[WotD] Chapter One OOC

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Talanall
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Cronono wrote:

It looks like the takeHighest function doesn't work well with a modifier. You rolled an 8, to which we add 5 to get a 13. His AC is a 12, so you succeed. Please roll damage with your sneak attack.

Sadly, none of the functions activated by XdY.function(argument) play nicely with modifiers.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
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@Talanall What do we pay so much money for if the dice roller won't work. Preposterous!

Cronono
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Raven delays.

Cronono
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The driver in the front of the wagon issues a short command to Fat Guy 1 - "Bring 'em down!"

This is a use of the Bardic Inspiration ability.

It is now Caleb's turn.

MinusInnocence
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On his turn, Caleb will cast bless. I guess he'll also draw his mace.

Abel, Charn and Raven will be designated as the spell's targets.

Cronono
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Hollinger shoots a crossbow bolt at Narad, with advantage.

They're your blood!
I rolled 1d20+2, the result is 9, 2 = 11.
I rolled 1d20+2, the result is 6, 2 = 8.
I rolled 1d10, the result is 8 = 8.
Cronono
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Narad, now disarmed, attempts to grapple Eryndir. Narad will make an Athletics(Strength) check. Eryndir needs to give me his choice of an Athletics(Strength) check, or an Acrobatics(Dexterity) check.

Narad mad!
I rolled 1d20+2, the result is 20, 2 = 22.
Cronono
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Fat Two, surmising that Narad is an expert grappler, uses his move action to move toward raven. He ends in C7. He then uses his action to dash to C9.

Cronono
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Orien and Garesh, inside the barn door, succeed in making a loud racket. What causes the commotion is unknown.

Cronono
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It is now Able's turn.

deadDMwalking
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I'm somewhat confused. Would it be possible to update the IC with action up to this point? Specifically, could you include a note next to the names in Initiative who these people are? There are a lot of names floating around and I'm not certain I know who is who.

Trigger
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Rolling Dec to avoid the grapple.

Dex to avoid grapple.
I rolled 1d20+3, the result is 13, 3 = 16.
deadDMwalking
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Able lifts his spear in one hand and his eyes seem to flash with an inner fire. His voice booms forth with practiced ease. "You fools. We are not simple farmers that you may hope to waylay. Witness my power and take warning!"

He releases a blast of eldritch energy toward the fat communist closer to the cart (Fat 1). Even if he misses, he can claim it was only a warning shot.

Intimidate +5 (+3 CHA +2 Proficiency)
Attack +5 (+3 CHA, +2 Proficiency) +1d4 (Bless)
Damage 1d10

Edit for clarity - Total Attack Roll 17

Intimidate, Attack (d20), Attack Bless + Static Bonus, Damage
I rolled 1d20+5, the result is 1, 5 = 6.
I rolled 1d20, the result is 10 = 10.
I rolled 1d4+5, the result is 2, 5 = 7.
I rolled 1d10, the result is 6 = 6.
Cronono
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Fat One, now bloodied under Able's assault, is still unafraid. He barrels forward to C8 and engages Charn in melee. His strikes are fast and furious.

Multiattack
I rolled 1d20+5, the result is 20, 5 = 25.
I rolled 1d20+5, the result is 12, 5 = 17.
Cronono
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Amazingly, Fat One got a critical hit on Charn. His second attack failed. In 5e, crits are resolved by doubling the number of rolled dice, but leaving modifiers the same. If your attack does 1d6+3 (as Fat One's attack does), then you instead deal 2d6+3. Please note that rogues LOVE crits as the sneak attack damage is doubled.

Crit!
I rolled 2d6+3, the result is 6, 3, 3 = 12.
Cronono
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Charn drops to the ground. He is now bleeding out.

Cronono
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Skinny One, impressed with the wild success of Fat One, moves to interdict Caleb. This requires his move and his dash.

Cronono
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Raven takes her action now. She lays her hands on Charn, restoring 5 hit points to him. He is no longer bleeding out, but he is prone.

