fighter

Sir Thornton Fitzwalder

Male human ftr 15: CR 15; Medium-size humanoid (human); Hit Dice 15d10+45; 130 hp; Init +0; Spd 20 ft. (4 squares) (30 ft. base); AC 30 (touch 11, flat-footed 30); BAB/Grapple +15/+19; Atk +22 melee (1d8+8/19-20 x3, +2 lance, or 1d8+8/17-20, +2 longsword); Full atk +22/+17/+12 melee (1d8+8/19-20 x3, +2 lance, or 1d8+8/17-20, +2 longsword); AL LG; SV Fort +12, Ref +5, Will +6; Str 18, Dex 10, Con 16, Int 12, Wis 12, Cha 12; Height 6 ft.

Wellsley Ormens, Owner of the Sandy Oasis Tavern

Male human ftr 5: CR 5; Medium humanoid; Hit Dice 5d10+20; 47 hp; Init +1; Spd 30 ft. (6 squares); AC 19 (13 touch, 16 flat-footed); BAB/Grapple +5/+6; Atk +6 melee (1d6+1/19-20, short sword), or +6 melee (1d8+1/x3, lance), or +10 ranged (1d8+4/x3, +1 mighty composite longbow [+1 Str]); Full atk +6 melee (1d6+1/19-20, short sword), or +6 melee (1d8+1/x3, lance), or +8/+8 ranged (1d8+4/x3, +1 mighty composite longbow [+1 Str]); AL CE; SV Fort +8, Ref +4, Will +1; Str 12, Dex 16, Con 18, Int 12, Wis 11, Cha 11; Weight 153 lbs., Height 5ft., 9 in.

Lord Brithwon the Grim

Lord of the Delving and commander of the garrison of Riverguard

Hursk, Mayor of Keriel's turn, Owner of the Goblin's Head Tavern

Half-orc male ftr 2/war 2: CR 3; Medium humanoid (half-orc); Hit Dice 2d10 plus 2d8; 20 hp; Init +0; Spd 30 ft. (6 squares); AC 13 (10 touch, 13 flat-footed); BAB/Grapple +4/+5; Atk +7 melee (1d6+2/18-20, +1 cold iron scimitar) or +5 melee (1d6+1 nonlethal, sap); Full atk +7 melee (1d6+2/18-20, +1 cold iron scimitar), or +5 melee (1d6+1 nonlethal, sap); SQ darkvision 60ft., orc blood; AL CN; SV Fort +6, Ref +0, Will +0; Str 13, Dex 11, Con 11, Int 14, Wis 10, Cha 15; Weight 235 lbs., Height 6 ft., 3 in.

Hagred Stonebite (CR 8)

Hagred Stonebite
Male dwarf fighter 4/barbarian 4:
CR 8; Medium humanoid (dwarf); Hit Dice 4d10 + 4d12 + 16; 70 hp; Init +1; Spd 30 ft. (6 squares); AC 20 (+1 Dex, +7 armor, +1 natural, +1 deflection), 12 touch, 19 flat-footed; BAB/Grapple +8/+12; Atk +13 melee (2d6+6, +2 large flail) or +10 ranged (1d6+4, masterwork throwing axe); Full atk +13/+8 melee (2d6+6, +2 large flail) or +10/+5 ranged (1d6+4, masterwork throwing axe); SA rage 2/day; SQ darkvision 60ft, dwarf traits, fast movement, trap sense +1, uncanny dodge; AL CN; SV Fort +10, Reflex +3, Will +4; Str 18, Dex 12, Con 14, Int 11, Wis 14, Cha 10.
Skills and Feats: Climb +6, Craft (cooking) +4, Intimidate +6, Jump +5, Listen +6, Speak Language (Giant), Survival +7; Cleave, Diehard, Endurance, Power Attack, Weapon Focus (flail), Weapon Specialization (flail)
Languages: Common, dwarven, giant
Possessions: +2 breastplate, +2 large flail, amulet of natural armor +1, backpack*, bedroll, flint and steel, Murlynd’s spoon, potion of bull’s strength, potion of cure light wounds (x2), ring of protection +1, throwing axe (masterwork) (x2), waterskin.
*Almost everything the backpack contains is random food items of some type, such as bread, cheese or meats.

Physical Description:
Many dwarves are gruff and surly. Hagred Stonebite puts every one of them to shame. His hard, ruddy face never seems to show any emotion except disinterest, even when he’s interested in something. He is wide, even for a dwarf, and exceptionally muscular. His strength, he maintains, is natural and isn’t enhanced by magic at all. Hagred’s head is shaved and waxed to a shine and his long beard has lines of gray in it, hinting at an age he will never confirm to anyone.

Personality:
Hagred Stonebite was once a guard and the trail cook for a traveling caravan, and had designs on opening his own tavern one day. After that caravan and all of his friends in it was entirely wiped out by ogres (while he was away), Hagred grew even more gruff than he was before. Despite his heart being hardened by his hatred of ogres, he still likes to cook, and considers himself the resident chef for his traveling group, which includes Kurain Sandwalker and Vladimir Pedriski. So long as circumstances permit, he cooks up a lavish meal (by adventurers’ standards) for his group each night, though he accepts compliments and thanks with only a grunt.

