim 40 ft.

Kurain Sandwalker (CR 8)

Kurain Sandwalker
Female elf rogue 4/fighter 2/ranger 2:
CR 8; Medium humanoid (elf); Hit Dice 4d6 + 2d8 + 2d10; 37 hp; Init +3; Spd 40 ft. (8 squares); AC 16 (+3 Dex, +3 armor), 13 touch, 13 flat-footed; BAB/Grapple +7/+9; Atk +12 melee (1d4+3/x3, +1 punch dagger) or +10 ranged (1d6+2/x3, composite shortbow); Full atk +12/+7 melee (1d4+3/x3, +1 punch dagger) or +10/+5 melee (1d4+3/x3 +1 punch dagger) and +10 melee (1d4+2/x2 +1 punch dagger) or +10/+5 ranged (1d6+2/x3, composite shortbow); SA sneak attack +2d6; SQ +2 racial bonus on saves vs. enchantment spells and magical effects, evasion, immunity to sleep spells and magical effects, low-light vision, trap sense +1, trapfinding, uncanny dodge; AL CN; SV Fort +7, Reflex +10, Will +3; Str 14, Dex 16, Con 10, Int 13, Wis 14, Cha 8.
Skills and Feats: Bluff +4, Climb +6, Disable Device +4, Gather Information +2, Handle Animal +0, Heal +3, Hide +10, Jump +13, Knowledge (geography) +6, Knowledge (local) +6, Knowledge (nature) +6, Listen +13, Move Silently +12, Search +7, Spot +13, Survival +7, Tumble +5; Combat Reflexes, Quickdraw, Track, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (punch dagger).
Combat Style (Ex): Kurain Sandwalker has selected two-weapon combat. She gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Kurain Sandwalker gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. She gets the same bonus on weapon damage rolls against giants.
Skills: Kurain Sandwalker gains a +2 racial bonus on Listen, Search and Spot checks. This is reflected in the stat block above.
Wild Empathy (Ex): Kurain Sandwalker can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. She rolls 1d20+2, or 1d20-2 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Languages: Common, elven, giant
Possessions: +1 punch dagger (x2), masterwork studded leather, arrows (x17), backpack, bedroll, boots of striding and springing, composite shortbow (+2 Str bonus), explorer's outfit, flint and steel, potion of cure light wounds (x2), waterskin (x2), whetstone, winter blanket.

Physical Description:
Kurain Sandwalker is from a desert people, and it shows. Her skin is very dark and her eyes are narrow to the point of being squinty. She is very lean and is lacking in the plumpness most other people that didn't grow up in the desert tend to have. Her black hair is worn long and is generally tied into a topknot. Most people who study her get the impression of a tiger that could pounce at any moment.

Personality:
Kurain Sandwalker is a quiet person. She enjoys life and has no problem getting on with other people, but she never uses four words when two will do. This puts some people off, but it suits her companions, Vladimir Pedriski and Hagred Stonebite just fine. Some people have claimed to see a sadness hidden behind her eyes, and some who know her passingly have surmised that she might carry some guilt over not being there to help defend the caravan she was guarding when it was attacked and decimated by ogres. If this is true, then she has certainly turned that guilt outward and used it to fuel her rage against ogres everywhere.

Combat:
Kurain Sandwalker is the scout of her group. She spends as much time away from her friends on her own as she does with them. Her task is usually to locate an infestation of ogres or signs of their passing and report her findings back to the group so they can coordinate an attack. If she's caught alone, she's likely to run from a group of ogres, but if a single ogre or a small group of lesser opponents attacks her, she becomes a whirling dervish of bladed punches. With the group, she's likely to start off using her shortbow from a hidden position to gain sneak attack damage, but once her position is discovered, she wades into battle with stunning speed and ferocity. She will usually attempt to flank her opponents and make full attacks on them to maximize the damage her sneak attacks can deal.

Leleaux Dugget (CR 3)

Leleaux Dugget
Female dwarven ranger 2/rogue 1
: CR 3; Medium humanoid (dwarf); Hit Dice 2d8+1d6+6 20 hp; Init +7; Spd 20 ft. (4 squares); AC 17 (+3 Dex, +4 armor), 13 touch, 14 flat-footed; BAB/Grapple +2/+3; Atk +6 melee (1d4+1/x4, light pick) or +5 ranged (1d8/19-20x2, light crossbow); Full atk +4 melee (1d4+1/x4, light pick) and +4 melee (1d4+1/x4, light pick); SA sneak attack +1d6, SQ darkvision 60ft, dwarf traits, trapfinding; AL N; SV Fort +5, Reflex +8, Will +0; Str 13, Dex 17, Con 15, Int 11, Wis 10, Cha 10.
Skills and Feats: Balance +7, Decipher Script +4, Disable Device +4, Heal +2, Hide +2, Knowledge (dungeoneering) +3, Listen +1, Move Silently +4, Open Lock +7, Search +4, Spot +4, Tumble +7, Use Magic Device +4, Use Rope +5; Improved Initiative, Two-Weapon Fighting, Weapon Finesse.
Combat Style (Ex): Leleaux Dugget has selected two-weapon combat. She gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Leleaux Dugget gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against aberrations. He gets the same bonus on weapon damage rolls against aberrations.
Languages:
Common, Dwarven
Possessions*: Backpack, belt pouch (x4), bolts (x30), explorer's outfit, light crossbow, light pick (x2), mithril shirt, sunrod, thieves tools (masterwork; x2), trail rations (x3). (33 lbs carried)
*most of Leleaux's possessions are carried by her cousin, Chain Delver.

Description:
Height: 4'2
Weight: 145 lbs
Age: 72
Eyes: Brown
Hair: Brown hair cut short to avoid getting snagged.
Skin: Pale for a dwarf, due to so much time underground.

Most dwarves would consider Leleaux to be pretty, but only in a tomboy sort of way. Her hair is kept short and she wears the clothes of a man most of the time. If not for the lack of a beard, she might be able to pass for a man.

Personality:
Leleaux Dugget is personable enough. Like many adventurers, she is more practical than anything else. When she and her cousin Chain Delver enter civilization, she takes care of selling off their findings and making certain they have a safe place to sleep and stash their gear. She doesn't have the same attitude of dismissal bordering on dislike for most people that Chain does, so by mutual agreement, she handles most in-town interaction.

Leleaux explores mostly for the sake of exploration. She enjoys the feeling of setting foot in a place that no dwarf has ever seen before. She loves knowing that she’s helped rid the world of foul aberrations and mapped another area of the world where others can come. Most of all, she wants others to know that she discovered this place and made it safe for them. When such an area is discovered, Leleaux will usually carve her name into the wall in a conspicuous place for posterity.

Combat:

Leleaux works best when she can surprise her opponent or catch him off-guard. If possible, she'll set up an ambush and jump out at an opponent as he passes by. More often, she tries to set up a flanking situation with her cousin Chain. His long reach keeps opponents occupied and gives her more opportunities to flank an opponent and make good use of her sneak attack ability.

Sha-Hala Es K'ali (CR 3)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Sha-Hala Es K’ali, Instructor

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