Post 'em here for easy reference.
Last update: 08/22/19
Male blue psion (kineticist) 3: CR 4; Medium humanoid (goblinoid); Hit Dice 3d4+6; 15 hp; Init +0; Spd 30 ft. (6 squares); AC 12 (+1 armor, +1 size), 12 touch, 12 flat-footed; BAB/Grapple +1/-4; Atk +2 melee (1d4-1, small masterwork quarterstaff) or +1 melee (1d3-1, small dagger) or +1 ranged (1d3-1, small dagger); Full atk -2/-6 melee (1d4-1, small masterwork quarterstaff); SQ darkvision (60ft), naturally psionic, psionics; AL NE; SV Fort +2, Reflex +2, Will +5; Str 8, Dex 10, Con 10, Int 20, Wis 12, Cha 12.
Skills and Feats: Autohypnosis +8 (+5 psi, +1 Wis, +2 synergy), Concentration +7 (+7 psi, +0 Con), Disable Device +3 (+3 psi, +0 Dex), Hide +4 (+4 size, +0 Dex), Intimidate +11 (+7 psi, , +3 psicrystal, +1 Cha), Knowledge (arcana) +8 (+3 psi, +5 Int), Knowledge (architecture) +6 (+1 psi, +5 Int), Knowledge (dungeoneering) +7 (+2 psi, +5 Int), Knowledge (geography) +7 (+2 psi, +5 Int), Knowledge (history) +6 (+1 psi, +5 Int), Knowledge (local) +6 (+1 psi, +5 Int), Knowledge (nature) +6 (+1 psi, +5 Int), Knowledge (religion) +6 (+1 psi, +5 Int), Knowledge (psionics) +12 (+5 psi, +5 Int, +2 synergy), Knowledge (the planes) +6 (+1 psi, +5 Int), Listen +3* (+2 feat, +1 Wis), Move Silently +4 (+4 racial +0 Dex), Psicraft +9 (+2 psi, +5 Int, +2 synergy), Ride +4 (+4 racial, +0 Dex), Spot +3* (+2 feat, +1 Wis); Alertness*, Psicrystal Affinity, Psionic Body, Psionic Endowment.
*when Kurz is within 5 feetPsion Powers Known (Save DC 15+power level): 1st-deceleration,energy ray, force screen, inertial armor, skate, 2nd-energy missile, energy pushPower points/day: 19Languages: Common, Goblin, Dwarven, Elven, Gnome, Giant, UndercommonPossessions: Bedroll**, bit and bridle**, boots of stomping, bracers of armor +1, cloak of resistance +1, dagger (small), dorje of crystal shard (50 charges), dull grey ioun stone (x6), explorer's outfit, feed (x7, carnivorous)**, flint and steel, light warhorse ("Reerah"), potion of cure light wounds (x2), power stone of force screen (x2), quarterstaff (small, masterwork), riding saddle**, saddlebags**, tent**, trail rations (x7)**, wolf ("Cha'nek"), 125gp, 11sp, 5cp. 7.5 pounds; light load.
**carried by ReerahCurrent XP: 6,700
Height: 3'0Weight: 38 lbs.Age: 14Eyes: Dark blue, with a black ring around the iris.Hair: BlackSkin: Admiral blue, with a long-healed burn covering half his left forearm.
Zathrus Dra'al could be described in many ways, but the most directly apt might be "scheming little shit." He knows that he's different among his people. His skin is a deep blue. He's smarter than any goblin has a right to be. Oh, and there's his nearly unique ability to kill with a thought. These advantages lead him to look down on others, even hobgoblins and bugbears. He isn't missing any of his race's natural cunning, and he uses that in conjunction with his sharp mind and sometimes his formidable psionic abilities to cow others into doing for him what he doesn't want to do himself.
Hit Dice: 3HD (7hp)Initiative: +2Speed: 30ft. (6 squares), climb 20ft. (4 squares)Armor Class: 17 (+2 Dex, +1 natural, +4 size), touch 17, flat-footed 15BAB/Grapple: +0/-17Attack: -Full Attack: -Space/Reach: 1ft./0ft.Special Attacks: -Special Qualities: Construct traits, deliver touch powers, hardness 8, improved evasion, personality (bully), self-propulsion, share powers, sighted, telepathic linkSaves: Fort +2, Ref +2, Will +5Abilities: Str 1, Dex 15, Con -, Int 7, Wis 10, Cha 10Skills: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6Feats: AlertnessChallenge Rating: -
History:"You would know my past? Why? It's about as special as bison dung, and only half as pleasant." He takes a sip of his wine. "Very well."
