Races of Destiny

After finding myself pleasantly surprised by Races of Stone, I was quite hopeful that this book would offer a similar treatment of humans, half-orcs and half-elves. Boy, was I wrong!

Like Races of Stone, this book divides the ‘Races of Destiny’ into three chapters.

Ki Long (CR 1)

Ki Long
Male human monk 1
: CR 1; Medium humanoid (human); Hit Dice 1d8+1; 9 hp; Init +1; Spd 30 ft. (4 squares); AC 15 (+2 Dex, +3 Wis), 12 touch, 20 flat-footed; BAB/Grapple +0/+1; Atk +1 melee (1d6, unarmed strike); Full atk -1/-1 melee (1d6, unarmed strike); SA flurry of blows; AL LG; SV Fort +3, Reflex +4, Will +5; Str 11, Dex 14, Con 12, Int 13, Wis 17, Cha 16.
Skills and Feats: Balance +4, Climb +3, Concentration +4, Diplomacy +5, Escape Artist +4, Jump +3, Knowledge (religion) +4, Listen +5, Spot +5, Tumble +4; Dodge, Improved Unarmed Strike, Mobility, Stunning Fist.
Languages: Common, Giant
Possessions: Belt pouch (x3), flint and steel, monk’s outfit, trail rations (x2), waterskin, wooden holy symbol (Heironeous).

Height: 5’8
Weight: 165 lbs
Age: 15 (or so&he’s not certain when his birthday really is)
Eyes: Green
Hair: A black topknot tightly braided, which falls halfway down his back
Skin: A deeply tanned bronze color
Misc: A colorful tattoo of a dragon snakes across Ki’s upper left arm and shoulder and onto his back a bit. The dragon’s whiskers and a small part of his face are visible on Ki’s neck, but the rest is usually hidden under his clothing.

Ki is thin and extremely well muscled. His youth combined with his baby face often mark him as a child, but his outgoing nature soon proves otherwise. He is usually wearing a smile, as though he’s perpetually seeing something that makes him happy. He is quick to laugh and genuinely enjoys helping people in any way he can, be that lending them money or working in their gardens for a while. Ki favors darkly colored clothing, usually a brown or green vestment. On hot days, he will slip out of the top half of his outfit, letting it hang behind him, which shows off his well-toned body.

Ki Long is extremely easy going. Unlike many other monks that have been sequestered behind monastery walls all their lives, Ki loves the company of other people. He is unusually witty and is able to get along easily with just about anyone. His sense of humor and his calm manner generally make everyone want to be his friend.

Though Ki has spent the majority of his life in a monastery, he is far from naïve. He could hardly be considered worldly, but he’s spent a great deal of time outside of the monastery walls and among the common people. He rarely feels like an outsider among throngs of people.

Ki has a great respect for life. He loves his own life a great deal. In fact, while he is still considered a bit reserved by most people, many of his fellow monks view him as nearly hedonistic. It is because of his respect for life that he travels, always on the lookout for anyone that can benefit from his help. While his overall goal in life is to become a paladin, his goal for the here and now is to help those than cannot help themselves in any way he can. He cannot abide the strong bullying those weaker than themselves and will intervene on behalf of the underdog in any situation.

Ki’s respect for life extends to his opponents as well as his friends. He is more likely to resolve a fight using non-lethal means than to kill his opponent. Usually, he will attempt to end the fight by knocking his opponent unconscious. For an obviously inferior opponent (such as a drunken tavern patron that picks a fight), this is usually little more than grabbing the opponent and putting a sleeper hold on them. With an opponent that proves too tough to be felled with such a simple tactic, Ki usually resorts to simply beating them unconscious. For a particularly tough opponent, Ki will attempt to stun them to gain some time to disarm or neutralize them without putting others at risk.

Despite his non-violent nature, Ki’s respect for life is tempered with a realistic outlook on life. He has never killed anyone before, but he realizes that in his pursuit for justice and protection of the common people, he may well be forced into a situation where he has to kill an opponent. He has accepted this. He believes he has made peace with this fact, though only time and the eventuality of killing an opponent will tell for certain. Given that he sees a vast difference between bullying and outright murder, it is likely that it won’t be long at all before his peace is tested.

