Tenfold Shields (OOC)

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Talanall
Talanall's picture

Yes, that was the incident, Darker. I also really enjoyed:

Darker wrote:
Sighild recounts the nights events, starting from descriptions of the tavern's "cozy" environment and using colorful phrases like "big fuckin' spider" and "started bittin' 'im like Mandy squashed his mama."

It was easily one of my top ten favorite incidents in the years we've been playing campaigns here.

Anywho.

Somebody roll me some d100s. Let's see what the Random Encounter Gods have in store for you.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Can do.

Enough?
I rolled 1d100, the result is 65 = 65.
I rolled 1d100, the result is 7 = 7.
I rolled 1d100, the result is 98 = 98.
I rolled 1d100, the result is 19 = 19.
I rolled 1d100, the result is 47 = 47.
I rolled 1d100, the result is 86 = 86.
I rolled 1d100, the result is 17 = 17.
I rolled 1d100, the result is 54 = 54.
I rolled 1d100, the result is 2 = 2.
I rolled 1d100, the result is 66 = 66.
I rolled 1d100, the result is 70 = 70.
I rolled 1d100, the result is 28 = 28.
Cronono
Cronono's picture

Those are surprisingly interesting rolls.

Darker

Talanall wrote:

Yes, that was the incident, Darker. I also really enjoyed:

Darker wrote:

Sighild recounts the nights events, starting from descriptions of the tavern's "cozy" environment and using colorful phrases like "big fuckin' spider" and "started bittin' 'im like Mandy squashed his mama."

It was easily one of my top ten favorite incidents in the years we've been playing campaigns here.

I miss Sig. Alannah is no Sig.

Talanall
Talanall's picture

Rolls.

I rolled 1d8, the result is 1 = 1.
I rolled 6d6, the result is 2, 1, 1, 6, 2, 5 = 17.
I rolled 1d3-1, the result is 2, -1 = 1.
I rolled 1d8, the result is 2 = 2.
I rolled 1d3, the result is 2 = 2.
I rolled 1d8, the result is 2 = 2.
I rolled 1d20+7, the result is 18, 7 = 25.
I rolled 1d20+6, the result is 10, 6 = 16.
I rolled 1d20, the result is 4 = 4.
I rolled 1d20, the result is 20 = 20.
I rolled 1d20, the result is 6 = 6.
I rolled 1d20, the result is 7 = 7.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Spot and Listen checks all around, please.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Oblivious as always...

Spot; Listen
I rolled 1d20, the result is 12 = 12.
I rolled 1d20+2, the result is 11, 2 = 13.
Cronono
Cronono's picture

Can't be the worst here, can I?

Spot, Listen
I rolled 1d20+9, the result is 10, 9 = 19.
I rolled 1d20+9, the result is 10, 9 = 19.
Darker

Totally used the wrong mods. It should be +7 and +7, making the rolls be 19 and 18.

Cronono
Cronono's picture

Man, I hope the DC isn't 20.

MinusInnocence
MinusInnocence's picture

Rollin'

Listen, Spot
I rolled 1d20+6, the result is 9, 6 = 15.
I rolled 1d20+6, the result is 9, 6 = 15.
Dafyd
Dafyd's picture

Spot, Listen

I rolled 1d20+3, the result is 8, 3 = 11.
I rolled 1d20+3, the result is 13, 3 = 16.
Fixxxer
Fixxxer's picture

Rolls

Spot; Listen
I rolled 1d20+3, the result is 17, 3 = 20.
I rolled 1d20+3, the result is 6, 3 = 9.
Talanall
Talanall's picture

We'll give BR a chance to get in with his rolls. What's your marching order?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Gorx's preference is to be somewhere in the middle. He's on a wolf and has a mule, so can move if necessary.

MinusInnocence
MinusInnocence's picture

Oni will walk up front.

Board Rider
Board Rider's picture

Fanax will be somewhere in the back.

Listen then Spot.

I rolled 1d20+3, the result is 4, 3 = 7.
I rolled 1d20+3, the result is 11, 3 = 14.
Dafyd
Dafyd's picture

Yonah will be up front, too.

