Tenfold Shields (IC)

408 posts / 0 new
Last post
Cronono
Cronono's picture

Gorx looks up from the map.

"Do you trust a worm to not double cross us?"

MinusInnocence
MinusInnocence's picture

Oni speaks up for the first time. "If talking it out is an option, we should pursue that. Treachery is always on the table, though - for us and for the wyrm."

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
Cronono's picture

The shaman shakes his head. "If the worm can betray us, then talking at it is not an option. We are not pink. Let us not act like we are pink."

Board Rider
Board Rider's picture

Fanax glances at his cousin and nods his head slightly, "Of course. But parlay and mutual gain isn't just for the humans, cousin. We all benefit."

Pausing a moment Fanax finishes, "If we're double crossed we can still combat the wyrm. In my mind, nothing changes."

Shrugging, "I am not opposed to killing the wyrm once it has served it's purpose. It will probably come to that anyway."

Cronono
Cronono's picture

Gorx looks back and forth between the assembled. "Perhaps we should just ask the pinkskins for some of their grain? If we're double crossed and we completely lose the element of surprise, we can still fight them. Yes, many of our allies will die as a result of us trying to make friends with those that have preyed upon and victimized us in the past, but at least we tried diplomacy."

His stores of sarcasm spent like grain approaching winter, the shaman continues. "Desperation is not the time to gamble, cousin. We must slay this worm and do so swiftly and quietly."

Board Rider
Board Rider's picture

Fanax closes the short distance between Gorx and himself and stares icely at his cousin.

Trying to quell his rising anger, Fanax offers evenly, "Do not confuse intelligence with diplomacy or options as desperation cousin."

Fanax straightens his black leather jerkin and composes himself, "I am offering a solution that could solve two issues at one time without changing our course. Killing the wyrm can still occur, but we can use it for our advantage as well."

Looking at the assembled group, "What surprise could we bring? Unless someone here is an expert on white dragons? I have no doubt that it would be a bigger surprise to the wyrm if we arrived with an offer rather than steel."

Fanax points at Gorx, "Save your sarcasm cousin. It isn't warranted and it isn't welcome."

Cronono
Cronono's picture

"Are you going to threaten goblins with violence? You are pointing and threatening me like you are. If the inflection of a word can turn you on your own kind, cousin, diplomacy with a worm does not strike me as prudent."

Gorx wipes his fingers on his buck skin, removing the final residue from his dinner on the mantle.

"If you could fight a worm with the same ferocity you can threaten me, the choice is obvious."

Dafyd
Dafyd's picture

Yonah clears his throat and continues with his point, ignoring the internecine gobby squabbles for now. "I don't mean that we trap it and keep it as a pet. I mean we lay a trap for it, wait in ambush, and kill it on the ground."

Board Rider
Board Rider's picture

Fanax stares oddly at Gorx's choice of words as if he is daft but instead of responding listens to Yonah.

"That's possible. What do you propose? Also, how do we keep the dragon from flying away if we ambush in open ground? I have heard stories that dragons breath elements. How do we combat that?"

MinusInnocence
MinusInnocence's picture

"We can't guess where it will try to strike next, so setting an ambush out here is folly. But if we can find its nest, we can try to set a trap that it will be too late to evade once sprung."

Oni continues, "It's big, right? Even the younger ones are big, I think. Big enough to pluck a pony off the ground. It must leave plenty of signs wherever it sleeps. Probably not a lot of other animals around, for one thing. So we find the lair and turn the beast's place of refuge against it. Make it talk to us, if that's what we decide to try first. If not, corner it and destroy it before it can get away or fight back."

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Grimvaalk watches the others squabble over issues of tactics, saying nothing. He appears thoughtful, though he's obviously not ready to weigh in on the discussion yet.

Talanall
Talanall's picture

Quietly, the old worg growls, "Good plan. Smarrrrrt hunterrrrrs wait for prey. Make an ambush where it has to come." Its white muzzle crinkles up, baring teeth in a hideous expression that, after a moment, you recognize as a deliberate imitation of a goblinoid's smile.

