npc

Josiah Brewster

Master of the Gleaming Talon Brew House

Guild Master Soren Vast

President of Council of Guildmasters, head of Weaver's Guild

Barth Ewell, Purveyor of Fine and Not-So-Fine Horses and Mules, Veterinarian, and Farrier

Halfling male exp 3/rng 2: CR 4; Small humanoid (halfling); Hit Dice 2d8+2 plus 3d6+3; 24 hp; Init +5; Spd 20 ft. (4 squares); AC 16 (16 touch, 11 flat-footed); BAB/Grapple +4/+1; Atk +3 melee (1d2+1 nonlethal, whip), or +6 melee (1d3+1/18-20, cold iron kukri) or +10 ranged (1d4+1/x3, mighty composite shortbow [+1 Str]); Full atk +3 melee (1d2+1 nonlethal, whip), or +6 melee (1d3+1/18-20, cold iron kukri) or +10 ranged (1d4+1/x3, mighty composite shortbow [+1 Str]); SQ +2 morale bonus to saves vs.

Alvart Algartsson, Lord Wægmunding

Male human ari 3: CR 2; Medium humanoid (human); Hit Dice 3d6-3; 7 hp; Init +2; Spd 30 ft. (6 squares); AC 18 (13 touch, 16 flat-footed); BAB/Grapple +2/+3; Atk +5 melee (1d6+1/18-20, masterwork rapier), or +5 melee (1d4+1/19-20, masterwork dagger); Full atk +3 melee (1d6+1/18-20, masterwork rapier) and +3 melee (1d4/19-20, masterwork dagger); AL LE; SV Fort +0, Ref +3, Will +3; Str 12, Dex 15, Con 8, Int 13, Wis 10, Cha 14.

Lelaras Kenivelson (CR 6)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Lelaras Kenivelson, Owner and Principal Instructor
Male elf bard 4/ expert 3: CR 6; Medium humanoid (elf); Hit Dice 7d6; 24 hp; Init +1; Spd 30 ft. (6 squares); AC 11 (+1 Dex), 11 touch, 10 flat-footed; BAB/Grapple +5/+5; Atk +6 melee (1d4, masterwork dagger) or +5 melee (1d3 non-lethal, unarmed); Full atk +6 melee (1d4, masterwork dagger) or +5 melee (1d3 non-lethal, unarmed); SA bardic music 4/day, spells; SQ +2 racial bonus on saves vs. enchantment spells and magical effects, +2 racial bonus to Listen, Search, and Spot checks, bardic knowledge +6, immunity to sleep spells and effects, low-light vision; AL NG; SV Fort +2, Reflex +6, Will +8; Str 11, Dex 13, Con 10, Int 15, Wis 12, Cha 14.
Skills and Feats: Appraise +7, Concentration +2, Decipher Script +12, Diplomacy +5, Forgery +5, Gather Information +10, Knowledge (arcana) +6, Knowledge (architecture and engineering ) +4, Knowledge (dungeoneering) +4, Knowledge (geography) +6, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +5 , Knowledge (the planes) +5, Listen +3, Perform (oratory) +8, Profession (librarian) +4, Search +9, Speak Language (Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling), Spellcraft +5, Spot +3; Diligent, Dodge, Investigator.
Bard Spells Per Day: 3/3/1; Save DC 12 + spell level.
Bard Spells Known: 0th-detect magic, light, mage hand, mending, read magic, summon instrument; 1st-comprehend languages, sleep, unseen servant; 2nd-silence, tongues.
Possessions*: 20 sp, masterwork dagger, scholar’s outfit.
*Almost all of Lelaras’ funds are tied up in the library. He rarely carries valuables with him but owns a virtually unlimited supply of basic library essentials, such as parchment, ink, quills, magnifying glasses and the like.

Personality:
Lelaras Kenivelson is a very typical bookworm. He loves everything about literature and often times forgets to take meals because he’s so wrapped up in a reading project. Early in his adult life, he signed on with an adventuring group, having heard stories about the great wealth of hidden and lost books just waiting to be found in the dark places where nobody goes. After a year, however, he woke up to the realities of the danger of adventuring when he saw one of his teammates killed. After this rude awakening, he liquidated the wealth he had acquired and bought the old library in Free Haven. Originally he just wanted the wealth of books inside, but once he saw what he had, he just couldn’t keep it to himself and began working towards sharing his new purchase with the world.


Teaching Style:
Lelaras Kenivelson is an exceptionally patient and understanding person. He works with a class as long as it takes for them to understand what he’s trying to teach them. Most of his free time is spent tutoring those with schedules that conflict with normal class times and those that just need a little bit of extra attention. He rarely loses his temper and he never allows any of his students to feel like they can’t accomplish the goals they set for themselves.

