Egyptian Adventures: Hamunaptra

Anicent Lands of Mystery!

Towering pyramids rise from the sands, speaking of the glory of kings long gone. Three mighty pharaohs, kings and gods, rule over a land divided – over nations hovering on the brink of war. Priests of mighty deities guide the lives of peasants and nobles alike, as all struggle to make the most of the fertile lands lining the mighty river Yor. All around, the desert grows, encroaching nearer each day to the last remaining refuge of a once mighty civilization. Welcome to Egyptian Adventures: Hamunaptra

In August of 2008 I found myself at GENCON. It turned out to be a good time to make my first expedition. With the release of 4th edition I found exceedingly good bargains. Visiting the Green Ronin booth I picked up Egyptian Adventures: Hamunaptra for $5. After reading The Samarkand Solution and The Annubis Murders by Gary Gygax, I was thinking of possibly running something set in an Egyptian-themed setting. At that price, I figured I could afford to be disappointed.

Prism-Finned Sturgeon

Prism-Finned Sturgeon
Size/Type: Medium Magical Beast (Aquatic)
Hit Dice: 3d10+3 (19 hp)
Initiative: +1
Speed: Swim 60 ft. (12 squares)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+5

Jade and Steel – Roleplaying in Mythic China

The Emperor is dead, his realm split into three kingdoms. Warlords, bandits, and powerful families run amok. Only China’s proud heroes stand between the people and utter chaos.

Jade and Steel is a d20 system supplement providing for high adventure in these troubled times. Add six new Chinese classes to your d20 fun: the Alchemist, Dim Mak (Touch of Death) Practitioner, Diviner, Geometer, Iron Hand Disciple, Sword Saint. Nine new feats help create that wire-fu spirit.

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