As for himself, Ki wants more than anything to be a holy warrior, a champion of faith. Within the sermons of a traveling priest, he heard the holy voice of a god and became instantly and forever enthralled with love for his new patron. He takes heart in knowing that if he works hard enough and proves his capability, Heironeous may accept him into the ranks of his holy paladins. Material wealth and earthly goods mean little to him outside of the good they can do for those he helps and protects. Ki is much more interested in the heavenly reward of love and pride his deity will feel for him if he can earn a place among the paladins of Heironeous.

Vladimir Pedriski (CR 8)

Vladimir Pedriski
Male human ranger 8:
CR 8; Medium humanoid (human); Hit Dice 8d8; 40 hp; Init +4; Spd 30 ft. (6 squares); AC 20 (+4 Dex, +5 armor, +1 natural), 15 touch, 16 flat-footed; BAB/Grapple +8/+9; Atk +10 melee (1d6+1/19-20x2, masterwork short sword) or +14 ranged (1d8+2/x3, +1 composite longbow) or +10/+10 ranged (1d8+2/x3, +1 composite longbow); Full atk +10/+5 melee (1d6+1/19-20x2, masterwork short sword) or +14/+9 ranged (1d8+2/x3, +1 composite longbow) or +12/+12/+7 ranged (1d8+2/x3, +1 composite longbow); SQ swift tracker, woodland stride; AL CN; SV Fort +7, Reflex +11, Will +5; Str 12, Dex 18, Con 10, Int 12, Wis 14, Cha 10.
Skills and Feats: Climb +8 (+7 ranger, +1 Str), Concentration +3 (+3 ranger), Craft (bowyer) +11 (+10 ranger, +1 Int), Hide +15 (+11 ranger, +4 Dex), Knowledge (nature) +10 (+6 ranger, +4 Dex), Listen +10 (+8 ranger, +2 Wis), Move Silently +15 (+11 ranger, +4 Dex), Spot +13 (+11 ranger, +2 Wis), Survival +14 (+10 ranger, +2 Wis, +2 synergy); Dodge, Endurance, Far Shot, Manyshot, Point Blank Shot, Rapid Shot, Track, Weapon Focus (longbow).
Animal Companion: Vladimir Pedriski has selected a black bear as his animal companion (detailed below). He has named the bear Nikita.
Combat Style (Ex): Vladimir Pedriski has selected archery. He gains the Rapid Shot and Manyshot feats.
Favored Enemy (Ex): Vladimir Pedriski gains a +4 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against animals. He gets the same bonus on weapon damage rolls against animals. Additionally, he gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. He gets the same bonus on weapon damage rolls against giants.
Wild Empathy (Ex): Vladimir Pedriski can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+8, or 1d20+4 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Typical Ranger Spells Prepared (Save DC 12+spell level): 1st-entangle, longstrider; 2nd-bear's endurance.
Languages: Common, giant
Possessions: +1 composite longbow (+1 Str bonus), +1 mithral shirt, amulet of natural armor +1, arrows (x39), backpack, bedroll, cloak of resistance +1, flint and steel, gloves of Dexterity +2, potion of cure light wounds (x2), short sword (masterwork).

Medium Animal (black bear)
Hit Dice:
3d8+6 (19 hp)
Initiative: +1
Speed: 40ft. (8 squares)
Armor Class: 13 ( +1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5ft/5ft
Special Qualities: Link, low-light vision, scent, share spells
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run
Skills: Nikita has a +4 racial bonus on Swim checks.
Tricks: Nikita knows the Guard, Stay and Track tricks. See page 75 of the Player’s Handbook for more details.

Physical Description:
Vladimir Pedriski is ruggedly handsome&at least, he thinks so. He’s well defined and muscular which, coupled with his angular features, does indeed make him a fairly handsome man, in the sort of “badboy” way that some young women find irresistible. He’s fairly tall, about 6’3, and has dark brown hair that compliments his tanned skin. He spends a lot of time outdoors, and looks it.