Pradha doesn't say anything as Ganbataar's mount praises Oni's idea, but she looks pleased, and the more so when Ganbataar muses, "Yes, that's a point. Dragons are territorial, especially about their lairs and hoards. If you find the creature's lair, it will feel as if it MUST deal with you, regardless of whether you treat with it or slay it. I think that on the whole I'd prefer to have it as an ally, if that's possible—imagine how it could assist with cutting off the pinkies from trying to send word to Caster Arentine! But it must be made to respect the horde for that to happen. Right now, it thinks it can take with impunity from the hobgoblins' herds."

Lwazi makes a noise of agreement. "If a band of warriors gets the drop on it in its own lair, that'd be quite an upset. It'd know it can't sleep easy with as as its enemies. A good alliance requires all parties to be a little afraid of one another. And if it doesn't want to make a deal, then at least you'd have it cornered someplace where it can't just fly around and blast you with its breath until you perish."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Yonah Adisi gives a grunt of agreement with this new consensus. "A trap, then. Now we must see about finding it." He thinks for a moment, looks at the spell casters in the room a moment, and queries, "Is there magic for such things?"

Talanall
Talanall's picture

"There is," replies Ganbataar. "Tricky stuff. Friend Lwazi knows more of such things than I."

For his part, Lwazi seems unabashed when he agrees, "I tried but failed to spy on the dragon, even going so far as to lie in wait and try to get a good look at it. It's easier to spy on a creature that's already known to you, you see. It worked out better after I talked a few buzzards into spying for me instead. They notice everything that happens on the steppes."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

The bugbear furrows his brows. "I suppose it wouldn't work on one of the snatched ponies..." Not being a spellcaster, he has no idea how such things work.

Talanall
Talanall's picture

Lwazi looks at Yonah with some interest. "A good idea. This also failed, so I presume the dragon has been eating them. In any case, the buzzards have provided us with the approximate location of the dragon's lair," he taps on the map, next to the golden coin that marks the spot. "I think that once you get closer, it will be reasonable to attempt to find the exact place with the assistance of Shaman Gorx's spirit allies. Perhaps a raven or hawk? I'm no expert on the shamanic rites, but a bird spirit seems like it would be an ideal scout."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Gorx nods.

Darker

Grimvaalk waits for the lull in the conversation and then speaks, "So, we can find its lair and an ambush or trap would perhaps be the best way to deal with it there. Any other location would be folly, as it can fly and we cannot. If we wish to slay it, we should wait for it to emerge and return, setting traps and an ambush when it returns laden with its kill."

Then he pauses, "If we wish to treat with it, we need something it may be interested in trading and most importantly, something it cannot just do itself. A threat will not work, as I do not think a dragon will keep an agreement made under duress. They are prideful and arrogant. Our deal will need to have a continued benefit to encourage it to keep the bargain. I do not think 'raid the pinks instead of us or we will poke you with spears and arrows' is an effective argument in the mind of a dragon."

"If we have nothing to offer as a bribe to convince it to agree, we must slay it. Do we? I have no herd of cattle or pink coins and baubles to keep it content."

Board Rider
Board Rider's picture

"The deal is that the dragon will be left alone," Fanax offers mildly.

"Look, the dragon may think it can raid whoever, whatever, whenever it wants. I hypothesize that when we walk in its lair it will be annoyed but will realize that our kin isn't going to continue to allow it to kill our cattle."

Building a slow momentum the goblin continues, "So we offer the Imperials cattle and some loot. We're doing the heavy lifting. The dragon gets its food and peace."

Fanax glances at the map and finishes, "Since when has it been a good idea to attack an unknownwn enemy on it's home turf?

Cronono
Cronono's picture

Gorx shakes his head. "Let's kill it instead of hoping it can be reasoned with. The last thing we want is for it to grow up and become a bigger problem."

Dafyd
Dafyd's picture

The Running Bear concurs in part with Gorx. "Aye, kill it. Those fields of the hoo-mans will be in our grasp soon enough, and we'll have other concerns."

Board Rider
Board Rider's picture

Fanax crosses his arms, nods, and concedes.

"Okay. Let's talk tactics."

Fixxxer
Fixxxer's picture

"We'll need good tactics," says Zathrus, speaking for the first time. "Dragons do more than 'breathe elements," he says, with a wry glance at Fanax. "They are more than tough. Blades and even magic can bounce off of them. And every part of them is a weapon, one they're deadly skilled with. You want to kill this dragon? Good. How? Will you run it through with a sword? Chop it with an axe? Put an arrow into its heart? Seems a fool's errand to plan for that against a creature tough enough to let you try and laugh at you while you fail."