Ragnon Delver (CR 2)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Ragnon Delver, Instructor
Male dwarf warrior 2/ expert 1:
CR 2; Medium humanoid (dwarf); Hit Dice 2d8+1d6+9; 24 hp; Init +0; Spd 20 ft. (4 squares); AC 10, 10 touch, 10 flat-footed; BAB/Grapple +2/+4; Atk +5 melee (1d4+2/19-20x2 masterwork dagger) or +5 melee (1d3+2 non-lethal, unarmed); Full atk +5 melee (1d4+2/19-20x2 masterwork dagger) or +5 melee (1d3+2 non-lethal, unarmed); SQ darkvision 60 ft., dwarf traits, graduate; AL CG; SV Fort +4, Reflex +0, Will +2; Str 14, Dex 10, Con 14, Int 12, Wis 10, Cha 10.
Skills and Feats: Climb +5, Decipher Script +2, Forgery +2, Gather Information +3, Intimidate +4, Knowledge (geography) +3, Knowledge (history) +4, Knowledge (local) +3, Knowledge (nobility and royalty) +2, Search +2, Speak Language (Common, Dwarven, Elven), Spot +1; Power Attack, Toughness.
Graduate (Ex): Ragnon Delver is a graduate of The Repository. Knowledge (geography) and Knowledge (history) are treated as class skills for him.
Possessions: 37 sp, chainmail (masterwork)*, dagger (masterwork), dwarven urgrosh (masterwork)*, scholar’s outfit, throwing axe (masterwork)*, traveler’s outfit*, sack containing 3 pp, 5 gp, 10 sp, and 10 cp*.
* Items marked with an asterisk are kept in a locked chest in Ragnon’s chambers and are brought out very rarely as a visual aid during certain classes.

Personality:
Ragnon Delver is a distant and somewhat detached individual. He was the third son of a minor noble family in Free Haven. Since the family title was not to be his, he joined the city guard to make his own name. Unfortunately, while on a patrol outside of town, he lost his hand in a skirmish. He was given full honors by the guard, but left their ranks shortly thereafter. His family cursed him for a coward, but the truth was that he simply felt he had nothing left to offer the uniform. Having been taught at the Repository by Lelaras Kenivelson himself when he was young, Ragnon asked for a job teaching and has been doing so for two years now. His missing hand doesn’t impose any difficulty in his work, but his occasional bout with melancholy concerns some of his students and co-workers.

Teaching Style:
Ragnon Delver’s teaching style varies from class to class. When he teaches mathematics or reading comprehension, he is usually easygoing and willing to let the students figure things out for themselves. When he teaches history, though, he adopts a personality much like that of the drill instructor that he had as a cadet in the city guard. He is especially fond of military history and sometimes loses all track of time during a lecture on the subject.

Shrine of the Joyous Tears

Some three days' journey into an old-growth forest, there is reputed to be an abandoned shrine to the spirits of the wood, guarded by an extremely old and wise dryad mage whose tree was planted centuries upon centuries ago in the holy grounds. Legend has it that within the shrine bubbles a healing spring, the waters of which possess curative powers the likes of which cannot be duplicated by mortal magic. Despite these legends, most people who go in search of the temple do not find it.

Sheena Spire (CR 3)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Sheena Spire, Instructor
Female human expert 3/ commoner 1:
CR 3; Medium humanoid (human); Hit Dice 3d6+1d4-8; 5 hp; Init -1; Spd 30 ft. (6 squares); AC 9 (-1 Dex), 9 touch, 9 flat-footed; BAB/Grapple +2/+0; Atk +0 melee (1d3-2 non-lethal, unarmed strike); Full atk +0 melee (1d3-2 non-lethal, unarmed); AL LN; SV Fort -1, Reflex +0, Will +6; Str 6, Dex 9, Con 7, Int 15, Wis 13, Cha 12.
Skills and Feats: Appraise +4, Craft (bookbinding) +6, Decipher Script +7, Diplomacy +4, Forgery +5, Gather Information +4, Intimidate +3, Knowledge (architecture and engineering) +4, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (religion) +4, Listen +5, Profession (librarian) +4, Search +4, Speak Language (Common, Elven, Dwarven), Spot +5; Diligent, Iron Will, Skill Focus (Knowledge (history)).
Possessions*: scholar’s outfit, 12sp.
Sheena is very old with no family and has little use for the money she is paid for teaching. For the past decade, she has given almost all of her pay as a donation to the Repository, keeping only enough to treat herself to a nice dinner every once in a while.

Personality:
Sheena Spire is sometimes jokingly called the most ancient thing in the Repository. At 61 years old, she expects that her students and peers will defer to her experience in most things. This is not to say that she doesn’t know when to admit that she’s wrong, but she knows that she has seen and done many things and she isn’t about to let some young upstart trivialize that. Despite being as small and frail-looking as she is, Sheena can be quite intimidating. Sheena has a reputation for being slightly crotchety with adults, so she teaches children exclusively. She’s a strict disciplinarian, which causes some children to dislike her, but she cares very passionately about giving children the education she feels they deserve.


Teaching Style:
Sheena Spire is old-fashioned, and teaches children the way that she was taught. If a child misbehaves, he is punished by having to write an apology on the classroom slate stone several dozen times or by being forced to wear a ridiculous dunce hat and sit in the corner. Children that truly cross the line receive a spanking in front of the rest of the class.

Sheena always assigns some small form of homework except on sixth day of class (before the children’s day off). She believes that this helps keep the lessons fresh in the children’s minds so they retain more information. Sheena tends of focus on history, both recent and ancient, as a teaching tool, using it as a reference for teaching about geography, science and the like.

Sha-Hala Es K'ali (CR 3)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Sha-Hala Es K’ali, Instructor

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