d&d

Areta

Large City, population 19,542: (79% human, 9% dwarf, 5% halfling, 3% gnome, 2% elf, 1% half-elf, 1% half-orc)

GP Limit: 40,000 gp

Cash on Hand (Total for City): 39,082,000 gp

Imports: Ale, books, cattle, glassware, grain, lamp oil, leather, parchment, pottery, wine, wood

Exports: Alchemical goods, artwork, gemstones, honey, mead, iron, stone, wool

Auresh

Metropolis, population 135,303 (79% human, 9% dwarf, 5% halfling, 2% gnome, 2% elf, 1% half-elf, 1% half-orc, 1% other)

GP Limit: 150,000 gp

Cash on Hand (Total for City): 1,014,772,500 gp

Bothrians

The product of renegade mages’ experiments in transmutation, a race of creatures called bothrians slithers and sucks its way through the remotest parts of the kingdom of Enteria’s rainforests. These horrifying amalgams of mollusk, insect and animal bear a haunting resemblance to the unfortunate creatures onto which their tentacles and additional eyes were grafted. The remnants of a humanoid face, an animal’s pelt, or a bird’s twisted wings often swirl together with outlandish webbing and tentacles.

Quar

map of Quar

Small Town, population 1,563 (79% human, 9% halfling, 5% elf, 3% dwarf, 2% gnome, 1% half-elf, 1% half-elf)

Zeno

map of Zeno

Small Town, population 1,947 (79% human, 9% half-orc, 5% elf, 3% halfling, 2% gnome, 1% half-elf, 1% dwarf)

GP Limit: 800 gp

Cash on Hand (Total for City): 77,880 gp

Overseer Zombie

Overseer zombies are intelligent undead, reanimated from the corpses of humanoids, giants, or monstrous humanoids. They provide an additional layer of control between their creators and a number of mindless undead, allowing their masters to exercise indirect control over a much greater number of such creatures than would otherwise be the case.

Enteria

Map of Enteria

Capitol: Entera

Population: 4,000,000 (48% humans, 10% half-elves, 10% halflings, 10% gnomes, 8% dwarves, 7% elves, 5% half-orcs, 2% other)

Exports: Alchemical goods, drugs, dyes, magical items, spices, wood

Teoric VI, God-King

Male half-elf clr 12 of the House of the River: CR 12; Hit Dice 12d8-12; 45 hp; Init -2; Spd 20 ft. (4 squares); AC 22, touch 8, flat-footed 22; BAB/Grapple +9/+10; Atk +14 melee (1d8+5, +2 bane (undead) disruption alchemical silver morningstar); Full atk +14 melee (1d8+5, +2 bane (undead) disruption alchemical silver morningstar); SA death touch 1/day, turn/destroy fire creatures or rebuke/command water creatures 5/day, turn undead 5/day; SQ +2 racial bonus to saves vs.

Teodora IV, God-Queen

Female half-elf clr 13 of the House of the River: CR 13; Hit Dice 13d8+26; 88 hp; Init +1; Spd 30 ft.

Orosius, Duke of Quar

Male dwarf aristocrat 4: CR 3; Medium humanoid (dwarf); Hit Dice 4d8+8; 29 hp; Init +2; Spd 20 ft. (4 squares); AC 17, touch 12, flat-footed 15; BAB/Grapple +3/+6; Atk +7 melee (1d10+4/x3, masterwork dwarven waraxe), or +7 melee (1d8+4/x3, masterwork longspear), or +6 ranged (1d8+3/x3 masterwork mighty composite longbow (+3 Str); SQ +1 racial bonus to attack rolls vs. orcs and goblinoids, +2 racial bonus on saves vs.

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