Okie dokie, rolling a flat d20.
"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken
That's right, he has a +1 mod from his 13 Dex.
As an aside, he has three attributes which are odd. Generally, even attributes are better than odd attributes because they are either cheaper (when you go down one) or provide a higher modifier (when you go up one). You can change your stats as much as you'd like during this prologue but they'll get locked in once we start the game in earnest.
Oops, forgot to actually roll.
Is Initiative Dex based?
It is Dex based, so you got a 21! Good stuff.
There are certain class features, feats, and other powers which impact dex, but nobody has anything like that.
This is also our first combat, so I'll post a battlemap this evening. Right now, I'm going to use your avatar on dndarchive as your token. If you have alternate art for your PC you would prefer I use, please send it along!
Are those stats better?
I realize I have moved them around a bit and might have made them weird. I don't know the rules for stats. Are we buying them some how? Here is what I have:
Drogak Male Half-Orc Barbarian 1 (Chaotic Neutral)
Armor Class 13 (without armor)
Hit Points 14
Speed 30 ft.
STR 20(+5) DEX 12(+1) CON 14(+2) INT 7(-2) WIS 12(+1) CHR 10(0)
Saving Throws Strength (+5), Constitution (+4)
I sent over a calculator in the other thread, but you should use the point-buy system described on this page in order to make your stats:
Exactly what I needed. Thank you!
This will work:
Looks great. I'll crop it into a square shape.
https://goo.gl/images/pYkeih <-- This pleases me
Caleb's token is subject to change.
Lighting in the room is currently represented by purple and orange torches scattered around the room. This lighting is provided by the luminescent balls wedged into the webbing, as described earlier. Currently, the lighting is sufficient so as not to impose penalties.
It should be noted that there is a fair amount of hostility among the drow. They tend to like spiders, and many are willing to do whatever it takes in order to protect spiders.
Now we learn why half-orcs don't live long.
Able laughs. "You fools. I thought drow were master manipulators. Sure, kill the crazed half-orc. You're only helping that one," Able points to the noble drow pretending to be low-born. "This is all part of his plan to create a distraction. You're flies trapped in a web and aren't even willing to find out the nature of the deception."
Able doesn't care if this is true, but he believes part of it is. The important thing is that some of the drow believe it COULD be true. Able knows that trust is not common currency among the various factions.
That will take your standard action. Do you want to take a move?
No. There's nobody I really want to get closer to, and definitely nobody I want to think I'm running away from them. Hopefully the hostility will be directed toward the half-orc. It's always nice (at least, relatively) when someone else is getting picked on instead of me.
That's my motto for life.
Drow motto for life.
Caleb, Charn, and Drogak should all feel free to declare their actions. After Drogak, it is NPCs for a while. You guys just happen to love rolling 14s.
Next turn for Drogar. He is going to rage. He'll begin by literally foaming at the mouth. From the poison or his seathing rage? Who's to say. He's going to swing his axe again while raging. Again he will be aiming for the spider. (+2 to damage for rage). Unless something happens on someone else's turn.
Drogar successfully resists the spider's venom. He rolled a 12, but gets to add his CON bonus to that 12. His +3 means his save would be a 15. HOWEVER, he is also proficient with CON saving throws. That means he adds his proficiency bonus of +2 to the save as well. This means his save is a 17. A 17 is more than enough to resist the poison that courses through his veins.
His sheet incorrectly calculates his CON save as a +4, but it should be a +5. This is likely due to the vicissitudes of attribute point adjustment. Please do update his sheet.
However, the 1d20+1 to hit roll is incorrect. Drogar is proficient with the axe, meaning the roll should be 1d20+STR+PROF, or in his case 1d20+3+2 for a total of 21 rather than 17.
Nofortunateone also rolled 1d12+5 damage. That's the correct number to roll. Even though his STR mod is a +3, his barbarian rage ability gives him a +2 to his damage rolls while raging at level 1.
I do want to point out that Drogar was not raging while others were trying to de-escalate, and while he does have a low but not moronic intelligence, he also has an above average wisdom. I'll leave it to you, Nofortunateone, to determine if Drogar would prefer to continue with his current course of action or consider consider another alternative. Either way, I'm happy to adjudicate the results.
I see! In that case can Drogar turn 180 and rush toward the demon-boy? Drogar is getting the feeling that he is not doing something right.
Unfortunately, I don't understand who you mean when you say demon-boy.
This is also a great opportunity to talk about attacks of opportunity. Here are the opportunity attack rules, as listed in the 5e SRD:
In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. You can avoid provoking an opportunity attack by taking the Disengage action. You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or if gravity causes you to fall past an enemy.
