masses

Lord Brithwon the Grim

Lord of the Delving and commander of the garrison of Riverguard

Hursk, Mayor of Keriel's turn, Owner of the Goblin's Head Tavern

Half-orc male ftr 2/war 2: CR 3; Medium humanoid (half-orc); Hit Dice 2d10 plus 2d8; 20 hp; Init +0; Spd 30 ft. (6 squares); AC 13 (10 touch, 13 flat-footed); BAB/Grapple +4/+5; Atk +7 melee (1d6+2/18-20, +1 cold iron scimitar) or +5 melee (1d6+1 nonlethal, sap); Full atk +7 melee (1d6+2/18-20, +1 cold iron scimitar), or +5 melee (1d6+1 nonlethal, sap); SQ darkvision 60ft., orc blood; AL CN; SV Fort +6, Ref +0, Will +0; Str 13, Dex 11, Con 11, Int 14, Wis 10, Cha 15; Weight 235 lbs., Height 6 ft., 3 in.

Jordinel "Goldenthumbs" Glimstickel

Chair of the Hollow Hill Miners' and Gem Traders' Cartel

Fafrilla, Mayor of Golden Sheaves

Mayor of Golden Sheaves
Juvenile female silver dragon
: CR 10; Large dragon (cold); Hit Dice 16d12+16; 120 hp; Init +0; Spd 40 ft. (8 squares), fly 150 ft. (poor); AC 24 (9 touch, 24 flat-footed); BAB/Grapple +16/+24; Atk +19 melee (2d6+4, bite); Full atk +19 melee (2d6+4, bite) and +14 melee (1d8+2, 2 claws) and +14 melee (1d6+2, 2 wings) and +14 melee (1d8+6, tail slap); SA breath weapon, spell-like abilities, spells; SQ alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid, cold, sleep, and paralysis, low-light vision; AL LG; SV Fort +11, Ref +10, Will +15; Str 19, Dex 10, Con 13, Int 20, Wis 20, Cha 23.
Skills and Feats:
Bluff +20, Concentration +10, Diplomacy +24, Disguise +14, Escape Artist +17, Intimidate +25, Knowledge (nature) +23, Listen +23, Search +23, Sense Motive +22, Speak Language (Common, Draconic, Elven, Gnome, Halfling) +4, Spot +23; Ability Focus (breath weapon), Cleave, Flyby Attack, Great Cleave, Hover, Power Attack.
Breath Weapon (Su):
40 ft. cone, damage 8d8 cold, Reflex DC 21 half; or 40 ft. cone, paralysis 1d6+4 rounds, Fortitude DC 21 negates.
Spell-like Abilities:
2/day-feather fall. Caster level 4th.
Sorcerer Spells/Day:
6/6; save DC 16+spell level; CL 3rd.
Sorcerer Spells Known:
0th-dancing lights, ghost sound, mending, message, prestidigitation, 1st-alarm, obscuring mist, silent image.
Cloudwalking (Su):
Fafrilla can tread on clouds or fog as though on solid ground. This ability functions continuously but can be negated or resumed at will.
Alternate Form (Su):
Fafrilla can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on herself at sorcerer caster level, except that Fafrilla does not regain hit points for changing form and can only assume the form of an animal or humanoid. She can remain in her animal or humanoid form until she chooses to assume a new one or return to her natural form.
Possessions:
1700 gp, 4000 sp, lapis lazuli (value 13 gp), moonstone (value 60 gp), white pearl (120 gp), potion of blur, potion of cure moderate wounds, arcane scroll [containing hold portal (CL 1), disguise self (CL 3), and grease (CL 1)], arcane scroll [containing pyrotechnics (CL 3)], arcane scroll [containing magic circle against chaos/evil/good/law (CL 5), eagle's splendor (CL 3), and fog cloud
 (CL 3)], divine scroll [containing hide from undead (CL 1), animal messenger (CL 3), and bull's strength (CL 3)], dust of tracelessness, staff of defense (44 charges remaining).

