The village of Eryn’s Hope has been cut off from the rest of the world. Being situated near a road running between two major cities, the area sees a lot of travelers, but the roads haven’t been safe recently. Goblin bandits attack travelers and villagers, making a nuisance of themselves and preventing an effective plea for help from finding the right ears. With the arrival of the heroic PCs, perhaps the villagers stand a chance after all.

Shrine of the Joyous Tears

Some three days' journey into an old-growth forest, there is reputed to be an abandoned shrine to the spirits of the wood, guarded by an extremely old and wise dryad mage whose tree was planted centuries upon centuries ago in the holy grounds. Legend has it that within the shrine bubbles a healing spring, the waters of which possess curative powers the likes of which cannot be duplicated by mortal magic. Despite these legends, most people who go in search of the temple do not find it.

Barrow of the Forgotten King


Barrow of the Forgotten King

Author: Ed Stark

Brotherhood of Prophecy

In an effort to get more adventure reviews written for the D&D Archive, I bought a stack of adventures on eBay. This one was the first I picked up and read through, since it was short and had an interesting cover. According to the module, the adventure is suitable for 5-6 PCs of 1st-3rd level.

The adventure concept is little bit clichéd, though there’s a lot to be said for classic ideas. A city on the outskirts of civilization is about to come under attack by an army of goblins and orcs, and the nearby monastery has already fallen. The PCs are hired to investigate what happened to the monastery. As I said, there’s nothing wrong with a classic idea, but the timeline for this adventure is pretty confusing. The monastery fell six months ago and the scouts originally sent to find out what happened disappeared three months ago. The attackers want to take the city, but haven’t, despite the fact that it’s only a two or three day journey.

Egyptian Adventures: Hamunaptra

Anicent Lands of Mystery!

Towering pyramids rise from the sands, speaking of the glory of kings long gone. Three mighty pharaohs, kings and gods, rule over a land divided – over nations hovering on the brink of war. Priests of mighty deities guide the lives of peasants and nobles alike, as all struggle to make the most of the fertile lands lining the mighty river Yor. All around, the desert grows, encroaching nearer each day to the last remaining refuge of a once mighty civilization. Welcome to Egyptian Adventures: Hamunaptra

In August of 2008 I found myself at GENCON. It turned out to be a good time to make my first expedition. With the release of 4th edition I found exceedingly good bargains. Visiting the Green Ronin booth I picked up Egyptian Adventures: Hamunaptra for $5. After reading The Samarkand Solution and The Annubis Murders by Gary Gygax, I was thinking of possibly running something set in an Egyptian-themed setting. At that price, I figured I could afford to be disappointed.

Beyond the Towers

After reading the first adventure in the Bleeding Edge series, Mansion of Shadows, I immediately picked up the second, titled Beyond the Towers. The title is a bit of a misnomer. There aren’t any towers involved; the title is in reference to the name of a mountain range featured in Mansion of Shadows.

The prime story of this adventure centers on a researcher that has invested significant resources toward uncovering information about a small culture called the Hetepkans that died out thousands of years ago. An academic rival of his has not only paid a reptilian bandit to steal his findings and destroy his base of operations, but also convinced his lab assistant to sabotage his efforts as well. Enter the PCs.

Mansion of Shadows

It’s been a long time since I wrote an adventure review. Well… to be fair, this is a re-write of a review. I read this adventure last year and wrote a review for it, but lost that when my hard drive died. I think that reading it through a second time before my final review was actually beneficial. So let’s get to it, then.

This is the first adventure in a short series of adventures published by Green Ronin Publishing under the title Bleeding Edge. These adventures are only loosely connected by the fact that they all take place in the campaign setting of Freeport. Mansion of Shadows did a fine job of pointing out that playing in the Freeport world is not required so long as some strides are made to keep the local geography roughly the game. Mansion of Shadows is suitable for four to six characters of 1st to 3rd level.

I5 Lost Tomb of Martek (TSR 1983)

[b]By Tracy Hickman [/b]

[b]AD&D adventure for characters levels 7-9[/b]

[i]One thousand years ago, the wizard Martek knew that you would come to find his Sphere of Power. Now, one of his glowing Star Gems shows you the way. The starlight, reflected in the glass beneath you, flickers peacefully.[/i]

[i]Martek's prophesy spoke of heroes, tests and dangers. Are you the heroes? What are the tests? What dangers and riches lie ahead? [/i]


The adventure is 32 pages long.

The Apocalypse Stone

[b]By Jason Carl and Chris Pramas [/b]
[b]D&D 2.0 edition for 4-6 characters of 15th level and above[/b]

[i]The end times approach…
To everything there is a season. Every campaign has to come to an end sometime, so why not go out with a bang? The Apocalypse Stone is an epic adventure to challenge high-level characters, but beware—it will destroy your world![/i]

The adventure is 96 pages long, cover price of $16.95 American.

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