Darker

I suppose, to his misfortune, Grimvaalk would either be outriding in front or serving as a vanguard.

Fixxxer
Fixxxer's picture

Zathrus would maintain somewhere in the middle.

Cronono
Cronono's picture

Assuming no spirits are on the immediate vicinity, can Gorx take 10 to summon some beasties?

Talanall
Talanall's picture

He can take 10 to call elementals, or animals or vermin with the celestial or fiendish templates, per his Elemental Potentate and Spirit Tamer feats.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Rolling for Initiative is one of the only things my character is good at

Init
I rolled 1d20+5, the result is 17, 5 = 22.
Cronono
Cronono's picture

Are we rolling for Init?

MinusInnocence
MinusInnocence's picture

I am.

Talanall
Talanall's picture

You can if you like. I think that MinusInnocence has decided that Oni Unetsi is the closest person to whatever this thing is, and that he's gonna try to kill it before it kills him.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

If it has tentacles, I expect you all to kill it with fire. Cast the spells that makes the peoples fall down, y'all.

Darker

Init

I rolled 1d20+5, the result is 19, 5 = 24.
Board Rider
Board Rider's picture

Initiative. Also, Fanax has no wolf. He has a pony.

I rolled 1d20+5, the result is 8, 5 = 13.
Fixxxer
Fixxxer's picture

Since all the cool kids are doing it.

Init
I rolled 1d20, the result is 18 = 18.
Talanall
Talanall's picture

If Gorx and/or Yonah are going to roll for init, this would be the time.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Init.

I rolled 1d20+3, the result is 5, 3 = 8.
Cronono
Cronono's picture

Init

Init
I rolled 1d20+2, the result is 4, 2 = 6.
MinusInnocence
MinusInnocence's picture

I think unless whatever it is beats him on initiative, Oni will use a move action to stow his spear and another move action to move 4 squares north. He would like to draw his light crossbow as part of this action. Hopefully, if who or whatever it is is peaceful, moving away from it and preparing a ranged weapon isn't interpreted as a hostile action.

Darker

So can ride/move over there THEN make an action, or do I need to ready an action to shoot before I ride/move? Because Grimvaalk will ride his mount on a double move around the undergrowth areas and get north of it. He wants to take as much diagonal movement as possible to see have a line of sight to it and be within 110 ft. If he gets a chance to see it first, he'll declare his action after his mount moves. If not, he's readying rapid shot to shoot when he spots it.

Talanall
Talanall's picture

I don't think that a readied action or similar complication is really warranted, here. Grimvaalk knows something is there, and he knows where "there" is; he hasn't identified the potential threat because he has multiple squares of thick undergrowth in his way. Theoretically, he could shoot from where he is, though. He'd have to contend with a substantial miss chance due to concealment.

He certainly can use movement as a way to improve his position for a better shot. Exactly how you have him move depends a little bit on what your goals are. If you want a shot without having to deal with concealment, then Grimvaalk is going to be obliged to move in such a fashion that he is at least due north of the enemy, in order to clear the undergrowth.

If your mount is making a normal move, then your attack action can happen at the beginning or the end of the mount's movement, and theoretically your mount could make a melee attack as well (although if it attacked and then moved, you would need to expect AoO). That wouldn't work here, because he needs to move much farther; the tango is currently about 85 feet from him as the crow flies. As the wolf runs, it's a bit further than that. A normal move isn't going to get him past the obstruction of the heavy undergrowth, though.

With a double move or a run action, your ranged attack happens in the middle of the movement. So Grimvaalk's mount would move half of whatever distance it's going to travel, Grimvaalk would shoot (or use Rapid Shot to make a full attack), and then the mount would move the rest of that distance. I think it's at least implied that you'd be moving in more or less a straight line for a maneuver like this, since it's notably difficult to count "halfway" on a very circuitous pathway. If Grimvaalk's mount is running, of course, it will be moving in a straight line by necessity.

If he wants a completely clear shot, then Grimvaalk will have to use a run action; if he shoots with a double move, he'll be shooting from the same spot as he would if he made a single move, so he wouldn't even get beyond the heavy undergrowth. A run action will do the job.

