feat

Improved Throw

Improved Throw [General]

You are trained in techniques that make throwing opponents easier for you, as well as making it harder for them to throw you.

Prerequisites: Str 13, Improved Grapple
Benefit: So long as your hands are free, you do not provoke an attack of opportunity when you attempt to throw an opponent. You also gain a +4 bonus to your Strength check to determine how far you may throw an opponent.
Normal: Without this feat, you provoke an attack of opportunity whenever you attempt to throw an opponent.
Special: A fighter may select Improved Throw as one of his fighter bonus feats. A monk may select Improved Throw as a bonus feat at 2nd level, even if he does not meet the prerequisites.

Note: This feat uses the rules presented in the "Throwing an Opponent" article.

Dancing Warrior

Dancing Warrior [General]

You fight in such a fluid and graceful manner that you easily evade your enemies attacks.
Prerequisite: BAB +4, Dex 13, Dodge, Mobility, Spring Attack
Benefit: You gain a +2 dodge bonus to AC during any round where you move at least 10 feet and make an attack action during combat.
A condition that makes you lose your dexterity bonus to armor class (if any) also makes you lose your dodge bonus. This feat may not be used in conjunction with a charge attack.
Special: A fighter may select Dancing Warrior as one of his fighter bonus feats.

Educated

Educated [General]

Schooling and study has increased your knowledge of the world.

Prerequisites: Int 12+
Benefit: A number of Knowledge skills equal to your Intelligence modifier become class skills.

Powerful Throw

Powerful Throw [General]

You know how you make the best use of your great strength when throwing an opponent.
Prerequisites: Str 16+
Benefit: You gain a +5 bonus to your Strength check to determine how far you can throw an opponent. This bonus stacks with the bonus granted by the Improved Throw feat.

Special: A fighter may select Powerful Throw as one of his fighter bonus feats.

Note: This feat uses the rules presented in the "Throwing an Opponent" article.

Improvised Weapon Fighting

Improvised Weapon Fighting [General]

Prerequisite: base attack bonus +1
Benefit: The penalty for fighting with an improvised weapon is reduced to -1.
Special: The character counts as proficient with all improvised weapons for the purpose of applying special abilities and feats. This feat provides no benefit to using normal weapons that the character is not proficient with (e.g. exotic weapons without the appropriate feat).
Normal: Characters take a -4 penalty when using an improvised weapon.

Deadly Touch

Deadly Touch [General]

Through a great deal of practice, you have learned the best places to aim when delivering your touch attacks in order to achieve the maximum potential.
Prerequisites: 3rd level arcane caster, Weapon Focus (touch attack)
Benefit: You are treated as a spellcaster one level higher than your actual level for all level-dependent features ( range, duration, damage, etc.) and for caster level checks to overcome spell resistance of touch spells you deliver.
Special: A wizard with a specialized school is treated as being a spellcaster two levels higher when using a touch spell from her specialized school.

Heave

Heave [General]
You do not rely so much on trying to hit the weak spots in your opponent’s defenses with your thrown weapon as you do on hitting with enough force to hurt anyway.
Prerequisites: BAB +1, Weapon Proficiency (dagger, club, shortspear, spear, dart, javelin, throwing axe, light hammer, trident or shuriken)
Benefit: When using a thrown weapon, you may substitute your Strength bonus to the attack roll instead of your Dexterity bonus.
Normal: You add your Dexterity bonus to any attack rolls made with a ranged weapon.
Special: A fighter may select Heave as one of his fighter bonus feats.

Powerful Heave

Powerful Heave [General]
You have learned how to throw your weapon with sufficient force to power through even the heaviest defenses.
Prerequisites: Heave, Str 13+
Benefit: When using a thrown weapon, you may add 1.5 times your Strength bonus to damage.
Normal: You add your Strength bonus to the damage of a thrown weapon.
Special: A fighter may select Heave as one of his fighter bonus feats.

Toppling Heave

Toppling Heave [General]
Your attacks have become so powerful that you can sometimes knock your opponents off their feet with your thrown weapons.
Prerequisites: Str 15+, Powerful Heave, Weapon Focus (any thrown weapon)
Benefit: When attacking a small, medium or large opponent, if you cause more than 10 hit points of damage in a single attack with a thrown weapon weighing at least 2 pounds to which you have applied the Weapon Focus feat, you may make an immediate trip attack against that opponent as a free action. The effects of the Improved Trip feat do not apply to this attack. The target may not attempt to counter-trip you.
Special: A fighter may select Toppling Heave as one of his fighter bonus feats.

Wooden Body

Wooden Body [General]

You have learned to harden your body through strength of will. You are able to reduce the damage dealt by melee attacks to a minor degree.
Prerequisite: Wis 13+
Benefit: Once per turn, as a free action and after a melee blow has been landed, make a Will save with DC equal to 10 + damage dealt to reduce the damage from that blow as if benefiting from DR 1/-. Note that this reduction follows the normal rules for stacking DR.
Special: A fighter may select Wooden Body as one of his fighter bonus feats. A monk may select Wooden Body as a bonus feat at 1st level, even if she does not meet the prerequisites.

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