Melora Malvus (CR 12)

Note: This NPC was originally written as part of the Carick's College of Combat location, found here.

Melora Malvus, CCC Battalion Head (shields)
Female human fighter 12:
CR 12; Medium humanoid (human); Hit Dice 12d10+24; 79 hp; Init +1; Spd 20 ft. (4 squares); AC 29 (+1 Dex, +11 armor, +5 shield, +1 deflection, +1 competence), 12 touch, 20 flat-footed; BAB/Grapple +12/+15; Atk +18 melee (1d6+7, +3 spiked heavy shield of light fortification), or +16 melee (1d8+2/x3, +1 battleaxe); Full atk +18/+13/+8 melee (1d6+7, +3 spiked heavy shield of light fortification), or +16/+11/+6 melee (1d6+7, +3 spiked heavy shield of light fortification) and +14 melee (1d8+4/x3, +1 battleaxe); AL CG; SV Fort +12, Reflex +7, Will +6; Str 17, Dex 13, Con 14, Int 13, Wis 11, Cha 10.
Skills and Feats: Climb +3, Intimidate +12, Jump +8, Listen +2, Ride +6, Spot +2, Survival +3, Swim +4; Dodge, Endurance, Greater Weapon Focus (heavy shield), Greater Weapon Specialization (heavy shield), Improved Bull Rush, Improved Overrun, Improved Shield Bash, Mobility, Power Attack, Spring Attack, Two-Weapon Fighting, Weapon Focus (heavy shield), Weapon Specialization (heavy shield).
Graduate: Melora Malvus is a graduate of Carick’s College of Combat. She gains a +1 competence bonus to AC while using a shield and a +1 competence bonus to attack rolls while wielding a heavy shield.
Languages: Common, Giant, Goblin
Possessions: +1 battleaxe, cloak of resistance +2, +3 full plate, ring of protection +1, +3 spiked heavy steel shield of light fortification*, traveler’s outfit
*The enhancement bonus to this shield applies only to armor class, not to attacks made with it.

The phrase “tough old buzzard” would describe Melora Malvus very well. Melora is not especially pretty, a fact that doesn’t seem to bother her, since she has always found battle and war to be much closer to her heart than thoughts of courtship or a family. The thrill of a good battle gets her so worked up that many who see her fighting will swear she comes from an uncivilized barbarian tribe. She prefers to use her shield as a weapon and only seems to draw a real weapon as an afterthought.

She can be a hard teacher, but she’s quick to praise good work with a grin and a hearty slap on the back. Most of Melora’s students like her very much, as she’s one of the few instructors at CCC that fraternizes with the students. The fact she’s also the first to buy everyone a round of drinks certainly doesn’t hurt either.

Teaching Style:
Melora Malvus’s theory on war is that those who stay in the rear miss the best part of the battle. This philosophy certainly influences her teaching, as she often speaks in terms of being surrounded by the chaos of battle. She teaches first by example and then by hands-on sparring. Using a training dummy, she violently demonstrates a maneuver and then has the class pair up to practice it. After they seem to have it down, she repeats the process again and again with other maneuvers. Near the end of the day, she splits the class into two groups and a mock battle breaks out. Melora expects to see the lessons of the day used liberally during this battle and if they are not, the lessons will be repeated the next day.

Melora expects a full commitment from her students and won’t tolerate any slackers. She’s quick to weed out those that won’t make it through the rigors of her class and have them transferred to another instructor. The constant drilling and sparring that takes place under her instruction wears all but the most stalwart of students completely out, but it certainly helps prepare them for hardships of real battle they will eventually have to endure on a real war campaign. As to Melora herself, she never seems to tire and she rips through training dummies at such a rate that it’s rumored there is a tailor’s shop dedicated to nothing but repairing the wounds she inflicts on them.

Rane Konda (CR 12)

Note: This NPC was originally written as part of the Carick's College of Combat location, found here.

Rane Konda, CCC Battalion Head (medium armor)
Male half-orc barbarian 6/ fighter 6:
CR 12; Medium humanoid (human, orc); Hit Dice 6d12+6d10+60; 132 hp; Init +1; Spd 30 ft. (6 squares); AC 24 (+1 Dex, +9 armor, +2 deflection, +1 natural, +1 competence), 13 touch, 22 flat-footed; BAB/Grapple +12/+15; Atk +16 melee (2d4+5/18-20, +1 falchion of speed); Full atk +16/+16/+11/+6 melee (2d4+5/18-20, +1 falchion of speed); SA rage 2/day; SQ darkvision 60 ft., fast movement, trap sense +2, improved uncanny dodge; AL CG; SV Fort +15, Reflex +7, Will +4; Str 17, Dex 13, Con 21, Int 14, Wis 10, Cha 12.
Skills and Feats: Climb +13, Handle Animal +3, Hide +6, Intimidate +11, Jump +13, Listen +8, Literacy +2, Ride +7, Speak Language (Common, Dwarven, Giant, Goblin, Orc), Spot +3, Survival +8, Swim +7, Tumble +6;.Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Whirlwind Attack
Graduate: Rane Konda is a graduate of Carick's College of Combat. He gains a +1 competence bonus to AC while wearing chainmail armor and a +1 competence bonus to attack rolls while wielding a falchion.
Possessions: amulet of natural armor +1, boots of speed, +4 chainmail, cloak of elvenkind, explorer's outfit, +1 falchion of speed, ring of protection +2.

