Summonables: Summon Nature's Ally I

Like summon monster, theĀ summon nature's ally spell chain is tricky to use because it summons a wide variety of different beasts that may need to be modified if the caster possesses the the Augment Summoning feat from the Core Rules.

Winilistrae, Archdruid of the Tallwood

Elf female druid 12: CR 12; Medium humanoid (elf); HD 12d8-36; hp 15; Init -2; Spd 30 ft. (6 squares); AC 8 (8 touch, 8 flat-footed); BAB/Grapple +9/+6; Atk +7 melee (1d6-2, +1 quarterstaff) or +7 ranged (by spell); Full atk +7/+2 melee (1d6-2, +1 quarterstaff), or +7/+2 ranged (by spell); SA spellcasting, spontaneous casting, wildshape (Large, plant, Tiny) 5/day; SQ +2 racial bonus to saves vs.

Feats in Tolrea

The following feats are associated with membership in various druidic sects, monastic schools, and other organizations which offer specialized training or access to mysteries which unlock new arcane, divine, or martial techniques for their initiates.

Lesser Tree Stride

Level: Drd 1, Rng 1, Sor/Wiz 1
Components: V, S, F, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: You
Duration: Instantaneous

Spells and Items of Tolrea

The inhabitants of Tolrea claim hundreds of craftsmen, mages and priests among their number. Millennia of their painstaking study and practice have led to innovations and curiosities beyond count. Some of their most noteworthy discoveries, both for good and ill, are enumerated below.

Festering Claw

Clr 4, Drd 4, Sor/Wiz 5
V, S
Casting Time:
1 standard action
Creature touched
1 minute/level
Saving Throw:
See text
Spell Resistance:

The subject's natural attacks are infused with supernatural pathogens. For the duration of the spell, creatures damaged by the subject's natural weapons contract a disease selected from the table, which strikes immediately (no incubation period). The DC noted is for the subsequent save (use festering claw's normal save DC for the initial saving throw).

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