To most of the citizens of Golden Sheaves, Mayor Fafrilla appears as a cheerful, industrious gnome woman just entering her middle years as she bustles about the village to execute her duties as the head of its government. Fafrilla does nothing to disabuse her fellow citizens of this impression, as a matter of convenience and safety on all sides, but the truth is something a little less expected: Mayor Fafrilla is actually a half-grown silver dragon in disguise!

Fafrilla came to the town by birth; the founder was an elderly wizard who built his tower over one of the entrances to her mother's lair after he struck up a friendship with the elderly dragon. Their shared enthusiasm for fine ale led them both to experiment with brewing, and a small settlement grew up around their brewhouse. Fafrilla has wandered the village since a very early age, and genuinely sees herself as a citizen of Golden Sheaves, as well as its guardian, and has proved so adept at looking out for the town's interests that even the nearly legendary Mastercrafter Soren Vast of Port Hope has thus far remained ignorant both of the brewers' plans to begin exporting their ale on a large scale, and of the young dragon's real nature.

In fact, Fafrilla's true species is a secret known only to Josiah Brewster of the Gleaming Talon brewery, who succeeded her mother and her wizardly friend as the overseer of the village's brewing operations. Lately, Fafrilla has also begun to consider letting Yorenna Malter, the capable halfling woman who leads Golden Sheaves' small cadre of town guards, into her confidence, as well, in part because she is aware that her lifespan will soon present her with the necessity of establishing a new identity to replace her current persona, and accomplices among the village’s constable force would make the task considerably easier to accomplish.

 

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Josiah Brewster

Master of the Gleaming Talon Brew House

Guild Master Soren Vast

President of Council of Guildmasters, head of Weaver's Guild

Barth Ewell, Purveyor of Fine and Not-So-Fine Horses and Mules, Veterinarian, and Farrier

Halfling male exp 3/rng 2: CR 4; Small humanoid (halfling); Hit Dice 2d8+2 plus 3d6+3; 24 hp; Init +5; Spd 20 ft. (4 squares); AC 16 (16 touch, 11 flat-footed); BAB/Grapple +4/+1; Atk +3 melee (1d2+1 nonlethal, whip), or +6 melee (1d3+1/18-20, cold iron kukri) or +10 ranged (1d4+1/x3, mighty composite shortbow [+1 Str]); Full atk +3 melee (1d2+1 nonlethal, whip), or +6 melee (1d3+1/18-20, cold iron kukri) or +10 ranged (1d4+1/x3, mighty composite shortbow [+1 Str]); SQ +2 morale bonus to saves vs. fear, +1 racial bonus to attack rolls with thrown weapons and slings, +1 racial bonus on all saves, +2 racial bonus Climb, Jump, Listen, and Move Silently checks, combat style, favored enemy (human) +2, wild empathy +3; AL NG; SV Fort +6, Ref +10, Will +6; Str 13, Dex 20, Con 12, Int 12, Wis 15, Cha 13; Weight 35 lbs., Height 3 ft., 1 in.
Skills and Feats: Appraise +7, Craft (leatherworking) +7, Diplomacy +4, Gather Inromation +2, Handle Animal +12, Heal +10, Hide +12, Listen +7, Move Silently +9, Sense Motive +4, Ride +11, Speak Language (Common, Halfling, Elven), Spot +5, Survival +4, Use Rope +11; Rapid Shot, Self-Sufficient, Skill Focus (Handle Animal), Track.
Combat Style (Ex): Barth has selected archery. He gains the Rapid Shot feat.
Favored Enemy (Ex): Barth gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. He gets the same bonus on weapon damage rolls against humans.
Wild Empathy (Ex): Barth can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+3, or 1d20-1 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Possessions: horseshoes of speed, pony, masterwork military saddle, masterwork whip, cold iron kukri, mighty composite shortbow [+1 Str], 20 arrows.

Barth Ewell settled in Keriel's turn about twenty years ago, by his own count, and set up shop as a farrier, horse doctor, and horse trader soon afterwards, enjoying a brisk business almost from the outset because of his rapidly-garnered reputation as businessman of unusual skill and honesty, who has forgotten more than most individuals ever learn about the care of equines.