Rane Konda is a gruff sort. He gets along fairly well with most people, but his level stare and the fact he doesn't say much usually puts other people on edge around him. Rane has no problem speaking to people, but rarely does so, since he doesn't like to waste words when he doesn't have something important to say. When he looks around a room or at a person, he always sizes things up with a warrior's instincts, a fact which leads many people to become insulted, as they believe he's trying to stare them down. While this isn't usually the case, Rane doesn't seem to mind, since he rarely cares what others think of him.

Teaching Style:
Rane Konda directs the focus of his lessons on combining mobility with a strong hand. He tries to steer his students away from the "glorified dancing" that tends to take place during fencing matches, stating that while speed and the ability to dodge a blow is important, a real warrior depends mostly on the strength of his sword arm. At the same time, he teaches his students that while encasing one's self in a suit of heavy metal plates does provide a great deal of protection, it's more of a hindrance than a help. The middle ground, says Rane, is an armor that offers both protection and mobility.

Students in Rane's class can expect to sleep well at night, due to being completely worn out. Rane's lesson plans include mock combats, twenty mile hikes and even obstacle courses, all while wearing a full armor kit. Those that can keep up with the grueling pace are often rewarded with positions of military authority within the class. Those who cannot are usually left behind.

Reese Karington (CR 19)

Note: This NPC was originally written as part of the Carick's College of Combat location, found here.

Reese Karington, Dean of Academics
Male half-elf fighter 16/ ranger 3:
CR 19; Medium humanoid (elf, human); Hit Dice 16d10+3d8+19; 116 hp; Init +5; Spd 30 ft. (6 squares); AC 32 (+4 Dex, +8 armor, +1 shield, +4 natural, deflection +5), 19 touch, 18 flat-footed; BAB/Grapple +19/+26; Atk +30 melee (1d8+15, +3 flaming burst dire flail); Full atk +28/+23/+18/+13 melee (1d8+12, +3 flaming burst dire flail) and +28/+23 (1d8+8, +3 icy burst dire flail); SQ +2 racial bonus on saves vs. enchantment spells and magical effects, immunity to sleep spells and magical effects, low-light vision; AL NG; SV Fort +21, Reflex +16, Will +11; Str 24, Dex 21, Con 12, Int 14, Wis 11, Cha 12.
Skills and Feats: Climb +10, Craft (weaponsmithing) +4, Diplomacy +3, Gather Information +3, Handle Animal +5, Knowledge (local) +2, Intimidate +14, Jump +12, Knowledge (history) +3, Knowledge (local) +3, Listen +8, Move Silently +7, Ride +8, Search +8, Speak Language (Common, Elven, Giant, Dwarven, Gnome, Halfling), Spot +8, Swim +7; Cleave, Combat Expertise, Diehard, Dodge, Endurance, Exotic Weapon Proficiency (dire flail), Great Cleave, Great Fortitude, Improved Two-Weapon Fighting, Mobility, Power Attack, Spring Attack, Track, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (dire flail), Weapon Specialization (dire flail).
Combat Style (Ex): Reese Karington has selected two-weapon combat. He gains the Two-Weapon Fighting feat.
Favored Enemy (Ex): Reese Karington gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against giants. He gets the same bonus on weapon damage rolls against giants.
Skills: Reese Karington gains a +1 racial bonus on Listen, Search and Spot checks as well as a +2 racial bonus on Diplomacy and Gather Information checks. This is reflected in the stat block above.
Wild Empathy (Ex): Reese Karington can improve the attitude of an animal in the same way a Diplomacy check can improve the attitude of a sentient being. He rolls 1d20+4, or 1d20 if attempting to influence a magical beast with an Intelligence score of 1 or 2.
Possessions: amulet of natural armor +4, belt of giant strength +6, boots of elvenkind, cloak of resistance +5, +3 flaming burst/+3 icy burst dire flail, gloves of dexterity +4, noble’s outfit, ring of protection +5, ring of sustenance, +5 studded leather of light fortification.

Reese Karington is a hard-working man with a strong work ethic. He very much hates to be idle and must be working on something at all times or he becomes restless very quickly. His duties as Dean of Academics keep him fairly busy, but Reese is a wonderful multi-tasker and almost always has a project on the side. Since becoming Dean, he has learned three new languages, funneled school funds to build a much-needed expansion wing to the armory building and actually led the building crew himself. Most of the faculty refers to Reese as “the machine.”

Teaching Style:
Reese Karington is not an instructor. He has been known to sit in on a class here and there, though, and is rumored to have even participated in a classroom demonstration or two. On occasion, he has tutored students for short periods to help them prepare for tournaments, drill demonstrations or wrestling matches. Reese believes that his job as Dean must involve helping the students in any way that he can and he often doubles as a sort of guidance councilor, listening to the problems of students and trying to help them and even going so far as to pull strings to help worthy students get career opportunities after graduation. Dean Karington is extremely well liked by most of the faculty and students, as he will often go out of his way to accommodate their needs.


Subscribe to RSS - ccc