"I was born in the month of Sim, in a yurt in a dirt field. I'm told it was a hard birth. It must have been, given that it killed her. Uncle Driz always told me it wasn't my doing, that she'd been feverish for days before. Whatever. I doubt she cares much either way." He finishes his cup at a pull. After considering it for a moment, he holds the empty cup out, wordlessly instructing me to refill it. He doesn't even lean closer, that I might fill it without having to stand, the smarmy bastard.
"Uncle Driz..." He chuckles softly to himself. "You ever heard of Jhri'ela D'anan? The goblin god of light and dark?" I shake my head. "No, you wouldn't have. I'm pretty sure Uncle Driz made him up. He was a traveling priest, you see. Not some war cleric to heal wounds and command the dead, mind. He was a Predicant. His task was to bring the glory of Jhri'ela D'anan to the masses, to congregate and educate before moving on to spread the Word to others. And if the Word included sharing your roof, your feast and your wine with a faithful Predicant, well who was he to humbly refuse the will of almighty Jhri'ela D'anan?"
He pauses, smirking while he pops a bit of soft cheese into his mouth. "Someone eventually stuck a knife in his ribs. Over a woman, so I hear. I wasn't around then. He'd long since abandoned me by then. See, Jhri'ela D'anan? He had blue skin." He shows me the back of his hand, as though any casual observer could possibly miss the deep blue color of his own skin. "I suspect Uncle Driz added that to the narrative after he carried me away from his dead sister's people. Must've made his efforts all the easier, having someone who might be the living embodiment of a god following him about. I doubt he had a real plan for what to do with me once the strange noises and the random fires began. He never was one to think past his next meal or drink or fuck. When he ran across another blue, he likely saw it was a windfall and dumped me off on Kroag without even bothering to try and profit from it."
He takes another long pull from his wine and stares off for a long moment, his eyes far away. "Kroag was a piece of work. Always with the constant lessons. 'Meld your body and your mind to survive,' he'd say after tying me to a tree in the forest and leaving me all alone. Even in the beginning, he wouldn't teach me shit. He always made me figure things out myself, even if it killed me." He pulls up his sleeve, showing off a rather remarkable burn scar. "He could have stopped it before it even began, but no... he let me set myself on fire with a new power rather than giving me actual guidance. I was seven at the time. Bastard."
"Anyhow, I got mine in the end, I guess. During one of his many lessons, I surprised him, and myself as well, I'll own. Pushed him over the edge of a cliff. It wasn't that far down, but he landed just right. Shoulda heard that hollow, wet sound when he landed on his head, like a gourd breaking open." He cackles lightly, and I wonder if he's had too much wine, or if this is just who he is. "It was a pain climbing down after him, but I wasn't about to leave him for dead and have him show up for revenge later. He was a bit stronger then than I am now. I just got lucky. He was already dead when I got down there, so I rolled him for everything he had. Waste not, want not."
The far away look returns to his eyes for a moment. " I slept soundly that night for the first time in a long time. I took what was valuable and set his goddamn house on fire before I left. I've been on my own ever since. I've raided with bandits. Traveled with elves and humans. Seen inside the walls of Auresh. I've even met a few people who can do the kind of... magic that I do." He finishes his wine and tosses the cup aside as if it were nothing. "And I have grown stronger. More powerful. These followers of Ganbataar seem accepting enough, willing to give me the respect I'm due. I can suffer their deficiencies if it keeps me on my path of growth."
"What path is that?" I ask, the first time I've spoken since he began.
He smirks. "You'll see," he says. "The entire world will see." He looks away and waves his hand at me in a vague dismissal. The cocky little shit.
Male Air Goblin rng 4: Small humanoid (goblinoid); Hit Dice 4d8+4; 23 hp; Init +5; Spd 30 ft. (6 squares); AC 21 (16 touch, 16 flat-footed); BAB/Grapple +4/+5; Atk +1 longbow +11 ranged (1d6+2); Atk Lance +6 melee (1d6+1); Atk Scimitar +6 melee (1d4+1; 18-20x2); Full atk +1 longbow +9/+9 ranged (1d6+2); SA: n/a; SQ: favored enemy +2 (Human), wild empathy (+6), Darkvision (60 ft), +4 racial bonus to Move Silently, -2 penalty on all saving throws against earth subtype, breathless (ex), combat style (archery), animal companion, spell casting; AL LE; SV Fort +5, Ref +9, Will +2; Str 12, Dex 20, Con 12, Int 14, Wis 12, Cha 10.