Everyone who knows Barth seems to like him, for reasons ranging from his gruff kindness, to his willingness to share juicy tidbits of gossip about his customers, most of whom are merchants or barge captains in need of his services. He's also uncommonly perceptive, which has stood him in good stead recently because of Nerraella Tinnilstrathor's attempts to become friendly with him as a means of turning his knowledge of caravan and shipping movements to the advantage of the Black Purse. While Ewell is unaware of Nerraella's true motives, he smells something fishy and doesn't trust her.

This content is published under the terms of the Open Gaming License. Click here for OGL Information.

Alvart Algartsson, Lord Wægmunding

Male human ari 3: CR 2; Medium humanoid (human); Hit Dice 3d6-3; 7 hp; Init +2; Spd 30 ft. (6 squares); AC 18 (13 touch, 16 flat-footed); BAB/Grapple +2/+3; Atk +5 melee (1d6+1/18-20, masterwork rapier), or +5 melee (1d4+1/19-20, masterwork dagger); Full atk +3 melee (1d6+1/18-20, masterwork rapier) and +3 melee (1d4/19-20, masterwork dagger); AL LE; SV Fort +0, Ref +3, Will +3; Str 12, Dex 15, Con 8, Int 13, Wis 10, Cha 14.

Ragnon Delver (CR 2)

Note: This NPC was originally written as part of the Repository location, found here.
Download this NPC in a ready-to-print character sheet.

Ragnon Delver, Instructor
Male dwarf warrior 2/ expert 1:
CR 2; Medium humanoid (dwarf); Hit Dice 2d8+1d6+9; 24 hp; Init +0; Spd 20 ft. (4 squares); AC 10, 10 touch, 10 flat-footed; BAB/Grapple +2/+4; Atk +5 melee (1d4+2/19-20x2 masterwork dagger) or +5 melee (1d3+2 non-lethal, unarmed); Full atk +5 melee (1d4+2/19-20x2 masterwork dagger) or +5 melee (1d3+2 non-lethal, unarmed); SQ darkvision 60 ft., dwarf traits, graduate; AL CG; SV Fort +4, Reflex +0, Will +2; Str 14, Dex 10, Con 14, Int 12, Wis 10, Cha 10.
Skills and Feats: Climb +5, Decipher Script +2, Forgery +2, Gather Information +3, Intimidate +4, Knowledge (geography) +3, Knowledge (history) +4, Knowledge (local) +3, Knowledge (nobility and royalty) +2, Search +2, Speak Language (Common, Dwarven, Elven), Spot +1; Power Attack, Toughness.
Graduate (Ex): Ragnon Delver is a graduate of The Repository. Knowledge (geography) and Knowledge (history) are treated as class skills for him.
Possessions: 37 sp, chainmail (masterwork)*, dagger (masterwork), dwarven urgrosh (masterwork)*, scholar’s outfit, throwing axe (masterwork)*, traveler’s outfit*, sack containing 3 pp, 5 gp, 10 sp, and 10 cp*.
* Items marked with an asterisk are kept in a locked chest in Ragnon’s chambers and are brought out very rarely as a visual aid during certain classes.

Personality:
Ragnon Delver is a distant and somewhat detached individual. He was the third son of a minor noble family in Free Haven. Since the family title was not to be his, he joined the city guard to make his own name. Unfortunately, while on a patrol outside of town, he lost his hand in a skirmish. He was given full honors by the guard, but left their ranks shortly thereafter. His family cursed him for a coward, but the truth was that he simply felt he had nothing left to offer the uniform. Having been taught at the Repository by Lelaras Kenivelson himself when he was young, Ragnon asked for a job teaching and has been doing so for two years now. His missing hand doesn’t impose any difficulty in his work, but his occasional bout with melancholy concerns some of his students and co-workers.

Teaching Style:
Ragnon Delver’s teaching style varies from class to class. When he teaches mathematics or reading comprehension, he is usually easygoing and willing to let the students figure things out for themselves. When he teaches history, though, he adopts a personality much like that of the drill instructor that he had as a cadet in the city guard. He is especially fond of military history and sometimes loses all track of time during a lecture on the subject.

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