Cor'val is a tricksy Wood Elf. It is now Cor'val's turn. Map incoming.
Oh, Able gets a death saving throw as well.
Roll a d20: If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any Hit Points or become stable.
Rolling 1 or 20: When you make a death saving throw and roll a 1 on The D20, it counts as two failures. If you roll a 20 on The D20, you regain 1 hit point.
Damage at 0 Hit Points: If you take any damage while you have 0 Hit Points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer Instant Death.
And a 1 counts as two failures... That would not be good.
1 Failure, 0 Successes for Able. Cor'val's turn.
Cor'val will draw his second shortsword and attack the armor with the flank advantage.
Cor'val misses. I'm assuming he doesn't want to move because he would provoke from two flanking attackers (one of whom has multiattack) - is that right?
Rug will be next, depending on Cor'val's answer.
Rug moves 5 feet North, somewhat altering the flank from Charn and Bird. It does not provoke.
It then attempts to envelop Charn.
This rug is worthless.
I guess I just have to let this damn sword take a swing at me. Caleb will move to K10 and use his cantrip to stabilize Prythurkan.
Attack of Opportunity
That seems worth it.
Caleb stabilizes Prythurkan.
Bird throws another vial of alchemist's fire at the rug.
The rug begins to smolder and sizzle and is no longer animated. It was a worthless rug.
Cor'val is flanked, so the armor is going to go ham on his wood elf face.
The first hit bloodies Cor'val, while the second hit drops him. Cor'val is now bleeding out. Caleb can't help but reflect about the things that are certain in this world.
Flying Sword 3 moves to F10 and swings at Kairon from above the coffin.
The tiefling escapes injury. Realizing she's now open for a flank, Kairon moves as well - she vaults the coffin to her south and ends up in G10. Not wanting to make an attack at disadvantage, she attempts to smash the sword with her staff.
She hits, but is to weak to do things like smash swords with her quarterstaff. It makes an audible clang but makes absolutely no impact whatsoever on the blade.
Map, for convenience. There is a lot of red on it.
Map is wrong - Prythurkan is stable.
Eryndir takes another shot at that goddamn armor, with advantage from being hidden.
He'll then vault the casket in N10 and land in M11, using his Cunning Action to Hide once more.
The armor is now bloodied.
A number of individuals go, all of whom are unconscious but stable. Their dreams are less than pleasant, but that's what happens when a golden mist animates an armory and you fall victim to the travails of capricious fate/dice rollers.
Darusthanav, his flanking partner now pummeled into the floorboards and being the only interesting target for a now-bloodied animated armor, screams at the top of his lungs and jumps on top of the coffin in F5. He dodges.
Charn's turn. Charn has 3 rounds of Bless remaining.
If it's allowed, Charn will zip over to F9 to flank with Kairon and try to finish off that sword.
Charn breaks the sword while standing on top of the coffin in G9. F9 doesn't flank, so I assume Charn wants to move to G9.
Sword 6 moves to E4 to flank Darusthanav with the Animated Armor. Flanking gives it advantage but Darusthanav is dodging, giving it disadvantage. Everything cancels out.
Darusthanav is now bloodied.
It is Able's turn to make a death saving throw, then it is Cor'val's turn to make a death saving throw, then it is Caleb's turn.
Give me Liberty or Give me Death!
1 Liberty, 1 Death for Able. The good news is that if he rolls a 20, he stabilizes. You can figure out what happens if he rolls a 1.
Cor'val is also on his way to DEATH!
Caleb, who will you save?
Cor'val is probably more committed to Industrialized Travel.
Barring a sword-thrust through our unconscious heads, I feel confident.
Caleb will move to G8 and stabilize Cor'val. My reasoning is that right now, I have a clear path all the way over there, but next round that may not be the case; also, Charn is free to pick his next target now that the rug is gone, so maybe he can lure the armor into melee and leave me out of it.
Bird chucks a vial of acid at the armor.
Bird hits, further deepening the scars on the armor.
Armor goes. It moves, S, SW, to F8. Not wanting Caleb to continue ruining its plans of death, it decides to punch the cleric in the face. Twice.
This dice roller is so fantastic. It really is the best.
Kairon unleashes an eldritch blast at the armor.
She wiffs. Eryndir's turn. Map below.
Eryndir peeks his head out from behind the casket and looses an arrow at the Animated Armor. Then moves along Row 11 to H11, drops prone and uses his Cunning Action to Hide.
The armor falls to the ground, shredded to pieces.
A number of unconscious but stable people go.
Darusthanav disengages and hauls ass to L8.
Charn's turn. You have one enemy - a flying sword, in E4. You are under the affects of the Bless spell. Don't screw this up.
If I'm one of them...
You're not, so we'll figure out if that save is going to be necessary later.
@Dafyd - Charn's turn. Don't Gorx this up.
Charn scoots up to E5 and attacks the last sword.
The sword attempts to attack the whiffor, which is not a word I just made up.
Charn takes a nasty cut across his face scales for his trouble.
Able continues to bleed, bringing his score to 2 failures and 1 success. If he doesn't get treatment soon he will be an ex-Tiefling. Maybe the golden mist will animate him. Who knows?
Cor'val's turn. The sword is in E4.
Isn't Cor'val stabilized but unconscious?
He is. @Dafyd pointed out to me that I was running off the wrong map. It is now Caleb's turn. The sword is in E4, and Able is about to die in I9. Depending on Caleb's thoughts about swords and Able, Caleb really has some hard decisions to make here.
Caleb will just have to trust that Charn can rescue the kobold. I'll move to H9 and use my cantrip to stabilize Able.
Caleb casts "Spare the Dying" and stabilizes Able.
Bird moves to G2 and throws a vial of acid at the sword.
Bird is ineffectual.
Kairon moves to E8 and casts Eldritch Blast at the sword.
Kairon is ineffectual.
Eryndir is hiding in H11. He'll use half of his movement to stand and fire an arrow at the sword. He'll then move through G11 to F10, drop prone and Hide again.