Vladimir Pedriski is very easygoing and talkative when around others. He always has a smile and usually knows just what to say to make others smile. His hatred of ogres is in stark contrast to this. Many months ago, he was the top hunter-gatherer for a trade caravan. While away, the caravan was decimated by a group of ogres, leaving only Vladimir and two others who were away with him at the time, Hagred Stonebite and Kurain Sandwalker, as survivors. Since then, it has been like a burning crusade for him and his friends to track and kill ogres, and if they had their way, the genocide of the entire ogre race would be accomplished.

Vladimir Pedriski is at his best with a bow in his hands. His job in the group is to act as a sort of artillery platform, launching a constant barrage of arrows into enemy ranks. When facing a single opponent, he will generally hold his ground at range and pump as many arrows into the target as he can, making good use of his Rapid Shot feat. If multiple opponents are available, he will either spread his attacks evenly among them or concentrate them on the opponent that appears the most dangerous. If the distance between Vladimir and his targets is closer than he might like, he may draw his shortsword, but is more likely to move away from his opponents while harrying them with as many arrows as he can using his Manyshot feat.

Human Fighter (CR 1-20)

Human Fighter

Given that the hallmarks of the human PC race presented in the Player's Handbook v3.5 are its extra feat and extra skill point per level, I opted with the following NPC to focus on a build which is feat-intensive even for a fighter. The NPC begins pretty simply, as a tactical battlefield-control unit. You can toss it at your PCs as-is and expect it to inflict credible damage as well as considerable disruption of their ability to move freely across the map. 

Lillith Glavestriker (CR 2)

'Cutthroat Lil':

"I was born Lillith Glavestriker. Me mum, Lillian Windsong, died o'the pox when I was two. Don't know if that's true but that's what me brothers told me." The young woman pauses for a moment in the dim light, her eyes almost shining with emotion. "Ah, me dear brothers. Both o'em nearly six foot tall and broader than a barn, with sea green eyes and sunshine hair. Identical twins they is... though anyone what met 'em once could tell 'em apart. Garth had him a nasty huntin' accident involving a bow when he was a lad... wore a patch over 'is left eye ever since. Come to think of it... he ain't much liked huntin' ever since. Still they was both lookers. Us youngin's was lucky. Must'a got our looks from Mum."

"Our pa? Oh, aye we had one. Mathis Glavestriker, nasty scoundrel that he was. If he was breathin' he was drinkin'. An&' if he was drinkin' he was gamblin'. An' for shore, if he was gamblin' the old dawg was losin'. Jared and Garth was smart. Got outta pa's house quick as they could. Got work aboard a trade ship outta Freeport as deck hands. I last seen 'em when I was eight... or mebbe seven."

"Pa was a smith. Supposedly some kinda fancy-shmancy weapons master, though the last years I was with him, I didn't see him smith a damn thing, just swill rotgut and lose at cards. He lost the family business. Lost the horse and buggy. But before he lost the house... he lost his only daughter. Yessir, you heard right. The son-of-a-whore lost his nine year-old girl in a game of Pharaoh. Lucky fer me, the wench he was playin' wasn't into beddin' babies. She took me on as a kitchen girl on her boat and that's the last I saw of dear ol' pa."

"That wench turned out to be Captain Grace Meredith of the Bawdy Gale, a pirate ship that razed the Sea of Fire for years thereafter. Of course, all good things do come to an end and the captain lost her ship and crew to a nasty misunderstandin' concernin' a nobleman and some rather rare goods. Captain Meredith took the remains o'her fortune, which turned out to be the clothes on her back and one scrawny kitchen girl, and made a trade with a no-good slaver in a back alley of Freeport. I guess I was nearly twelve at the time."

"I was sold to some rich old noble in a big house and was tossed in the kitchen to turn spits and tend fires... something I was damned used to by then. I might have been content to be peaceable and make a go of the situation, had not the old bugger turned out to be a pedophile. He had his maid bathe me and dress me up in a frothy dress the color o'seafoam. I was suspicious from the get-go, but the table I sat at to eat had more food on it than I'd ever seen and I lost track of what the old man was saying or where his hands were - that is, 'til I found 'em up my skirt. So I did as Jared had showed me years ago and stuck my steak knife hilt-deep in the son-of-whore's throat. He didn't even make any noise, just gurgled a bit before tipping over out of his chair."