Cronono
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Big Hat points an odd looking staff at Raven.

Failure Chance, Attack Roll
I rolled 1d100, the result is 21 = 21.
I rolled 1d20+2, the result is 14, 2 = 16.
Cronono
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Amazingly, the odd looking staff erupts in fire. The Dexterity Saves are required from Driver, Big Hat, and CommunistWagonHorse.

Driver, Big Hat, CommunistWagonHorse
I rolled 1d20-1, the result is 9, -1 = 8.
I rolled 1d20+2, the result is 15, 2 = 17.
I rolled 1d20, the result is 19 = 19.
Cronono
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Fantastic. The staff basically covers the driver in flames. Big Hat and CommunistWagonHorse are just fine.

Flames
I rolled 2d6+2, the result is 1, 1, 2 = 4.
Cronono
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Driver is blooded. She is also screaming.

It is now Eryndir's turn. I'll update IC shortly.

Trigger
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Eryndir will attempt to finish off Narad with Narad's own dagger. If he succeeds in dropping him (and breaking the grapple), he will use his movement to grab his gear from the wagon.

Dagger attack and damage
I rolled 1d20+5, the result is 14, 5 = 19.
I rolled 1d4+3, the result is 4, 3 = 7.
Cronono
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Yup. That's a dead Narad. However, picking things up like swords and shields and whatnot don't require an action. Eryndir still has his move action after killing Narad. Do you want to move? The front of the cart just erupted in eldritch flames.

Trigger
Trigger's picture

Eryndir, having grabbed his gear from the cart as a free action, will move to F5.

Dafyd
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Charn stands up, drops his crossbow, draws his sword and shield, and belches forth a cone of frosty breath at the fat man in his face, and if possible, the adjacent one, too.

Save should be a Con check, DC 15.

I rolled 2d6, the result is 4, 6 = 10.
Cronono
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I think the Con Save is DC 8 + Con Mod + Proficiency, which should be 8 + 2 + 2 for 12, right?

Dafyd
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You're right. I was brain farting and thinking a melee attack bonus vs AC 10. M'bad.

Cronono
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Cool. The good news is that your breath is a 15 foot cone. Using Charn's SW corner and breathing west, Charn actually hits all three of the commies in melee.

Rolls below.

Fat One, Fat Two, Skinny
I rolled 1d20+2, the result is 14, 2 = 16.
I rolled 1d20+2, the result is 12, 2 = 14.
I rolled 1d20+0, the result is 10 = 10.
Cronono
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The fatties, somewhat expectedly, have decent constitutions. They take five damage each. The skinny one does not and takes full damage. This results in the skinny one dropping.

Cronono
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Raven takes the dodge action. This action forces all attacks made on Raven to be made at disadvantage.

Cronono
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The driver of the wagon, partially ablaze, urges her slightly panicked horse, CommunistWagonHorse, to begin moving. The wagon moves three squares to the east.

Cronono
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It is now Caleb's turn.

MinusInnocence
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Caleb will continue concentrating on his bless spell. I can do that as part of my normal actions, right? I don't need to sacrifice moving in 5E? Also, if I understand this correctly, as long as I don't leave the bad guy's reach I won't provoke an opportunity attack. If possible, I want to move into a flanking position with Charn before attacking with my mace. If not, Caleb will stay where he is and attack from there.

I think my total modifier is +3 (Str +1, proficiency +2). I don't get a bonus to the attack if I'm flanking him, just roll twice, right? I'll include that here for the sake of expedience. If I can't flank without provoking an opportunity attack or if that's not true, disregard the second d20 roll.

Attack vs Fat Two (mace)
I rolled 1d20+3, the result is 10, 3 = 13.
I rolled 1d20+3, the result is 16, 3 = 19.
I rolled 1d6+1, the result is 2, 1 = 3.
Cronono
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Regarding concentration - you're absolutely right.

Regarding opportunity attacks - you're absolutely right.

Regarding flanking - do you want to end up in D8 or D9?