But the downside of this approach is that there is a penalty for shooting from a moving mount, such that Grimvaalk will suffer a -2 penalty to his attack rolls if he's trying to shoot while making a double move, or a -4 penalty if the mount is running. This is an improvement over the penalties that would accrue without the Mounted Archery he has selected (-4/-8, for the reference of anyone else who may be contemplating a bit of mounted archery). If you stack that up with the penalties from Rapid Shot, you may not feel like this is the best option.

The double move is numerically your worst option, pretty much. I'd have to spend more time than I'm inclined to invest to determine whether it's optimal to use a run action and eat that -4 penalty, or just move a bit, suck up the 30% miss chance from the heavy undergrowth, and then hope for an easy maneuver next round to get a cleaner shot.

It may also be a matter of concern to you that the undergrowth, regardless of thickness, is all "difficult terrain," which means that it's impossible to run or charge through it, unless you're a druid or ranger with the woodland stride ability.

That could be a matter of concern to you, since I think Grimvaalk is set up to function as a lancer if need be. It's also a matter of interest because it probably (but not definitely, per my remark about woodland stride) means that the undergrowth will shield you from a counter-charge.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

We are going to use a run action, look, maybe fire, then run again?

Talanall
Talanall's picture

The run action is basically concurrent with the stuff Grimvaalk will be doing. His mount will begin a run action (full-round, straight line only, lose Dex bonus to AC). He'll act (or not act) at the halfway point of that movement. The movement will continue regardless, so I'm obliged to make you commit before I tip my hand as to what the tango actually is.

I think if you go NE, you're just within the first range increment for his bow, and just BARELY past the underbrush when you hit the halfway mark.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

I've got a while until its my turn, but I'm going to be interested in the animal spirits available to summon.

Darker

No problem, he's doing recon, so he'll run over as you described in your last post -- if the mount can, he'll take his second run action to go right back to his starting position. If he has to continue on, he'll do that.

Talanall
Talanall's picture

It's a boar.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

It's dinner.

Rapid Shot -2, running -4
I rolled 1d20+5, the result is 10, 5 = 15.
I rolled 1d6+2, the result is 5, 2 = 7.
I rolled 1d20+5, the result is 5, 5 = 10.
I rolled 1d6+2, the result is 2, 2 = 4.
Talanall
Talanall's picture

Cronono wrote:

I've got a while until its my turn, but I'm going to be interested in the animal spirits available to summon.

Italics indicate creatures that behave as if dominated. Dominated creatures will fight on Gorx's behalf without need for further discussion; other creatures must be convinced through further negotiation before they'll do anything that seems at all risky.

Since Gorx is a 4th-level shaman with both the Spirit Tamer and Elemental Potentate feats, his effective shaman level for calling any of these creatures is 6th. He's in combat, so the "take 10" option granted by these feats won't do him any good. But he has an excellent Charisma score, and therefore his pact check is 1d20+4. He cannot possibly get a result lower than 5, and that's sufficient to establish that he can call anything listed here that has 4 or fewer Hit Dice. So as long as he's calling spirits that he's strong enough to dominate, he doesn't really need to roll anything. He can call up to 12 HD of the listed spirits, in total, in whatever combination he likes.

Theoretically, he could also opt to call some kind of incorporeal undead (he's of sufficient level for that), but there aren't many spirits of that kind present in this section of the plains; they tend to congregate around battlefields, ruins, or settlements. And what undead there are would able to create uncontrolled spawn from whatever they kill. You probably don't want that. Worse yet, calling undead would deactivate his bonuses to his effective shaman level, because level-based effects of the pact always use the least advantageous figures available. So the duration and strength of his pacts with elementals/animals/vermin would suffer, and it's probably not worthwhile for him even to look. But if you want a list, I can provide something.