"Well, of course, I knew I was in deep then. I ran like hell for the door and never looked back. I stole me some clothes off a line in the slums and lived on the streets for weeks after that. I filched a knife and cut my hair short, then made my way back down towards the docks to see if I could hire on as a deck hand on a ship... maybe get outta Freeport a while. I worked that way for a few summers 'til the ship was boarded by pirates... Captain Gale Meredith to be exact."

"She killed most folks that she couldn't ransom, but I sweet talked her into lettin' me serve on her ship. Y'know... reminded her what a good kitchen girl I was when I was younger and assured her I was a damn good deck hand at age fifteen. Besides, I knew the old bitch was a softy for young gals, and there's worse folk to have to warm the covers with. But that was the beginin' of my career as a full blown pirate."

"What brings me here?" she asks looking out through the iron bars of her tiny, dark cell. "Well now, lad, that's a good question. We ahh... we had a bad go of things on this last run. We sailed into a bad bank o'fog and when we came out the other side, we was in the midst of damned war fleet. I don't know where in the nine hells they came from or where they were going, but we was surrounded and boarded by a damned general or some such fancy-pants military pig. Damn lousy way to end a career, gettin' hauled in by the whole damn Freeport navy."

"Anyway, if I'd still been a kitchen gal, maybe they'da just tossed me in a cell for a few years, but ahh... seein' as how I was on deck when we was boarded... an' seein' how I was brandishin' a cutlass an' givin' them military types a bloody welcome... well, 'tis to be the gallows for me, lad. Come sunup tomorrow, I'll have me pretty neck stretched alongside me captain and me mates."

The young, cold beauty grins and steps up to the bars, arching her back to stretch from sitting, her breasts pressing seductively against her gown for a moment. "Ah but what the hell. I've burned ships, skewered men, raided trader vessels and pillaged villages. And damn if it ain't a load of fun!"

"Aw, but don't look like that. I ain't all evil," she says with a lusty pout. "I raided for money and don't never kill for pleasure. And if I've burned ships at sea, 'twas only enemy ships. Well, you call 'em generals or constables, but I'm a pirate and to me they's the enemy. Most folks would call me a outlaw and I'll be proud to hear it. But I live by me own code and by some rights it's a more honest life than most."

She pauses for a moment to lean on the bars and sigh. Her head tilts to the side curiously as she eyes the handsome young guard that has pretended not to hear her while sneaking what he thought were unseen glances at her. She smiles a half smile and runs a finger slowly down the bodice of her dusty, blood-stained gown. "Look here, lad. A girl like me's due a last request, ain't she? I'll be off to the gallows in the mornin'. My last meal weren't fit for a half-starved bitch. But I got a request you might could help me out with."

She takes a step back and puts one small, booted foot up on the cot in her cell. Using both hands she slowly hikes her skirts up to her thigh as she glances over her shoulder at the young guard. "Just use them keys there on your belt and come on in this cell. We'd probably break this creeky old cot, but the straw's pretty-near fresh and a randy whore like me could use one last good ride before she's off to Hell."

She slides one hand under her skirt and her lusty eyes close halfway. She licks her lips and speaks in a husky voice. "What d'ya say there, lad... feel like a quick poke? I promise I don't bite," she says wearing a grin that bares her teeth. "Less'n ya like that way."


The Cock's Nest was the seediest pub in the nastiest slum of Freeport. Located on the corner of Bilge street and Longdagger Drive, it was close enough to the docks to smell of rotting fish but never close enough for a breeze to blow away the stench. Given the violent disposition of the locals towards the city watch, it was a rare and eerie sight to see a city guard stroll confidently into the Cock's Nest. Every eye in the tavern turned toward him and every voice stopped at once. Bar maids reached for clay mugs and hidden daggers beneath their skirts and men began to rise slowly out of the chairs as the sounds of blades leaving their sheaths rang softly throughout the room. Suddenly, the guard tipped his hat back and tossed it high in the air. Grinning from ear to ear with green eyes sparkling and long blond hair raining down her back stood the infamous 'Cutthroat Lil.' Curses and laughter filled the room as everyone realized the guard was not a guard at all, but one of the unfortunate lasses doomed to have their necks stretched that they had been drinking a toast to mere moments before.

