d&d

Enway, Bleak Cartel Chairman

Male human vampire necromancer 8/cartel magus 7: CR 17; Medium undead (augmented human); Hit Dice 15d12; 103 hp; Init +7; Spd 30 ft.

Elspet Aliquisa, Dowager Baroness Morendrel, Speaker for the League of Truth

Female elf bard 14: CR 14; Medium humanoid (elf); 14d6+14; 65 hp; Init +2; Spd 30 ft. (6 squares); AC 21, touch 14, flat-footed 19; BAB/Grapple +10/+9; Atk +13 melee (1d6-1, +1 alchemical silver light mace), or +13 melee (1d6/18-20, +1 rapier); Full atk +13/+8 melee (1d6-1, +1 alchemical silver light mace), or +13/+8 melee (1d6/18-20, +1 rapier); SA bardic music 14/day, spells; SQ +2 racial bonus to saves vs.

Belda Grimilon, Marchioness of Zeno

Female human ari 3: CR 2; Medium humanoid (human); Hit Dice 3d8; 17 hp; Init +5; Spd 30 ft. (6 squares); AC 12, touch 12, flat-footed 11; BAB/Grapple +2/+1; Atk +4 melee (1d6-1/18-20, masterwork rapier); Full atk +4 melee (1d6-1/18-20, masterwork rapier); SA –; SQ—; AL LE; SV Fort +1, Reflex +2, Will +5; Abilities Str 8, Dex 12, Con 10, Int 13, Wis 15, Cha 14.

Entera

Large City, population 21,654: (37% human, 20% half-orc, 18% orc, 10% halfling, 7% gnome, 5% dwarf, 3% elf)
GP Limit: 40,000 gp
Cash on Hand (Total for City): 43,308,000 gp
Imports: Books, cloth, grain, livestock, luxury goods, metals, stone
Exports: Alchemical goods, bleak banyan wine, chitin, drugs, dyes, gemstones, hides, ivory, magical items, river ships, wood

Jade and Steel – Roleplaying in Mythic China

The Emperor is dead, his realm split into three kingdoms. Warlords, bandits, and powerful families run amok. Only China’s proud heroes stand between the people and utter chaos.

Jade and Steel is a d20 system supplement providing for high adventure in these troubled times. Add six new Chinese classes to your d20 fun: the Alchemist, Dim Mak (Touch of Death) Practitioner, Diviner, Geometer, Iron Hand Disciple, Sword Saint. Nine new feats help create that wire-fu spirit.

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