outsider

Storm Dwarf

Medium Outsider (Air)
Hit Dice: 5d8+5 (27 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 20 (+5 Dex, +3 studded leather, +2 heavy steel shield), touch 15, flat-footed 15 (-3 Armor Check)
Base Attack/Grapple: +5/+7
Attack: Warhammer +7 melee (1d8+2) or shocking beard +7 melee touch (2d6 electricity)
Full Attack: Warhammer +7 melee (1d8+2) and shocking beard +2 melee touch (2d6 electricity)

Demon, Malezu

Gargantuan Outsider (Chaotic, Extraplanar, Evil)
Hit Dice: 15d8+105 (172 hp)
Initiative: +8
Speed: 40 ft. (8 squares), burrow 30 ft., climb 30 ft.
Armor Class: 27 (-4 size, +4 Dex, +17 natural), touch 10, flat-footed 23
Base Attack/Grapple: +15/+40
Attack: Greatsword +24 melee (6d6+19/19-–20x2) or gore +24 melee (3d8+13)

Monsters of Tolrea

 

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Cu Sidhe, Unseelie

Large Outsider (Cold, Spirit)
Hit Dice: 4d10+16 (38 hp)
Initiative: +5
Speed: 50 ft. (10 squares), fly 50 ft. (good)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (2d6+7 plus 1d6 cold)
Full Attack: Bite +8 melee (2d6+7 plus 1d6 cold)
Space/Reach: 10 ft. / 5 ft.
Special Attacks: Chilling bite, trip

Cu Sidhe, Seelie

Large Outsider (Air, Spirit)
Hit Dice: 4d10+16 (38 hp)
Initiative:
+5
Speed:
60 ft. (10 squares), fly 60 ft. (perfect)

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