fey

Changelings

Changelings

Fey are the living embodiment of nature (or possibly just the embodiments of mortal ideas about nature). Nature is fecund, and as a result, fey creatures occasionally breed with mortals; indeed, in many cases the fey are compelled to mate across species lines if they are to mate at all; for example, nymphs and ondine are always female, and satyrs are always male, necessitating that they should if not intermarry, then at least interbreed with mortals or other fey.

Ilexor, Innkeeper at the Gentle Bramble Inn

Satyr rog 5: CR 9; Medium fey (spirit); Hit Dice 10d6+10; 44 hp; Init +7; Spd 30 ft.

Shrine of the Joyous Tears

Some three days' journey into an old-growth forest, there is reputed to be an abandoned shrine to the spirits of the wood, guarded by an extremely old and wise dryad mage whose tree was planted centuries upon centuries ago in the holy grounds. Legend has it that within the shrine bubbles a healing spring, the waters of which possess curative powers the likes of which cannot be duplicated by mortal magic. Despite these legends, most people who go in search of the temple do not find it.

Garment Fairy

Diminutive Fey
Hit Dice:
1d6 (3 hp)
Initiative: +2
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 17 (+4 size, +2 Dex, +1 natural), touch 16, flat-footed 15
Base Attack/Grapple: +0/-15
Attack: Dagger -1 melee (1 damage), or light crossbow +6 ranged (1d3/19-20)
Full Attack: Dagger -1 melee (1 damage), or light crossbow +6 ranged (1d3/19-20)
Space/Reach: 1 ft./0 ft.

Monsters of Tolrea

 

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Sluagh

Medium Fey (Spirit)
Hit Dice: 5d6 (17 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +4 masterwork chain shirt), touch 11, flat-footed 14
Base Attack/Grapple:
+2/+2

Ondine

Medium Fey (Spirit, Water)
Hit Dice: 4d6+4 (18 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), swim 30 ft.
Armor Class:
11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple:
+2/+2
Attack:
Dagger +2 melee (1d4/19-20), or javelin +3 ranged (1d6)

Brownie

Small Fey (Spirit)
Hit Dice: 1d6 (3 hp)
Initiative: +3
Speed: 20 ft. (4 squares); fly 60 ft. (perfect)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/-5
Attack: Rapier +4 melee (1d4-1/18-20)
Full Attack: Rapier +4 melee (1d4-1/18-20)
Space/Reach: 5 ft. / 5 ft.
Special Attacks: Spell-like abilities

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