Hide from Construct
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Targets: One creature touched/ level
Duration: 10 minutes/ level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
Constructs cannot see, hear or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent and tremorsense cannot detect or locate warded creatures. Constructs simply act as though the warded creatures are not there. If commanded by a creature that can see the warded creatures, a construct may attempt to locate and attack them, though the warded creatures have total concealment against such attacks.
If a warded creature touches a construct or attacks any creature (even with a spell), the spell ends for all recipients.
Material Component: A small piece of the body of a construct.