The blue chuckles and shakes his head. "Any kind of direct assault is probably futile. If dragons were easy to kill, every warrior would wear armor like the kachaka." He nods toward Lwazi. "Getting into its lair while it hunts is obviously the best course of action. Maybe there's something there we can steal and ransom against the dragon's cooperation. Or perhaps there's something there that could kill it. But trying to plan what will and won't happen seems foolish. We can't know what the dragon will do or where it will be. But we do know its lair isn't going anywhere, so we should start there."

Darker

Grimvaalk frowns, "Though, getting trapped in the lair ourselves seems like the worse possible outcome. We are goblin warriors," He motions to his cousin and himself, "We don't fight like pinks in rank and file, we stay on the move and hit and run and hit again. Dragons breathe fire or something right? We don't want to be huddled together in a small space, ready to be roasted."

Cronono
Cronono's picture

Gorx considers. "How do you rip off their hide if weapons bounce off of them? Do you have to go in through the mouth?"

He appears lost in thought for a moment.

"What if we poison something it eats? Can you poison a dragon?"

Darker

Grimvaalk looks interested to hear if anyone knows the answers to that question as well.

Board Rider
Board Rider's picture

Fanax looks bolstered by Zathrus's words and looks expectantly at everyone when he finishes.

When the follow up questions begin he rolls his eyes in annoyance. But he stays quiet for another to prove why attacking a dragon is a good idea.

Fixxxer
Fixxxer's picture

Zathrus looks impressed for a moment. "Not a bad train of thought, but it would be very difficult to successfully poison a dragon. They're tough enough to shrug it off."

Zathrus thinks for a moment, seeming tovwrestle with how to explain his thoughts. "Perhaps we can trap it in its lair? We won't know until we see the area."

Cronono
Cronono's picture

"If dragons bleed, enough stabbing will make it bleed. If dragons eat, enough poison will make it die. Let us gather our war gear and find the damn thing, then skin the worm." Gorx waves dismissively at the map.

"After this is done, we will ride west until we find the path of the horde. We will rejoin our brothers with a banner made of white scales or not at all."

Talanall
Talanall's picture

Distantly, Lwazi suggests, "You should be ready to ensorcel your weapons, if you can, even if only temporarily. Just in case this one is older than we think." He frowns down at the golden coin marking the general location of the dragon's lair, musing, "It looked like a young one, though. I think your weapons will bite it without a problem. They toughen up when they get old enough to breed."

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Gorx nods. "I can ask the spirits to guide some of our blades, if they are so inclined."

Talanall
Talanall's picture

Pradha grunts her approval, "Then we're done here. Ganbataar, your people will be able to get together the supplies they need?" The old goblin makes a sign of assent, and Pradha replies, "Then I'm done here."

She surges to her feet from her squatting posture, and says tersely, "Gods and spirits favor you. I go." And so she does.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

Fanax slaps his hands together and rubs his palms together.

"Yes. Well. What does everyone want to discuss now?"

Dafyd
Dafyd's picture

As Pradha departs, Yonah Adisi looks to his fellow dragon hunters a moment and concludes, "Let us feast. We'll have ample time to plot the dragon's demise on the road." With that, he leaves, humming a hoo-man tune. One can just catch the first verse in the common tongue as he departs, "A dragon has come to our village to-day..."

Darker

Grimvaalk shrugs, "That's a valid point. Tactical planning will make more sense once we see the terrain and location of the lair."

Board Rider
Board Rider's picture

Fanax simply shrugs and looks at Gorx, "I hope your skin grows thicker on the road cousin. Don't presume you know my intent and I won't presume yours."

Fanax maintains the stare as if to express "we have an understanding here?"

Cronono
Cronono's picture

"I do not understand. If the thick skin metaphor refers to a sensitivity to threats, then why would my skin need to be thicker? Presumably, there will be no threats."

Gorx wanders off back to the gathering so he can be harassed by his very many detractors.

MinusInnocence
MinusInnocence's picture

Oni asks Fanax, "Do all goblins speak to each other this way? Is it because you're related?"

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Grimvaalk waves his hand over his nose and retorts, "Do all bugbears smell this bad? Is it because you eat rotten garbage?"

Board Rider
Board Rider's picture

Fanax laughs at Grimvaalks comment for a few moments.