Elementals
Water (x4, 6 HD)
Water (x8, 3 HD)
Air (x4, 4 HD)
Air (x8, 2 HD)
Earth (x4, 4 HD)
Earth (x8, 2 HD)
Fire (x2, 4 HD)
Fire (x4, 2 HD)

Fiendish or Celestial Animals
Bison (x1, 7 HD)
Bison (x2, 5 HD)
Wolf (x1, 6 HD)
Wolf (x6, 4 HD)
Wolf (x24, 3 HD)
Boar (x1, 5 HD)
Boar (x2, 4 HD)
Boar (x4, 3 HD)
Light Horse (x41, 3 HD)
Eagle (x1, 3 HD)
Eagle (x30, 1 HD)
Rat (x113, 1/4 HD)
Raven (x223, 1/4 HD)

Fiendish or Celestial Vermin
Giant Ant, Soldier (x1, 6 HD)
Giant Ant, Soldier (x6, 4 HD)
Giant Ant, Soldier (x13, 3 HD)
Giant Ant, Worker (x1, 6 HD)
Giant Ant, Worker (x6, 4 HD)
Giant Ant, Worker (x24, 3 HD)
Giant Bee (x1, 6 HD)
Giant Bee (x6, 4 HD)
Giant Bee (x13, 3 HD)

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

It is telling that the primary concern I have at this point is to preserve the flavor @Darker alluded to in his post. From the culinary perspective, I think we should look away from the animals and vermin. I suspect that their contributions to the fight would be detrimental to the post-battle consumption. I think we also want to avoid the fire elemental. Heat is of critical importance when preparing a dish and I don't think we want an uneven sear on the boar.

I'm interested in thoughts from others, obviously. I don't see a rosemary elemental, but would be interested if a "salt" variant of an earth elemental would be possible.

Talanall
Talanall's picture

Salt elementals are not a thing in Tolrea, that Gorx knows of. There are such things as salt mephits, but he's not able to call something of that nature because they aren't elementals, but rather are true outsiders that happen to be tinged with some elemental essence (this is a difference from Pathfinder, under which rules they ARE elementals). At such time as Gorx reaches fifth level, he will be able to call outsiders, and he will enjoy a special degree of facility at calling mephits, because these creatures have the Air, Earth, Fire and Water subtypes, which make them valid for the level bonus from Elemental Potentate. He won't be able to use the "take 10" clause because that only applies to the elemental creature type, as discussed above.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

That was a perfectly dry response to my half-joking post about seasoning.

Fixxxer
Fixxxer's picture

Zathrus would like to move close enough to manifest a power. The rules for mounted combat are all over the place, and most of the time they factor attacks, but not necessarily spells, so I'm honestly a little unsure about whether Zathrus can do this in a single round. I'm including a Ride check with this post, in case one would allow for what I'm looking for, and I'm including a Concentration check, in case that would also be required.

What Zathrus would like to do is to move his mount to a position 40 feet north of the boar, where he can manifest decelerate. If this is possible, he'll exclaim "Looks like pork's on the menu tonight. Sick him, boys!" If this isn't a legal series of actions, I'll address that tomorrow morning before work.

Ride; Concentrate
I rolled 1d20+4, the result is 9, 4 = 13.
I rolled 1d20+7, the result is 4, 7 = 11.
Talanall
Talanall's picture

He's not ideally positioned for this. As far as I can tell, he is subject to the same basic restrictions as Grimvaalk was. So if he needs to make a double move or a run on this mount in order to advance, it's something he'd need to do with the intention that he'll be riding past, and his range, line of effect, etc. will all be calculated at the midpoint of his travel. I think that he's basically okay for that if you figure he's going to move at a run.

He does need the Concentration check (DC 10 + lower level). Any attack rolls he has to make for the power he selects would be affected by his mount's movement as well.

If Zathrus has a power with range in the medium category, he might be able to get away with a single move instead. I think the ideal for him is to go with something that doesn't need an attack roll, because that would bypass any concealment from the undergrowth.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

If the midpoint of travel is the point where calculations stem from, then he's not going to be able to do what I'd hoped. Instead, he and his mount will just move, ending his action 40 feet north of the boar's current position.

Talanall
Talanall's picture

Okay. I might as well see what Fanax is doing before I move ahead.

As a side note, I notice that Fanax doesn't actually have any rations on his character sheet. His pony may subsist on grass, but he needs food. So I'm editing his sheet to add 10 servings of trail rations, and deducting 5 gp to pay for them.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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