Greater Feint

Greater Feint [General]

You are highly skilled at misdirecting your opponent's attention in combat.
Prerequisite: Int 13, Combat Expertise, Improved Feint.
Benefit: You can make a Bluff check to feint in combat as a swift action.
Special: A fighter may select Greater Feint as one of his fighter bonus feats.
Normal: Feinting in combat is a standard action.

Whirling Confusion

Whirling Confusion [General]

Through a series of spinning motions with a chain weapon, you confuse your opponent and throw him off his guard, convincing him you’ll attack from one direction and surprising him when you attack from another.
Prerequisite: BAB +1, Weapon Proficiency (flail, heavy flail, nunchaku or spiked chain)
Benefit: When using a chain weapon, you gain a +2 bonus on feint attempts.
Special: A fighter may select Whirling Confusion as one of his fighter bonus feats.

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