After collecting himself he responds to Oni, "Partially. But, generally speaking, I don't like others presuming my intentions. I speak my purpose."

Shrugging, "But that's Gorx. Been Gorx for years."

Darker

Grimvaalk agrees, "Gorx is Gorx."

Fixxxer
Fixxxer's picture

If the look on Zathrus's face could speak, it would say 'save me from fools.'

Talanall
Talanall's picture

26 Urthan, 973 IR
Your little band of heroes sets out the next morning. The goblins all are mounted; in the cases of Fanax, Gorx and Grimvaalk, they're on the riding wolves favored by the steppe tribes. Zathrus, on the other hand, is ensconced atop of warhorse similar to those favored by the Imperials. His small body is no burden at all for such a steed, and as a consequence he's able to fit all of his supplies and equipment on its back with him. But despite his reliance on a horse as his steed, the strange blue-skinned goblin isn't totally foreign in his ways—he evidently keeps a pet wolf. The steppe cousins are obliged instead to rely on the scrubby but tough little ponies that the goblins sometimes use as beasts of burden, except that Gorx instead uses a mule, counting on its greater size and strength to haul what looks like a considerable burden of foodstuffs and other supplies. Oni Unetsi and Yonah Adisi, being considerably stronger than their new compatriots, simply carry their things in packs on their shoulders.

The late summer weather is warm and clear, and the steppe grasses are a shining gold-ish green as you head southeast toward the Adrag Plateau. You make good time as a result, and make your camp for the night not far from a stream, nearly dry at this late point in the year. There are more than enough of you to share the burden of keeping watch, and getting enough rest therefore poses no problem. The night passes without incident.

In the morning, after a meal and a short pause for your ablutions, you're set for another day of travel. As was the case before, the weather is warm, clear and dry.

Early Afternoon, 27 Uthan, 973 IR
Somewhere on the Steppes, Far North of Lake Adrag

Shortly after you pause for a midday meal, you crest a ridge and find another stream winding across the plains. As usual, there's quite a bit of undergrowth near it, since the extra moisture is good for scrubby trees, bushes, and other plant life. You'll have to find a place to ford it, and alter course slightly southward toward a spot that (from Zathrus's perch atop his horse) looks like it may be slightly less overgrown, and therefore provide easier ingress and egress from the watercourse.

But before you really get into the brush, Zathrus spots something moving off to the east, although he has some difficulty discerning what it is because of the screen of vegetation between him and the creature. Moments later, Gorx hears thrashing in the underbrush from that same general direction, as if a good-sized creature is moving around.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Grimvaalk (Blue 1, mounted)
Grimvaalk's Pony (Black 1)
Gorx (Blue 2, mounted)
Gorx's Mule (Black 2)
Zathrus (Blue 3, mounted)
Cha'nek (Black 3)
Fanax (Blue 4)
Fanax's Pony (Black 4)
Oni Unetsi (Blue 5)
Yonah Adisi (Blue 6)
?? (Red)

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Grimvaalk still doesn't know for sure what's behind the stand of brush, but he notices that something has roused Zathrus and Gorx's attention. And come to think of it, his pony is suddenly restive. Maybe he ought to do something.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - ?? (Red)

It is currently Grimvaalk's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round One
Grimvaalk heels his wolf around and urges it to run northeast, skirting the edge of the brush that grows around the stream. He prepares to loose arrows as he goes, in case the source of Zathrus and Gorx's chatter should prove dangerous.

In the event, Grimvaalk discovers that it's nothing terribly serious—just a boar that the expedition's arrival has disturbed from its foraging. That's good eating, so he shoots, twice, and misses both times.

Meanwhile, Oni Uwetsi takes a moment to stow his spear and then paces northward, readying a crossbow as he goes.

Grimvaalk's pony, left to its own devices, moves placidly westward, nonchalantly arranging things so that it's farther away than the rest of the expedition from whatever has the goblins so worked up.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - ?? (Red)

It is currently Zathrus's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Zathrus spurs his warhorse eastward, guiding the animal into position north of the boar in hopes of lining up a clean shot with . . . whatever it is he uses for shooting. Come to think of it, the blue-skinned outlander doesn't actually seem to be carrying a bow or crossbow.

Fanax seems of the opinion that Grimvaalk, Zathrus, and the others can handle things. He leads his pony toward Grimvaalk's errant pack animal to get matters in hand there.