Lil sidled along the bar, receiving a congratulatory word and pat on the back from various patrons as she went. A private word with the barkeep afforded her passage behind the bar and entrance to the back room. Lil hated this room. She'd done some nasty business from time to time and most of it had come from orders she'd received in this room. The man sitting behind a beer-stained desk swilling rotgut out of chipped mug like a man dying of thirst was Royson, a fat little toad of a man with more connections in the muck of Freeport than any thief or murder had a right to have - and her ticket to freedom.

Lil had good street smarts. She knew that eventually she was going to get pinched and someone, be it an angry ship captain or the city watch, was going to come looking for her. She also knew the value of a favor, so a year ago when she'd been in port, some bad trouble went down involving a young guard at the Cock's Nest. Knowing that her profession would keep her away from interested ears, Royson selected Lil, asking her to deal with the two witnesses. Once the dirty deed was done, Royson had asked her what she wanted in return. With a sly smile, Lil said... "just keep me in mind should I ever need a favor." Greedy pig that he was, he agreed... hell, the kind of life she lead, Lil might not return to port to cash in, in which case there would be no coin out of his purse.

"Lil, my dove, you're alive!" he said, throwing his arms dramatically up in the air. "We heard you were in the dungeon waitin' for a lovely hemp necklace to wear at sun-up, but I see you're as resourceful as ever."

"Don't 'dove' me, Royson you smelly ol' whore's git," she said with a grin. Royson stank, but loved to flirt. "I'm in a pinch and need to call in a favor."

Royson nodded, no longer smiling. His face was suddenly all business. "There's limits on my favors, girl, but I pay my debts in my own way. What do you need Lil?"

"Clothes, weapons, armor and a way out of town," she said, ticking items off on her fingers as she went. Lil paused and slowly a smile crept across her face, growing until it almost split her head in two. Her eyes sparkled with an obviously devious idea. "And a fiddle..."

Lillith 'Lil' Glavestriker
Female human rog 2:
Medium humanoid (human); CR 2; HD 2d6; 12 hp; Init +3; Spd 30 ft. (6 squares); AC 15 (Dex +3, Armor +2), 13 touch, 12 flat-footed; BAB/Grapple +1/+1; Atk +1 melee (1d6/19-20x2 cutlass (short sword) ) or +1 melee (1d4/19-20x2 dagger) or +4 ranged (1d4/19-20x2 dagger) or +4 ranged (1d4 dart); SA sneak attack +1d6; SQ evasion, trapfinding; AL CN; SV Fort +1, Ref +6, Will +1; Str 10, Dex 16, Con 12, Int 10, Wis 12, Cha 14.
Skills and Feats: Appraise +1, Balance +4, Bluff +3, Climb +1, Decipher Script +1, Diplomacy +3, Disable Device +1, Disguise +3, Escape Artist +4, Gather Information +3, Intimidate +3, Listen +5, Move Silently +7, Open Lock +7, Perform (fiddle) +3, Profession (sailor) +3, Profession (cook) +2, Sense Motive +2, Sleight of Hand +4, Speak Language (Common, Elven, Orc), Spot +5, Swim +4, Tumble +4, Use Magic Device +3, Use Rope +7; Dodge, Mobility.
Evasion (Ex): Any time Lil makes a successful Reflex saving throw against a damage-dealing effect that normally deals half damage on a successful save, she takes no damage instead.
Sneak Attack: Lil adds 5d6 damage to any successful attack made while her target is denied his dexterity bonus to AC or is flanked by her.
Trapfinding: Lil can use the Search skill to locate traps with a DC higher than 20. Additionally, she may also use the Disable Device skill to disarm magical traps. If Lil beats a trap's DC by 10 or more can bypass the trap without disarming it.
Possessions: Artisan outfit, backpack, bedroll, beltpouch (x3), cutlass (x2), dagger, dart (x4), fiddle, hooded lantern, leather armor, mug, oil flask (x9), scroll case, tindertwig, theives' tools, trail rations (x6), waterskin, whetstone, 520gp, 164sp, 4cp

