dwarf

Races of Stone

It might be surprising that I waited so long to acquire this book.  After all, I love dwarves.  As a race they exhibit tremendous heroism yet remain deeply flawed.  Back in the days of 1st edition it was clear that dwarves lived *ON* the mountains more than *IN* the mountains.  Their homes were close to the surface, and full of natural light.  Over succeeding revisions, dwarves have moved deeper and deeper underground and come to resemble their Duergar cousins more and more in behavior and outlook.  So I was reluctant to purchase this book – I was afraid I would get nothing but ‘

Trogar the Axe

Son of Wrogar, son of Marit

King Gorthram VII

Dwarf male paladin 5: CR 5; Medium humanoid (dwarf); HD 5d10; 31 hp; Init -1; Spd 20 ft. (4 squares); AC 25 (11 touch, 25 flat-footed); BAB/Grapple +5/+7; Atk +10 melee (1d8+5/x3, +3 bane (giant, goblin, orc) warhammer); Full atk +10 melee (1d8+5/x3, +3 bane (giant, goblin, orc) warhammer); SA detect evil, lay on hands, smite evil 2/day, special mount, spellcasting, turn undead 7/day; SQ +1 racial bonus to attack rolls vs.

Hagred Stonebite (CR 8)

Hagred Stonebite
Male dwarf fighter 4/barbarian 4:
CR 8; Medium humanoid (dwarf); Hit Dice 4d10 + 4d12 + 16; 70 hp; Init +1; Spd 30 ft. (6 squares); AC 20 (+1 Dex, +7 armor, +1 natural, +1 deflection), 12 touch, 19 flat-footed; BAB/Grapple +8/+12; Atk +13 melee (2d6+6, +2 large flail) or +10 ranged (1d6+4, masterwork throwing axe); Full atk +13/+8 melee (2d6+6, +2 large flail) or +10/+5 ranged (1d6+4, masterwork throwing axe); SA rage 2/day; SQ darkvision 60ft, dwarf traits, fast movement, trap sense +1, uncanny dodge; AL CN; SV Fort +10, Reflex +3, Will +4; Str 18, Dex 12, Con 14, Int 11, Wis 14, Cha 10.
Skills and Feats: Climb +6, Craft (cooking) +4, Intimidate +6, Jump +5, Listen +6, Speak Language (Giant), Survival +7; Cleave, Diehard, Endurance, Power Attack, Weapon Focus (flail), Weapon Specialization (flail)
Languages: Common, dwarven, giant
Possessions: +2 breastplate, +2 large flail, amulet of natural armor +1, backpack*, bedroll, flint and steel, Murlynd’s spoon, potion of bull’s strength, potion of cure light wounds (x2), ring of protection +1, throwing axe (masterwork) (x2), waterskin.
*Almost everything the backpack contains is random food items of some type, such as bread, cheese or meats.

Physical Description:
Many dwarves are gruff and surly. Hagred Stonebite puts every one of them to shame. His hard, ruddy face never seems to show any emotion except disinterest, even when he’s interested in something. He is wide, even for a dwarf, and exceptionally muscular. His strength, he maintains, is natural and isn’t enhanced by magic at all. Hagred’s head is shaved and waxed to a shine and his long beard has lines of gray in it, hinting at an age he will never confirm to anyone.

Personality:
Hagred Stonebite was once a guard and the trail cook for a traveling caravan, and had designs on opening his own tavern one day. After that caravan and all of his friends in it was entirely wiped out by ogres (while he was away), Hagred grew even more gruff than he was before. Despite his heart being hardened by his hatred of ogres, he still likes to cook, and considers himself the resident chef for his traveling group, which includes Kurain Sandwalker and Vladimir Pedriski. So long as circumstances permit, he cooks up a lavish meal (by adventurers’ standards) for his group each night, though he accepts compliments and thanks with only a grunt.

Despite his gruff exterior, Hagred very much likes his two companions (and is even growing fond of Vladimir’s bear, Nikita). On top of their being his last link to several friends who died during the ogre raid on his caravan, he genuinely likes them. He would, and almost has, on several occasions, willingly die to save them. On one such occasion, he stood his ground against a huge ogre chieftain in order to buy his friends time to escape. Through his great combat skill and no small amount of luck, he managed to slay the giant, which is how he came into possession of the giant flail he wields today.