This is slightly different from earlier editions, which based it on the square. In 5e, you can move freely within the reach of a creature, but leaving the creature's reach gives it the opportunity to use its reaction to attack you. If Drogar charges out of the reach of the giant spider, it may choose to use its reaction to hit him. If Drogar stays within the giant spider's reach, or if Drogar takes the disengage action, Drogar will not give the giant spider that chance to spend its reaction for an opportunity attack.
Feel free to do what makes the most sense to you, but if you do decide to move, do me a favor and tell me what path he takes, maybe in the form of listing each move by its direction, such as N, NE, E, SE, S, SW, W, NW.
I meant pull back to Able. It seems like I am suppose to stop the attack right? I really would just like to continue attacking the spider and see what happens.
Gotcha. I will heretofore refer to Able as demon-boy. Even if this campaign goes for several years, we all know who demon-boy is and will be.
It does seem like there are folks present who would like the barbarian to stop attacking the spider. That said, if you want to keep attacking the spider there is nothing preventing you from doing so at this time.
I love it! I have thought about it: Drogak the wanderer, hears the words of the demon-boy. He immediately heads north toward his location.
Alright, are you also taking a standard action, or are you just heading N, N, N, N, N?
If all he wants to do is get away from the spider, can he use the disengage action to deny it (and everyone else) attacks of opportunity for this turn?
Caleb wants to ready an action to cast cure wounds on the barbarian if he ends his turn adjacent to me and takes at least one more point of damage. Otherwise he will... I dunno. Looking at the SRD, I guess there isn't really an option for delaying anymore? So I guess I'll do nothing if that action doesn't trigger.
I do want to roll that Intelligence check to identify the spell the priestess is casting, though.
That's right. If he uses his standard to disengage, he can use his move without fear that someone else might take an attack of opportunity.
Caleb can totally ready that action. Readying the action is a standard, so you can take a move, if you'd like. Your reaction happened before your turn and it refreshes on your turn, you you also get your reaction back.
Unfortunately, you rolled way too low to identify the spell.
I would like to disengage, retreat to demon-boy, and if at all possible dodge. This is fun!
Both disengage and dodge are standard actions, so you can't do both. You can disengage and retreat.
That leaves Charn!
Charn halts his milling about when the half-orc engages the spider. He impassively watches the goings on, standing for a brief moment as still as a statue. He observes to the drow woman, "You have lively parties." The armored figure makes no effort at all to intervene.
I added Elvish to my languages. I got an extra one because of my background. I was going to add Undercommon but I think that would have been to much of "Nail on the head."
I'm fine with Elvish, as long as it makes sense in your story. Why does your half-orc barbarian who can't read know how to speak Elvish?
Forbidden love. Forbidden GAY love?
Nah, he's a eunuch for some reason. He's VERY frustrated with all of the drow priestesses about.
His background is wanderer. He's not special in any way in particular. He has just spent some time with the elves. Wood elves specifically. There is a trick they do with vines that he absolutely loves. He can't do it himself yet. Someday he hopes to unlock the power that he observed. With a little experience, who knows? Perhaps he will become the frustrated eunuch with a potency for using vines to ensnare his enemies.
Okay... I have done some reading. My plan was to make a barbarian / ranger. Not a build to maximize any one thing. I just like the idea. Anyway, from what I am reading I need both dex and wis at 13. Dex is fine but my wis is only 12. Any suggestions?
That requirement doesn't exist in 5e. Is that 3.5?
https://roll20.net/compendium/dnd5e/Character%20Advancement#content --> It's under the "Prerequisites" on this site I use for 5e. I don't have my 5e player handbook with me but I believe it is there as well.
https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options --> is here as well for 5e
Yeah, I'm just wrong.
If you want to do barb/ranger, then either use one of your Ability Score Improvements to increase your Wisdom at level 4, or drop either your STR or CON now so that you can raise your wis appropriately.
Thank you DM! I have adjusted by stats. AGAIN. Sorry for all the changes. I think, hopefully, that will be the last one.
The whole point of the prologue is so that you can change your sheet freely. I want to encourage folks to change their stats as often as they want during this phase.
So, what you are saying is that if Drogak, the wanderer, magically grows testes and shifts into a Terron Ranger.. that.. that would be okay? Just curious.
What's a Terron? If that's in a book I missed, yes. If it's crap from dndwiki, then no.
Oh they're awesome! They're bat people from "The Scroll of Strange Races - 5e D&D." It's something found on the Dungeon Masters Guild. I don't know if they're considered official or how that works. I did see that Wizards made the Tortle race official. So, who knows!
Found them. They're homebrew so we won't be bringing them into game.
Where is the Tortle race?
The Tortle race is from the new "Tortle Package (5e)" by Wizards of the Coast. It comes with this new race, a mini-campaign, and some neat creatures. It's really an addon to Tomb of Annihilation because The Snout of Omgar, where the Tortle are at, is mentioned in that campaign.