Roleplaying with Lil:
Lil is tall for a girl and skinny for her height, though she always describes herself using the terms 'willowy' or 'lithe.' She appears younger than her actual age of eighteen years, but her eyes can sometimes sparkle with a coldness that offers a taste of the hard life she's lived. She's quick on her feet and not the least bit shy. "I've never met a stranger" is a saying she's fond of. She carries a fiddle and is a fair hand at sea chanties and jogs, though she's no master musician. What she lacks in pure talent, she more than makes up for in bawdy language and lusty enthusiasm.

When met, she'll most likely be playing for her supper in the common room of some tavern or bar. She might instead be camping along the roadside (and subsequently starving), as she usually doesn't have any money and very little experience providing for herself outside the familiar city. She'll introduce herself as Lillith Fairesong to most, and will never use her real name. She's had a few bad encounters with animals and lone bandits since being chased out of the city and would certainly welcome a few traveling companions if they looked like they could hold their own in a fight - or had any money.

Khana de Alin (CR 13)

Khana de Alin
Female human monk 3/ fighter 4/rogue 3/assassin3:
CR 13; Medium humanoid (human); Hit Dice 3d8 + 4d10 + 6d6; 60 hp; Init +9; Spd 40 ft. (8 squares); AC 28 (+6 Dex, +2 Wis, +5 armor, +2 deflection, +2 natural, +1 monk), 21 touch, 28 flat-footed; BAB/Grapple +10/+11; Atk +17 melee (1d4+2/15-20x2, +1 kukri of speed) or +16 melee (1d8+1 unarmed) or +18 ranged (1d2+3, masterwork shuriken); Full atk +17/+17/+12 melee (1d4+2/15-20x2, +1 kukri of speed) or +16/+11 melee (1d8+1 unarmed) or +18/+13 ranged (1d2+3, masterwork shuriken) or +14/+14/+9 melee (1d8+1 unarmed) or +16/+16/+11 ranged (1d2+3, masterwork shuriken); SA death attack (DC15), flurry of blows, sneak attack +4d6, spells; SQ evasion, poison use, save against poison +1, still mind, trap sense +1, trapfinding, uncanny dodge; AL NE; SV Fort +9, Reflex +16, Will +8; Str 12, Dex 21, Con 10, Int 16, Wis 14, Cha 10.
Skills and Feats: Balance +13, Bluff +2, Climb +11, Disable Device +9, Disguise +6, Escape Artist +8, Gather Information +6, Handle Animal +3, Hide +24, Intimidate +7, Jump +13, Listen +8, Move Silently +24, Open Lock +14, Sense Motive +5, Spot +9, Swim +6, Tumble +10, Use Magic Device +9, Use Rope +11; Combat Reflexes, Dodge, Improved Critical (kukri), Improved Initiative, Improved Unarmed Strike, Mobility, Quick Draw, Stealthy, Stunning Fist, Weapon Finesse, Weapon Focus (shuriken), Weapon Specialization (shuriken).
Assassin Spells Known: (4/3; Save DC 13 + spell level ) 1st-disguise self, feather fall, obscuring mist, true strike; 2nd-alter self, invisibility, spider climb.
Languages: Common, elven, undercommon
Possessions: amulet of natural armor +2, bracers of armor +5, boots of elvenkind, cloak of elvenkind, drow poison (x5; DC 13 unconscious for 2d4 hours), +1 kukri of speed, explorer's outfit, gloves of dexterity +2, monk's belt, potion of cure serious wounds (x2), potion of gaseous form, ring of jumping, ring of protection +2, spell component pouch, shuriken (masterwork) (x20), tanglefoot bag (x2), thieves' tools (masterwork), thunderstone, chest containing coins (5000gp, 5000sp)*
*Khana never carries this chest around. It is extremely well hidden in her home (DC 30 search).