Skills and Feats: Ride +14 (7 ranks +5 dex +2 syn), Handle Animal +6 (5 ranks +1 wis), Survival +10 (7 ranks +1 wis +2 syn), Knowledge (nature) +9 (5 ranks +2 int +2 syn), Knowledge (geography) +7 (5 ranks +2 int), Knowledge (dungeoneering) +7 (5 ranks +2 int), Spot +7 (6 ranks +1 wis), Listen +7 (6 ranks +1 wis), Move Silently +13 (4 ranks +5 dex +4 race), Hide +13 (4 ranks +5 dex +4 size), Speak Language +5 (1 rank, +2 race, +2 int; Common, Goblin, Orc, Giant, Worg), Craft (bowmaking) +5 (1 rank, +2 int, +2 tool); Mounted Combat; Mounted Archery, Track, Rapid Shot, Endurance.
Spell Casting: Spells Prepared -- 1st (out of 1): surefooted stride
Appearance: Male Goblin; Height: 3’ 5”, Weight: 34 lbs., Hair: Black, Eyes: Black.
Possessions: Carried or worn: +1 Str Composite Longbow +1 (1.5 lbs.), 2 quivers of arrows (29 arrows, 11 broken arrows, 3 lbs), Lance (5 lbs), Scimitar (2 lbs), Mithral Shirt (6.25 lbs.), Darkwood Buckler (1.25 lbs.), Wand of Entangle (20 charges), Wand of Cure Light Wounds (36 charges), Wand of Endure Elements (5 charges), Wand of Pass without Trace (5 charges), Explorer’s Outfit (2 lb), Flint and Steel (- lbs.), knife (.5 lb), MW bowmaker’s tools (2.5 lbs), Everlasting Rations (2 lbs), 29.4 gp.
Total Weight Carried: 24.0 lbs., Carrying Capacity: 43 lbs./86 lbs./130 lbs.
Trolk, Wolf mount, Small Riding Saddle (12.5 lbs.), Bedroll (1.25 lbs.),
Medium Animal; Hit Dice 2d8+4; 13 hp; Init +2; Spd 50 ft. (10 squares); AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12; BAB/Grapple +1/+2; Atk Bite +3 melee (1d6+1); Full atk Bite +3 melee (1d6+1); SA: Trip; SQ: Low-light vision, scent, link, share spells; AL N; SV Fort +5, Ref +5, Will +1; Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6.
Skills, Feats, and Tricks: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*; Track, Weapon Focus (bite); attack, come, defend, down, guard, track, stalk.
Wolf mount Total Weight Carried (when mounted): 73.75 lbs, Carrying Capacity: 75 lbs./150 lbs./225 lbs.
Pack Pony, Pony Pack Saddle (7.5 lbs), Full Waterskins x 4 (52 lbs), Wolf Trail Rations x 3 (3 lbs), Small Tent (5 lbs)
Skills, Feats, and Tricks: Listen +5, Spot +5; Endurance; come, work
Pack Pony Total Weight Carried 67.5 lbs, Carrying Capacity: 75 lbs./150 lbs./225 lbs.
Other sourcebook ranger spells allowed for Grimvaalk: Accelerated movement, bloodhound, branch to branch, claws of the bear, climb walls, dawn, deep breath, detect favored enemy, easy trail, embrace the wild, enrage animal, guided shot, hawkeye, lightfoot, low-light vision, marked object, naturewatch, omen of peril, remove scent, resist planar alignment, rhino's rush (keep in mind that doubled doublings are triples, doubled triples are quads, etc.), scent, smell of fear, snowshoes, surefoot, surefooted stride, and stalking brand
Stalk (DC 20): The animal actively attempts to hide and move silently even if it sees no reason to do so.
