New Feat: Mobile Spallcasting

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Fixxxer
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New Feat: Mobile Spallcasting

Mobile Spellcasting [General]
You are adept at using your agility to deliver your spells on the move.
Prerequisite: Dex 13, Combat Casting, Dodge, Mobility
Benefit: When casting a spell with a casting time of 1 standard action or less, you may move before and after casting, provided that the total distance moved is not greater than your speed.

MinusInnocence
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Right away, I dig the concept here: Spring Attack for spellcasters. Locking creatures into moving either before or after their action is a key component of 3E/v3.5 so something like Spring Attack or Mobile Spellcasting is a real game changer.

I'm not crazy about the name, though. Not sure what to do about it (sorry to leave a critical note without a plausible solution, the name just doesn't grab me).

Aside from that, I guess the remaining balance issue is determining whether "BAB +4 prerequisite in exchange for not provoking AoO from your target when you attack" is equivalent to a single feat.prerequisite (here, Combat Casting replaces Spring Attack's BAB prerequisite). I'm inclined to say Mobile Spellcasting isn't getting away with anything because the feat does so much less than its martial counterpart.

Further, you have declined to add it to the list of Fighter Bonus Feats, and everyone other than a multiclass fighter has to wait until 9th level to pick it up. This helps to assuage my concerns that there are some stupidly powerful spells with a casting time of only a standard action, so using your standard action to either cast a spell or make a single attack roll aren't really equivalent at all. That isn't a huge deal when we consider non-humans who focus exclusively on this as their gimmick need to wait until they're basically halfway to 20th level to be able to do it.

"Men are the only animals that devote themselves, day in and day out, to making one another unhappy. It is an art like any other. Its virtuosi are called altruists." - H.L. Mencken

Fixxxer
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MinusInnocence wrote:

Aside from that, I guess the remaining balance issue is determining whether "BAB +4 prerequisite in exchange for not provoking AoO from your target when you attack" is equivalent to a single feat.prerequisite (here, Combat Casting replaces Spring Attack's BAB prerequisite). I'm inclined to say Mobile Spellcasting isn't getting away with anything because the feat does so much less than its martial counterpart.

The thing is that while a multiclassed fighter wiz/sor/clr/drd could potentially get it a bit quicker, a dedicated sor/wiz/clr/drd couldn't get to this feat before 9th level at the earliest. The aforementioned multiclassed PC could get it at 3rd level, but pushes the potential power level of his spells back to do so, and I don't think it's particularly game-breaking to have a spellcaster of that level interrupt his movement with a ray of frost. As well, this feat doesn't remove the potential for AoO for any reason, so rushing in to cast burning hands and then fleeing still potentially provokes 2 AoO.

MinusInnocence
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Fixxxer wrote:
MinusInnocence wrote:

Aside from that, I guess the remaining balance issue is determining whether "BAB +4 prerequisite in exchange for not provoking AoO from your target when you attack" is equivalent to a single feat.prerequisite (here, Combat Casting replaces Spring Attack's BAB prerequisite). I'm inclined to say Mobile Spellcasting isn't getting away with anything because the feat does so much less than its martial counterpart.

The thing is that while a multiclassed fighter wiz/sor/clr/drd could potentially get it a bit quicker, a dedicated sor/wiz/clr/drd couldn't get to this feat before 9th level at the earliest. The aforementioned multiclassed PC could get it at 3rd level, but pushes the potential power level of his spells back to do so, and I don't think it's particularly game-breaking to have a spellcaster of that level interrupt his movement with a ray of frost. As well, this feat doesn't remove the potential for AoO for any reason, so rushing in to cast burning hands and then fleeing still potentially provokes 2 AoO.

Bards, paladins and rangers have to wait that long, too. I think the unofficial prerequisite of being a mid-tier PC is more than sufficient to quell any concerns about someone running around, Weirding or Mass Hold Monstering like a maniac.

"Men are the only animals that devote themselves, day in and day out, to making one another unhappy. It is an art like any other. Its virtuosi are called altruists." - H.L. Mencken