Physical Description:
At 5'1 and 148 lbs, Khana de Alin is a short slip of a girl. She could easily be considered attractive, but once up close, the hardness in her eyes turns away many prospective men and women. Her dark brown hair is cut short to keep it out of her eyes. She doesn't wear any facial jewelry, knowing that it would just get in her way. It's rare for anyone to see her without a shirt on, but those who do immediately notice a beautifully-done tattoo of a striking cobra just above her navel.

Khana de Alin is a hunter for hire, pure and simple. She doesn't care the least little bit for anyone except herself and she never lets anything stand between her and a mark. Once on a job, she finishes it, lest her reputation (one of the few things she does care about) be tarnished. In short, she's the perfect assassin.

Khana is willing to hire herself out to anyone that can pay her high price. She has never turned down a job where the coin was good and she has never turned on an employer that didn't turn on her first. Whether the job is murdering a lone merchant that has been causing trouble for someone or taking out an entire nest of bandits that hijacked the wrong person's goods, she considers herself up to the job, and is willing to go as far as necessary to get the job done.

Khana does not suffer fools. If someone tries to hire her, but insults her with their price offer, she has little trouble making an example of them. She also does not suffer those that assume they can lay a hand upon her without her consent. When she walks through the streets, people that know who she is go out of their way to keep from getting into hers - including most guardsmen Even those that don't know her are oftentimes compelled to leave her path by the hard look on her face.

Khana de Alin's business is killing, and she is exceptionally good at her job. She does a great deal of research and reconnaissance regarding any mark she plans to move against. She tries to learn any weaknesses someone has to ensure she has the edge if face-to-face combat should break out.

Against a single target, she will remain hidden and study the target until she can bring her death attack ability to bear. Once she feels confident, she will make a death attack with her kukri, hoping to end things quickly. If the target manages to survive, Khana's high initiative usually ensures that she can finish her surprised opponent off with sneak attacks before being endangered herself.

Against multiple foes, Khana prefers to attack from range with her shuriken when possible. Against targets she judges to be weak, she will usually launch a shuriken coated in drow poison at as many of them as she can, hoping to disable them so she can coup de gras them later. If one target seems to be stronger than the rest, she may target more than one shuriken at him. If facing off against more than one obvious spellcaster, Khana announces her presence with a bang by tossing a thunderstone and then charging in (sometimes dropping from the ceiling, thanks to her spider climb spell) and cutting them to ribbons before they can get any of their spells off.

Using Khana de Alin:
There are two obvious uses for Khana de Alin in the average game. The first is that the PCs are new in town and don't know anything about her. They are put onto the trail of a murderer that eventually leads them to her. The second use is that the PCs have upset the wrong person or people, and they've been targeted for assassination. Khana is not likely to given them any time to prepare and should strike when they're most vulnerable, which may be the death of some or all of the party.

Eulan Fisher

Eulan Fisher, Storyteller Extraordinaire

Male human bard4: CR 4: Medium humanoid; Hit Dice 4d6; 17 hp; Init +2; Spd 30 ft. (6 squares); AC 16 (+2 Dex, +4 armor) (12 touch, 14 flat-footed); BAB/Grapple +3/+4; Atk +6 melee (1d6+1/18-20, masterwork rapier), or +6 melee (1d3+1, masterwork whip), or +6 melee (1d4+1/19-20, masterwork dagger), or +6 ranged (1d4+1/19-20, masterwork dagger); SA spells; SQ bardic knowledge, bardic music (countersong, facinate, inspire competence, inspire courage [+1]); AL CG; SV Fort +1, Reflex +6, Will +6; Abilities Str 12, Dex 14, Con 10, Int 12, Wis 14, Cha 16.

Skills and Feats: Balance +6, Climb +3, Diplomacy +7, Gather Information +8, Hide +3, Knowledge (geography) +2, Knowledge (nature) +4, Knowledge (local) +4, Knowledge (nobility and royalty) +4, Listen +4, Move Silently + 3, Perform (act) +7, Perform (oratory) +10, Perform (percussion instruments) +7, Perform (sing) +6, Profession (fisherman) +6, Speak Language +1, (Common, Elven, Halfling), Spellcraft +2, Swim +8; Athletic, Eschew Materials, Weapon Finesse.

Subscribe to RSS - human