Air Goblin Rogue 2/Ranger 2; Small humanoid (Goblin); HD 2d6 plus 2d8 (20hp); Init +5; Speed 30’ (6 squares); AC: 22 (+1 size, 5 Dex, +5 Mithral Shirt +1), touch 16, flat footed 16; BAB: +3/Grapple -1; Atk +10 melee (Shortsword +1, 1d4+1 19-20x2[P]), +9 (MW Cold Iron Hand Axe, 1d4x3[S]), +8 (Dagger, 1d3 19-20x2[P]) or +8 Short Bow 1d4x3[P] 60ft., +8 Dagger 1d3 19-20x2[P] 10ft.; Full Atk: +8 Shortsword +1, 1d4+1 19-20x2[P], +7 MW Cold Iron Hand Axe, 1d4x3[S]; Special Attacks: Sneak Attack (+1d6); Special Qualities: Breathless, Darkvision 60’, Evasion, Favored Enemy (Human), Trapfinding; Wild Empathy
Saves: Fort +3 (Base), Ref +11 (6 Base +5 DEX), Will +1 (+1 WIS)
Ability Scores: Str 10, Dex 20, Con 10, Int 16, Wis 12, Cha 10; AL: NE; CR 4
Skills (73) & Feats (2): Balance +8 (+1 +5 DEX +2 Tumble), Bluff +5 (+5), Diplomacy +4 (+2 Bluff +2 Sense Motive), Disable Device +9 (+4 +5 DEX), Disguise +4 (+4), Escape Artist +10 (+5 +5 DEX), Handle Animal +5 (+5), Heal +3 (+2 +1 WIS), Hide +13 (+4 +5 DEX +4 Size), Intimidate +4 (+2 +2 Bluff), Jump +7 (+5 +2 Tumble), Knowledge: Nature +4 (+1 +3 INT), Listen +3 (+2 +1 WIS), Move Silently +13 (+4 +5 DEX +4 Race), Open Lock +10 (+5 +5 DEX), Ride +8 (+1 +5 DEX +2 Handle Animal), Search +8 (+5 +3 INT), Sense Motive +6 (+5 +1 WIS), Spot +3 (+2 +1 WIS), Survival +5 (+4 +1 WIS), Tumble +10 (+5 +5 DEX +2 Jump), UMD +2 (+2) Feats: Track (Ranger), Two-Weapon Fighting (Ranger), Weapon Finesse (4th), Weapon Focus (short sword) (1st) Languages Known: Common, Draconic, Dwarven, Giant, Goblin
Variant Racial Traits: +1 racial bonus on attack rolls against creatures of the earth subtype, including extraplanar creatures from the Elemental Plane of Earth. -2 penalty on all saving throws against spells, spell-like abilities, and supernatural abilities with the earth subtype or used by creatures of the earth subtype, including extraplanar creatures from the Elemental Plane of Earth. Breathless (Ex): Members of air races do not breathe, so they have immunity to drowning, suffocation, and attacks that require inhalation (such as some types of poison). No racial bonus on Ride checks Goblin Racial Traits: Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters. Darkvision out to 60 feet. +4 racial bonus on Move Silently and Ride checks.
Class Features: Combat Style (Ex) – Two-Weapon combat Evasion (Ex) - If Fanax makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Favored Enemy (Ex) – Fanax gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against Humans. Likewise, he gets a +2 bonus on weapon damage rolls against humans. Sneak Attack – 1d6 Trapfinding – Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Wild Empathy (Ex) – 1d20+2
Possessions: Mithral Chain Shirt +1 w/ least Crystal of Stamina (MIC pg. 26 6.25lbs 2400gp), Masterwork Cold Iron Handaxe (1.5lbs 312gp) Shortsword +1 (1lbs. 2310gp), Dagger x2 (1lbs 4gp), Shortbow w/20 arrows (2.5lbs 31gp), Explorers Outfit (worn), Backpack (.5lbs 2gp), Masterwork Thieves tools (2lbs 100gp), Bedroll (1.5lbs 1sp) 198gp 9sp
Mounts and Stored Supplies: Pony (30 gp), Pony Pack Saddle (5 gp, 7.5 lbs), Full Waterskins x 2 (2 gp, 26 lbs), Trail rations (x10, 5 sp each, 10 lbs.)
Fanax looks like your typical goblin save for a few small tells of being am air goblin. Pale blue eyes, deep red skin, and black hair, with shorts streaks of silver, is shorn close to the scalp except for a small top knot, allow Fanax to pretty much move through any goblin camp without issue or recognition. Fanax is on the small side of other goblinoids, standing at an even three feet tall. Thin and unassuming, Fanax weighs thirty eight pounds when belly full and soaking wet.
There isn't anything of great importance for Fanax's past. Raised like most other goblins, Fanax decided to use his strengths, namely his quickness and cunning, due to a lack of strength and fortitude. While family is important to Fanax being self sufficient scores higher with the woodsman. While one probably wouldn't call Fanax honorable, they wouldn't say he is untrustworthy either.
HP: 32/32 (8+2d8+9)
Alignment: True Neutral
Armor Class: 24 (3 Natural Armor, 3 Dexterity, 5 chain shirt, 3 shield)
Touch AC: 13
Speed: 30 feet
AC Penalty: 0.