Meanwhile, Yonah Adisi draws a javelin and holds it at the ready, calling, "If it is as you say, don't underestimate it. Many a hoo-man has died that way." He peers into the undergrowth, ready to make a cast of the spear if the creature is flushed.

Gorx responds, "If underestimating it kills pinkies, keep underestimating it!"

Cha'nek, Zathrus's pet wolf, has already made it clear that he is disobedient and uncooperative on a good day. But for once, the disreputable canine seems on the same page as the rest of you. He skulks eastward along the edge of the brush, setting himself up to leap upon the boar with the rest of his funny-looking pack.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - ?? (Red)

It is currently Gorx's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Gorx extends his spirit sense, reaching beyond the mortal world to seek allies who'll do his bidding in the fight to come. In moments, he identifies those that he expects to do best for his purposes: half a dozen earth elementals, weak but obedient. He exerts his will, starting the transition to draw them from their home in the Spirit World to work his bidding. Meanwhile, his mule waits stolidly, its bridle still gripped in his fist.

The boar, meanwhile, is thoroughly spooked by Grimvaalk's ride-by, as well as the noise of his arrows crashing into the brush nearby. Zathrus's horse looming to the north, and then Yonah's calls to the rest of the expedition, don't improve matters. The porker thrashes its way southeastward into the cover of the brush around the stream. Making a kill may be more complicated than any of you would prefer, if you can't find a way to induce it to stand still.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - ?? (Red)

It is currently Grimvaalk's turn.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Round 2
Wheeling his mount around, Grimvaalk rides a short distance southward, then looses two more arrows at the boar, where he can vaguely see it through the underbrush. The distance is only about thirty yards, but it's still a challenging shot in the circumstances. Nevertheless, he makes it—twice. And from the horrible screech that the boar lets loose after the second arrow strikes home, he must have hit it someplace tender.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - Boar (Red)

It is currently Oni's turn.

The boar has taken 27 points of damage.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Oni hurries eastward, keeping up with Zathrus's horse (at least for the moment).

Meanwhile, Grimvaalk's pack pony continues westward at a trot, intent on putting a little more distance between itself and the boar with whatever time it has left before Fanax catches up to it.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - Boar (Red)

It is currently Zathrus's turn.

The boar has taken 27 points of damage.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Zathrus urges his warhorse south by southeast to catch up with the boar enough for him to manifest at it. Concentrating his mental powers, the blue exerts his will upon the fabric of space itself, trying to catch the porker in a bubble of warped time that should slow it down enough for the other members of the expedition to be able to catch it. Despite the cover of vegetation shielding most of the boar from view, he can tell he was on target when its bristly hide films over with a slick of ectoplasm. But the stupid pig just shakes itself loose.

OOC

Yellow indicates the presence of light undergrowth. A space covered with light undergrowth costs 2 squares of movement to move into, and it provides concealment. Undergrowth increases the DC of Tumble and Move Silently checks by 2 because the leaves and branches get in the way.

Orange indicates the presence of heavy undergrowth. Heavy undergrowth costs 4 squares of movement to move into, and it provides concealment with a 30% miss chance (instead of the usual 20%). It increases the DC of Tumble and Move Silently checks by 5. Heavy undergrowth is easy to hide in, granting a +5 circumstance bonus on Hide checks. Running and charging are impossible.

Blue indicates water, which functions as a shallow bog. If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Tumble checks in such a square increases by 2. Shallow bogs impose a -2 penalty to Move Silently checks.

Brown dots indicate normal trees. A creature standing in the same square as a tree gains a +2 bonus to Armor Class and a +1 bonus on Reflex saves (these bonuses don’t stack with cover bonuses from other sources). The presence of a tree doesn’t otherwise affect a creature’s fighting space, because it’s assumed that the creature is using the tree to its advantage when it can. A tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

Initiative
24 - Grimvaalk (Blue 1, mounted)
22 - Oni Unetsi (Blue 5)
20 - Grimvaalk's Pony (Black 1)
18 - Zathrus (Blue 3, mounted)
13 - Fanax (Blue 4)
08 - Yonah Adisi (Blue 6)
07 - Cha'nek (Black 3)
06a - Gorx (Blue 2, mounted)
06b - Gorx's Mule (Black 2)
04 - Boar (Red)

It is currently Fanax's turn.

The boar has taken 27 points of damage.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Pages