Combat:
Hagred Stonebite doesn’t waste any time or energy with flashy moves of seat-of-his-pants antics. Among his band, he is meant to be a hard-hitting brute, and he performs this task very well. If facing multiple opponents and he has the opportunity, Hagred will toss his throwing axes before drawing his giant flail. If only facing a single opponent, he will instead quickly close to melee distance and attempt to turn his enemy into a flattened pile of goo with his flail. When facing off against ogres, as he often does, Hagred will enter a barbarian rage and will use his Power Attack feat to do as much damage per strike as possible, trusting on his racial bonus to AC against giants to help keep him alive. Unless stopped, Hagred will coup de gras any downed ogre before moving on to the next enemy.

Chain Delver (CR 3)

Chain Delver
Male dwarven fighter 3
: CR 3; Medium humanoid (dwarf); Hit Dice 3d10+6 26 hp; Init +4; Spd 20 ft. (4 squares); AC 18 (+4 Dex, +4 armor), 14 touch, 14 flat-footed; BAB/Grapple +3/+5; Atk +8 melee (2d4+3, masterwork spiked chain) or +7 ranged (1d6+2, throwing axe); Full atk +8 melee (2d4+3, masterwork spiked chain) or +7 ranged (1d6+2, throwing axe); SQ darkvision 60ft, dwarf traits; AL NG; SV Fort +6, Reflex +6, Will +2; Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 8.
Skills and Feats: Climb +4, Jump +4, Knowledge (dungeoneering) +1, Speak Language +1, Tumble +5; Combat Reflexes, Exotic Weapon Proficiency (spiked chain), Weapon Finesse.
Languages: Common, Dwarven, Undercommon
Possessions: Acid (x3)*, alchemist fire (x2)*, bedroll (x2)*, caltrops (x3)*, candle (x10)*, chalk (x10)*, cloak of resistance +1, compass*, crowbar*, explorer’s outfit, Heward’s handy haversack, portable ram*, potion of cure light wounds, rope (hemp; 100ft)*, spiked chain (masterwork), +1 studded leather, throwing axe, trail rations (x5)*, winter blanket*, 62gp*, 147sp*. (41 lbs carried)
*items located in the Heward’s handy haversack

Description:
Height: 4’3
Weight: 155 lbs
Age: 70
Eyes: Brown
Hair: Medium-long brown hair pulled back and tied into a club. Mustache and beard are braided and allowed to hang free.
Skin: Ruddy, but a bit pale for a dwarf.

Chain exudes confidence and strength. He tends towards speaking little and staring people right in the eyes, which puts many people off. Chain isn’t exactly good with people, a fact that might help explain his decision to become an underground explorer.

Personality:
Chain Delver is a quiet individual. He talks very little and never uses three words when two will do. The exception to this is when he’s with his cousin and exploring partner, Leleaux Dugget. When they are away from the crowds of the city, he’s as open and personable with her as he can be. She appears to be the rock that he clings to when things get hard and situations look hopeless.

Chain has little use for most other people. He treats fellow explorers he meets with respect, but most people in civilized society are pretty much a means to an end for him. The bartender exists only to provide him with beer, the shopkeeper exists to provide him with new gear, etc. He explores as much to be away from other people as he does for love of exploration.

Combat:

Chain has specialized in a quite un-dwarven weapon, the spiked chain. His nimble hands and quick reflexes have allowed him to master this weapon with efficiency, and to be able to use it to best advantage in the tight caverns he is often in. Against smaller opponents, chain usually find a choke point in the surrounding area and then wait for them to approach, using his Combat Reflexes feat to best effect. Against larger or tougher opponents, he will often attempt to Tumble past their defenses and occupy their attention long enough for his cousin Leleaux to sneak behind and gain a flanking position. Whatever he’s fighting, he’s ruthlessly efficient and rarely allows survivors that could come back to haunt him.