Despite his gruff exterior, Hagred very much likes his two companions (and is even growing fond of Vladimir’s bear, Nikita). On top of their being his last link to several friends who died during the ogre raid on his caravan, he genuinely likes them. He would, and almost has, on several occasions, willingly die to save them. On one such occasion, he stood his ground against a huge ogre chieftain in order to buy his friends time to escape. Through his great combat skill and no small amount of luck, he managed to slay the giant, which is how he came into possession of the giant flail he wields today.

Combat:
Hagred Stonebite doesn’t waste any time or energy with flashy moves of seat-of-his-pants antics. Among his band, he is meant to be a hard-hitting brute, and he performs this task very well. If facing multiple opponents and he has the opportunity, Hagred will toss his throwing axes before drawing his giant flail. If only facing a single opponent, he will instead quickly close to melee distance and attempt to turn his enemy into a flattened pile of goo with his flail. When facing off against ogres, as he often does, Hagred will enter a barbarian rage and will use his Power Attack feat to do as much damage per strike as possible, trusting on his racial bonus to AC against giants to help keep him alive. Unless stopped, Hagred will coup de gras any downed ogre before moving on to the next enemy.

Chain Delver (CR 3)

Chain Delver
Male dwarven fighter 3
: CR 3; Medium humanoid (dwarf); Hit Dice 3d10+6 26 hp; Init +4; Spd 20 ft. (4 squares); AC 18 (+4 Dex, +4 armor), 14 touch, 14 flat-footed; BAB/Grapple +3/+5; Atk +8 melee (2d4+3, masterwork spiked chain) or +7 ranged (1d6+2, throwing axe); Full atk +8 melee (2d4+3, masterwork spiked chain) or +7 ranged (1d6+2, throwing axe); SQ darkvision 60ft, dwarf traits; AL NG; SV Fort +6, Reflex +6, Will +2; Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 8.
Skills and Feats: Climb +4, Jump +4, Knowledge (dungeoneering) +1, Speak Language +1, Tumble +5; Combat Reflexes, Exotic Weapon Proficiency (spiked chain), Weapon Finesse.
Languages: Common, Dwarven, Undercommon
Possessions: Acid (x3)*, alchemist fire (x2)*, bedroll (x2)*, caltrops (x3)*, candle (x10)*, chalk (x10)*, cloak of resistance +1, compass*, crowbar*, explorer’s outfit, Heward’s handy haversack, portable ram*, potion of cure light wounds, rope (hemp; 100ft)*, spiked chain (masterwork), +1 studded leather, throwing axe, trail rations (x5)*, winter blanket*, 62gp*, 147sp*. (41 lbs carried)
*items located in the Heward’s handy haversack

Description:
Height: 4’3
Weight: 155 lbs
Age: 70
Eyes: Brown
Hair: Medium-long brown hair pulled back and tied into a club. Mustache and beard are braided and allowed to hang free.
Skin: Ruddy, but a bit pale for a dwarf.

Chain exudes confidence and strength. He tends towards speaking little and staring people right in the eyes, which puts many people off. Chain isn’t exactly good with people, a fact that might help explain his decision to become an underground explorer.

Personality:
Chain Delver is a quiet individual. He talks very little and never uses three words when two will do. The exception to this is when he’s with his cousin and exploring partner, Leleaux Dugget. When they are away from the crowds of the city, he’s as open and personable with her as he can be. She appears to be the rock that he clings to when things get hard and situations look hopeless.

Chain has little use for most other people. He treats fellow explorers he meets with respect, but most people in civilized society are pretty much a means to an end for him. The bartender exists only to provide him with beer, the shopkeeper exists to provide him with new gear, etc. He explores as much to be away from other people as he does for love of exploration.

Combat:

Chain has specialized in a quite un-dwarven weapon, the spiked chain. His nimble hands and quick reflexes have allowed him to master this weapon with efficiency, and to be able to use it to best advantage in the tight caverns he is often in. Against smaller opponents, chain usually find a choke point in the surrounding area and then wait for them to approach, using his Combat Reflexes feat to best effect. Against larger or tougher opponents, he will often attempt to Tumble past their defenses and occupy their attention long enough for his cousin Leleaux to sneak behind and gain a flanking position. Whatever he’s fighting, he’s ruthlessly efficient and rarely allows survivors that could come back to haunt him.

Human Fighter (CR 1-20)

Human Fighter

Given that the hallmarks of the human PC race presented in the Player's Handbook v3.5 are its extra feat and extra skill point per level, I opted with the following NPC to focus on a build which is feat-intensive even for a fighter. The NPC begins pretty simply, as a tactical battlefield-control unit. You can toss it at your PCs as-is and expect it to inflict credible damage as well as considerable disruption of their ability to move freely across the map. 

Dwarf Fighter (CR 1-20)

Dwarf Fighter

The NPC below gains a slight edge on the human fighter early on, both in damage-dealing capacity and in its ability to absorb damage; the dwarf enjoys higher Con than the human, and its racial familiarity with the dwarven waraxe lends it a slightly more powerful one-handed weapon than the norm without the associated opportunity cost of spending a feat for Exotic Weapon Proficiency. This makes the dwarf a fine choice for builds depending on the waraxe as a one-handed weapon and a shield. 

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