Gold Mage

Acting mostly in the capacity of loremasters, the gold mages are the main knowledge base for the metallic mages. Gold mages seek the ultimate form of alchemy…the ability to turn lead into gold. They spend a great deal of time pouring through old tomes and forbidden texts, hoping to find some key bit of information that will further their quest. As a result, they pick up a large amount of random knowledge, which often comes in handy when another metallic mage requires the answer to a question or puzzle that has been confounding him. Those gold mages that maintain their quest long enough are indeed likely to unlock the mysteries of true alchemy.

Almost all gold mages were originally wizards. Not surprisingly, a great number of bards also begin the quest of the gold mage, since it allows them to greatly expand their knowledge base. Sorcerers are not unheard of, but many quickly grow bored with sitting in a dusty library reading books all day. Clerics have occasionally joined the ranks of the gold mages, as have druids. It’s unlikely that a member of any combat class would be interested in becoming a gold mage.

Hit Die: d4

Skills: Craft (alchemy) 8 ranks, Knowledge (arcane) 6 ranks
Feats: Brew Potion, Skill Focus (Craft (alchemy))
Special: Must be apprenticed under a gold mage of 6th level or higher for at least one year

Class Skills:
The gold mage’s class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all) (Int), Profession (Wis) and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

1+0+0+0+2Research+1 level of existing arcane spellcasting class
2+1+0+0+3 +1 level of existing arcane spellcasting class
3+1+0+0+3Experienced alchemist 
4+2+1+1+4 +1 level of existing arcane spellcasting class
5+2+1+1+4 +1 level of existing arcane spellcasting class
6+3+1+1+5Multitasker (x2) 
7+3+2+2+5 +1 level of existing arcane spellcasting class
8+4+2+2+6 +1 level of existing arcane spellcasting class
9+4+3+3+6Multitasker (x3) 
10+5+3+3+7True alchemy+1 level of existing arcane spellcasting class

Class Features:
All the following are class features of the gold mage class.

Weapon and Armor Proficiency: A gold mage gains no new weapon or armor proficiencies.

Spells per Day/Spells Known: At every level except 3rd, 6th and 9th, a gold mage gains new spells per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as bonus metamagic feats). If he had more than one arcane spellcasting class before becoming a gold mage, she must decide to which class to add each level for the purposes of determining spells per day and spells known.

Research: During his quest for knowledge of true alchemy, a gold mage’s research turns up quite a bit of knowledge he might not otherwise have attained. At every level, a gold mage gains an extra skill point, which must be used to gain a rank in a Knowledge skill. This skill can be any Knowledge skill the gold mage chooses and can vary from level to level.

Experienced Alchemist: A gold mage gains a great deal of experience with the ins and outs of his laboratory and how better to manage his time while working. At 3rd level, a gold mage becomes capable of increasing his project load to produce more of the finished product. Any time the gold mage uses the Craft (alchemy) skill to produce an alchemical item, he instead produces two of the same item within the same timeframe. The gold mage must still pay the creation cost for both items.

Multitasker: As the gold mage’s laboratory skill increases, he is able to make the best use of his time and space, so as to manage his workload in the most efficient manner. At 6th level, a gold mage is able to run two Craft (alchemy) projects concurrently. Each requires a separate Craft (alchemy) check and the DC for both is increased by 2. At 9th level, the gold mage is able to run three Craft (alchemy) projects concurrently. Each requires a separate Craft (alchemy) check and the DC for each is increased by 3. The benefit of the gold mage’s Experienced Alchemist ability still applies.

True Alchemy: Eventually the gold mage reaches the pinnacle of his abilities and discovers the long-lost secret he has been searching for. At 10th level, a gold mage effectively becomes able to transmute base metals into gold as he discovers the secret process for the construction of a Philosopher’s Stone. The gold mage must spend one week and expend 5000 XP to create the item. The benefits of the Experienced Alchemist and Multitasker abilities do not apply to True Alchemy.