Khana de Alin
Female human monk 3/ fighter 4/rogue 3/assassin3: CR 13; Medium humanoid (human); Hit Dice 3d8 + 4d10 + 6d6; 60 hp; Init +9; Spd 40 ft. (8 squares); AC 28 (+6 Dex, +2 Wis, +5 armor, +2 deflection, +2 natural, +1 monk), 21 touch, 28 flat-footed; BAB/Grapple +10/+11; Atk +17 melee (1d4+2/15-20x2, +1 kukri of speed) or +16 melee (1d8+1 unarmed) or +18 ranged (1d2+3, masterwork shuriken); Full atk +17/+17/+12 melee (1d4+2/15-20x2, +1 kukri of speed) or +16/+11 melee (1d8+1 unarmed) or +18/+13 ranged (1d2+3, masterwork shuriken) or +14/+14/+9 melee (1d8+1 unarmed) or +16/+16/+11 ranged (1d2+3, masterwork shuriken); SA death attack (DC15), flurry of blows, sneak attack +4d6, spells; SQ evasion, poison use, save against poison +1, still mind, trap sense +1, trapfinding, uncanny dodge; AL NE; SV Fort +9, Reflex +16, Will +8; Str 12, Dex 21, Con 10, Int 16, Wis 14, Cha 10.
Skills and Feats: Balance +13, Bluff +2, Climb +11, Disable Device +9, Disguise +6, Escape Artist +8, Gather Information +6, Handle Animal +3, Hide +24, Intimidate +7, Jump +13, Listen +8, Move Silently +24, Open Lock +14, Sense Motive +5, Spot +9, Swim +6, Tumble +10, Use Magic Device +9, Use Rope +11; Combat Reflexes, Dodge, Improved Critical (kukri), Improved Initiative, Improved Unarmed Strike, Mobility, Quick Draw, Stealthy, Stunning Fist, Weapon Finesse, Weapon Focus (shuriken), Weapon Specialization (shuriken).
Assassin Spells Known: (4/3; Save DC 13 + spell level ) 1st-disguise self, feather fall, obscuring mist, true strike; 2nd-alter self, invisibility, spider climb.
Languages: Common, elven, undercommon
Possessions: amulet of natural armor +2, bracers of armor +5, boots of elvenkind, cloak of elvenkind, drow poison (x5; DC 13 unconscious for 2d4 hours), +1 kukri of speed, explorer's outfit, gloves of dexterity +2, monk's belt, potion of cure serious wounds (x2), potion of gaseous form, ring of jumping, ring of protection +2, spell component pouch, shuriken (masterwork) (x20), tanglefoot bag (x2), thieves' tools (masterwork), thunderstone, chest containing coins (5000gp, 5000sp)*
*Khana never carries this chest around. It is extremely well hidden in her home (DC 30 search).
At 5'1 and 148 lbs, Khana de Alin is a short slip of a girl. She could easily be considered attractive, but once up close, the hardness in her eyes turns away many prospective men and women. Her dark brown hair is cut short to keep it out of her eyes. She doesn't wear any facial jewelry, knowing that it would just get in her way. It's rare for anyone to see her without a shirt on, but those who do immediately notice a beautifully-done tattoo of a striking cobra just above her navel.
Khana de Alin is a hunter for hire, pure and simple. She doesn't care the least little bit for anyone except herself and she never lets anything stand between her and a mark. Once on a job, she finishes it, lest her reputation (one of the few things she does care about) be tarnished. In short, she's the perfect assassin.
Khana is willing to hire herself out to anyone that can pay her high price. She has never turned down a job where the coin was good and she has never turned on an employer that didn't turn on her first. Whether the job is murdering a lone merchant that has been causing trouble for someone or taking out an entire nest of bandits that hijacked the wrong person's goods, she considers herself up to the job, and is willing to go as far as necessary to get the job done.
Khana does not suffer fools. If someone tries to hire her, but insults her with their price offer, she has little trouble making an example of them. She also does not suffer those that assume they can lay a hand upon her without her consent. When she walks through the streets, people that know who she is go out of their way to keep from getting into hers - including most guardsmen Even those that don't know her are oftentimes compelled to leave her path by the hard look on her face.
Khana de Alin's business is killing, and she is exceptionally good at her job. She does a great deal of research and reconnaissance regarding any mark she plans to move against. She tries to learn any weaknesses someone has to ensure she has the edge if face-to-face combat should break out.
Against a single target, she will remain hidden and study the target until she can bring her death attack ability to bear. Once she feels confident, she will make a death attack with her kukri, hoping to end things quickly. If the target manages to survive, Khana's high initiative usually ensures that she can finish her surprised opponent off with sneak attacks before being endangered herself.
Against multiple foes, Khana prefers to attack from range with her shuriken when possible. Against targets she judges to be weak, she will usually launch a shuriken coated in drow poison at as many of them as she can, hoping to disable them so she can coup de gras them later. If one target seems to be stronger than the rest, she may target more than one shuriken at him. If facing off against more than one obvious spellcaster, Khana announces her presence with a bang by tossing a thunderstone and then charging in (sometimes dropping from the ceiling, thanks to her spider climb spell) and cutting them to ribbons before they can get any of their spells off.
Using Khana de Alin:
There are two obvious uses for Khana de Alin in the average game. The first is that the PCs are new in town and don't know anything about her. They are put onto the trail of a murderer that eventually leads them to her. The second use is that the PCs have upset the wrong person or people, and they've been targeted for assassination. Khana is not likely to given them any time to prepare and should strike when they're most vulnerable, which may be the death of some or all of the party.