Favorite System

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MinusInnocence
MinusInnocence's picture
Favorite System

What is your favorite setting or ruleset to make a character in? Is this different from your favorite one to play in? What about as a DM?

I think my favorite setting to run a game in is probably the World of Darkness for the White Wolf games, with an emphasis on chronicles taking place in the 21st century. It is at once like and unlike our own world. For a few months I had a Werewolf: Wild West game that was very popular and timely, as half the group was, at that time, taking a pre-Civil War US history class and AMC's show Hell on Wheels had just premiered. But I still think playing in the real world in a contemporary period, preferably set in the same town you actually live in, makes it easier for the players to relate to.

My favorite game as a player is probably anything in the fantasy genre. I've played in Pathfinder so much in the last few years that I can't imagine switching to 4E or 5E or going back to D&D.

drumandfight
drumandfight's picture

Favorite Setting: Warhammer 40k.

Favorite one to Play In: Deathwatch (Warhammer 40k)/Pathfinder - 2EE is seriously the most fun I have ever had RPing.

Fixxxer
Fixxxer's picture

As a player? Conan d20. It's a lot like D&D, except that it's gritty as hell. Magic is rare and powerful, but requires the user to make forbidden pacts with dark powers beyond the ken of humankind. And it's brutal. I mean really brutal. Makes Dark Sun look like Candyland.

As a DM? Probably d20 Modern. It's not the most mechanically complete system I've seen, but it's good enough that with very little effort, I can represent anything from hidden fantasy to boring office life.

drumandfight
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I am still down to play Conan whenever you wanna run it, brother.

Bahamut Omega

As a player, I've had tons of fun with the version of Gamma World that used DnD's 4th edition rules.

As a GM, I'm a big fan of my LARP's tabletop system. By design, I can construct a broad variety of genres using the same rules while retaining fiat power to fill in any blanks in a manner that is easily interpreted by the players.

stiq
stiq's picture

As far as characters go, I've got a lot of pathfinder experience, and there's something kind of whimsical about having a good character concept and trying to optimize within self-imposed restrictions in a system which is rife with abusable rules. I like to think getting a character that works well in a game without being substantially overpowered/underpowered and manages to work narratively is a sort of puzzle, as much as anything.

As a GM I think maybe my lack of experience lends me to favor somewhat less complicated games, but I haven't really found one that's grown on me yet.

In terms of just, my personal whimsy as a player, I'd actually like to see a game of Dungeons: the Dragoning get off the ground one of these days.

MinusInnocence
MinusInnocence's picture

Upon further review, I'm definitely ready to declare the World of Darkness setting as my favorite to run games in via the Storyteller system. It is so rules-light it really lets you exercise your creativity and just sort of wing it. The "core" books for each game in that setting are wild because they are each just about the size of the Core Rulebook for Pathfinder but almost all of it is about the setting. Very little crunchy stuff in there. I don't have a lot of experience as a player in those games so I don't know if they're actually any fun at all, but they're a blast to run as the Storyteller, for sure.