MinusInnocence
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I was actually thinking D10 unless that doesn't count as being opposite from another attacker anymore. D9 if I absolutely have to get closer to the other bad guy.

Cronono
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D10 works. Caleb circles around FatTwo, then bonks him a good one.

Cronono
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Hollinger takes a shot at driver.

Advantage against the driver.
I rolled 1d20+2, the result is 14, 2 = 16.
I rolled 1d20+2, the result is 19, 2 = 21.
I rolled 1d10, the result is 3 = 3.
Cronono
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She was bloodied, and now she is bloodied with a crossbow bolt sticking out of her arm.

Fat Two will swing on Charn. He knows how to focus fire!

Multiattack
I rolled 1d20+5, the result is 8, 5 = 13.
I rolled 1d6+3, the result is 3, 3 = 6.
I rolled 1d20+5, the result is 13, 5 = 18.
I rolled 1d6+3, the result is 4, 3 = 7.
Cronono
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That second attack drops Charn. Charn is now bleeding out.

Orien and Garesh make more noise in the barn.

It is now Able's turn.

deadDMwalking
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It appears that there is no penalty for using an eldritch blast against someone who is in melee as long as I am not myself threatened (assunming a clear line to them). It appears I have a clear Line on #2 (next to Raven and Caleb).

Attack +5 (+3 CHA, +2 Proficiency) +1d4 (Bless)
Damage 1d10

Attack Roll 13

Attack Roll is 1d20+1d4+5.
I rolled 1d20, the result is 4 = 4.
I rolled 1d4, the result is 4 = 4.
I rolled 1d10, the result is 3 = 3.
Cronono
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That's correct. If you were in melee, you would make the shot at disadvantage, but you would not provoke.

4+4+5 = 13, which defeats your target's AC. Fatty Two takes 3 Points of damage. Fatty Two is now bloodied.

Cronono
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There is no five foot step rule in 5e. Consequently, when Fat One moves to D9, Fat One provokes from Raven. Raven has a choice - use her reaction to attack Fat One or don't use her reaction. Raven elects to use her reaction.

Quarterstaff AoO
I rolled 1d20+4, the result is 8, 4 = 12.
I rolled 1d8, the result is 6 = 6.
Cronono
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Raven strikes Fat One, and hard. However, Fat One is still ambulatory. Fat One moves to D9 and makes two attacks on Caleb.

Multiattack
I rolled 1d20+5, the result is 8, 5 = 13.
I rolled 1d6+3, the result is 4, 3 = 7.
I rolled 1d20+5, the result is 20, 5 = 25.
I rolled 1d6+3, the result is 6, 3 = 9.
Cronono
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I am a crit machine. I wonder why I can't roll like this when I'm playing a game?

crit
I rolled 1d6, the result is 6 = 6.
Cronono
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I'm pretty sure Caleb is down and bleeding out.

Skinny One is dead.

Big Hat jumps up onto the moving wagon.

It is now Eryndir's turn.

MinusInnocence
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Caleb actually has the Lucky feat. Can I spend a luck point and force him to reroll the crit?

MinusInnocence
MinusInnocence's picture

Actually after reading it again, it looks like I have to roll then decide which result he takes (pretty sure I'll want him to use mine). If that's kosher, I will do so now.

Lucky
I rolled 1d20+5, the result is 17, 5 = 22.
Cronono
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Negative. You can spend Lucky on your own d20 rolls. That includes stabilization rolls when you're bleeding out, however.

There is a super cheesy way to use Lucky as well. Lucky says you roll an extra d20 and choose the result. If you're feeling ridiculous, you can intentionally give yourself disadvantage, then roll 3d20. Then, because specific trumps general, choose the best result of the 3d20. That's legit rules as written. It's also ridiculous.

I hate the Lucky feat.

Cronono
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Oh, I might be wrong. I do hate the Lucky feat, but I never saw anyone use it defensively. That's a legit use.

It saves you 6 points of damage because he doesn't crit.

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