Dwarf Fighter (CR 1-20)

Dwarf Fighter

The NPC below gains a slight edge on the human fighter early on, both in damage-dealing capacity and in its ability to absorb damage; the dwarf enjoys higher Con than the human, and its racial familiarity with the dwarven waraxe lends it a slightly more powerful one-handed weapon than the norm without the associated opportunity cost of spending a feat for Exotic Weapon Proficiency. This makes the dwarf a fine choice for builds depending on the waraxe as a one-handed weapon and a shield. 

Leleaux Dugget (CR 3)

Leleaux Dugget
Female dwarven ranger 2/rogue 1
: CR 3; Medium humanoid (dwarf); Hit Dice 2d8+1d6+6 20 hp; Init +7; Spd 20 ft. (4 squares); AC 17 (+3 Dex, +4 armor), 13 touch, 14 flat-footed; BAB/Grapple +2/+3; Atk +6 melee (1d4+1/x4, light pick) or +5 ranged (1d8/19-20x2, light crossbow); Full atk +4 melee (1d4+1/x4, light pick) and +4 melee (1d4+1/x4, light pick); SA sneak attack +1d6, SQ darkvision 60ft, dwarf traits, trapfinding; AL N; SV Fort +5, Reflex +8, Will +0; Str 13, Dex 17, Con 15, Int 11, Wis 10, Cha 10.
Skills and Feats: Balance +7, Decipher Script +4, Disable Device +4, Heal +2, Hide +2, Knowledge (dungeoneering) +3, Listen +1, Move Silently +4, Open Lock +7, Search +4, Spot +4, Tumble +7, Use Magic Device +4, Use Rope +5; Improved Initiative, Two-Weapon Fighting, Weapon Finesse.
Combat Style (Ex): Leleaux Dugget has selected two-weapon combat. She gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Leleaux Dugget gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against aberrations. He gets the same bonus on weapon damage rolls against aberrations.
Languages:
Common, Dwarven
Possessions*: Backpack, belt pouch (x4), bolts (x30), explorer's outfit, light crossbow, light pick (x2), mithril shirt, sunrod, thieves tools (masterwork; x2), trail rations (x3). (33 lbs carried)
*most of Leleaux's possessions are carried by her cousin, Chain Delver.

Description:
Height: 4'2
Weight: 145 lbs
Age: 72
Eyes: Brown
Hair: Brown hair cut short to avoid getting snagged.
Skin: Pale for a dwarf, due to so much time underground.

Most dwarves would consider Leleaux to be pretty, but only in a tomboy sort of way. Her hair is kept short and she wears the clothes of a man most of the time. If not for the lack of a beard, she might be able to pass for a man.

Personality:
Leleaux Dugget is personable enough. Like many adventurers, she is more practical than anything else. When she and her cousin Chain Delver enter civilization, she takes care of selling off their findings and making certain they have a safe place to sleep and stash their gear. She doesn't have the same attitude of dismissal bordering on dislike for most people that Chain does, so by mutual agreement, she handles most in-town interaction.

Leleaux explores mostly for the sake of exploration. She enjoys the feeling of setting foot in a place that no dwarf has ever seen before. She loves knowing that she’s helped rid the world of foul aberrations and mapped another area of the world where others can come. Most of all, she wants others to know that she discovered this place and made it safe for them. When such an area is discovered, Leleaux will usually carve her name into the wall in a conspicuous place for posterity.

Combat:

Leleaux works best when she can surprise her opponent or catch him off-guard. If possible, she'll set up an ambush and jump out at an opponent as he passes by. More often, she tries to set up a flanking situation with her cousin Chain. His long reach keeps opponents occupied and gives her more opportunities to flank an opponent and make good use of her sneak attack ability.

The Stone Lords

The dwarven race is widespread across Tolrea. Unlike most other races, most dwarves share a culture because the rise of the Aureshan Empire hit the dwarven kingdoms more gently than the elves; unlike most elves, the dwarves were living in fortified enclaves that were difficult to conquer outright. The Aureshan Empire still absorbed the dwarven petty kingdoms, but it took longer, and the terms were more favorable to the dwarves. As a result, their culture was not assimilated as thoroughly as the elves' was.

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