Attack: 1d20+7 (+2 from HD, +5 from Strength)
Attack with Morning Star: 1d20+8 / Damage: 1d8+5
Attack with Dagger: 1d20+7 / Damage: 1d4+5
Attack with Javelin: 1d20+3 / 1d6+5
Fortitude: +5 (+1 from HD, +3 from Con, +1 from cloak)
Reflex: +7 (+3 from HD, +3 from Dex, +1 from cloak)
Will: +3 (+1 from HD, +1 from Wis, +1 from cloak)
Climb: +7 (+2 kit, +5 Str)
Hide: +9 (6 ranks, +3 Dex)
Listen: +3 (2 ranks, +1 Wis)
Move Silently: +13 (6 ranks, +3 Dex, +4 Racial)
Search: +3 (2 ranks, +1 Wis)
Spot: +3 (2 ranks, +1 Wis)
Languages: Common, Goblin, Orc.
Darkvision - 60 feet
Armor: Mithral Chain Shirt + 1 (2250)
Shield: Darkwood Heavy Shield +1 (1370)
Weapon: Masterwork Cold Iron Morning Star: (316)
Weapon: Silver Dagger - 92 gp
Weapon: Javelin x 4 - 4 gp
Cloak of Resistance + 1: (1000)
Backpack (2 gp)
2x Explorer Outfit (20 gp)
1x Cold Weather Outfit (8 gp)
Climber's Kit (80 gp)
Antitoxin (50 gp)
Silk Rope (10 gp)
Sunrod x 3 (6 gp)
flint and steel (1 gp)
Good Meals x 6 (3 gp)
Waterskins x 2 (2 gp)
Current total gp: 5,214
GP left over: 186
See the world, they said. Make a fortune, they said. After a few years working as a mercenary in caravans along the trade routes of the Empire, Yonah Adisi, the Running Bear, was ready to carve out his forty acres and a mule, as it were. Among the Pinkies, he's known as Cletus Ursino, but they'll hear his true name soon enough.
Oni Unetsi, Medium humanoid (goblinoid); HD 3d8+9 (22hp); Init +5; Spd 30’; AC 21 (4 armor, 3 shield, 1 Dex, 3 nat), Touch 11, Flat-Footed 20; BAB/Grap +2/+5; Atk Spear +6 (1d8+5/x3) or Morningstar +5 (1d8+3) or Dagger +5 (1d4+3/19-20/x2) or Light Crossbow +3 (1d8/19-20/x2); Space/Reach 5’/5’; SQ darkvision 60’, scent; SV Fort +4 Ref +4 Will +4; Str 17 Dex 13 Con 16 Int 10 Wis 16 Cha 11; AL CN; CR 2; 6,700 XP.
Skills & Feats: Hide +1 (3 ranks, 1 Dex, -3 armor), Listen +6 (3 ranks, 3 Wis), Move Silently +5 (3 ranks, 1 Dex, 4 racial, -3 armor), Spot +6 (3 ranks, 3 Wis); Improved Initiative, Track.
Possessions: Acid flask, backpack, bedroll, blanket, winter, bolts (10), dagger, cold iron, flint and steel, grappling hook, heavy wooden shield +1, hide armor +1, MW light crossbow, MW morningstar, potion of cure light wounds, pouch, belt, rations (10 days), rope, hempen (50’), spear +1, tanglefoot bag, waterskin; 5gp, 4sp; light load.
Race: Air Goblin (-2 Str, +4 Dex, -2 Con)
Alignment: Chaotic Evil
Class: Shaman 4
Hit Die: 4d6
+9 Spot (7 ranks + 2 mod)
+9 Listen (7 ranks +2 mod)
+8 Knowledge (Nature) (7 ranks + 1 mod)
+8 Knowledge (The Planes) (7 ranks + 1 mod)
+11 Bluff (7 ranks + 4 mod)
+11 Diplomacy (7 ranks + 4 mod)
+3 Knowledge (Religion) (2 ranks + 1 mod)
+4 Sense Motive (2 ranks + 2 mod)
Infernal (1 rank)
Auran (1 rank)
Ignan (1 rank)
Str 6 (8 Base)
Dex 14 (10 Base)
Con 10 (12 Base)
Int 12 (12 Base)
Wis 14 (14 Base)
Cha 19 (18 Base, 4th level ASI)
Fort +5 (4 Base, +1 Cloak)
Ref +4 (1 Base, 2 Mod, +1 Cloak)
Will +7 (4 Base, 2 Mod, +1 Cloak)
Touch - 12 (10 Base + 2 Dex)
Normal - 19 (10 Base + 2 Dex + 4 Studded Leather+1 + 3 Darkwood Shield+1)
Spirit Tamer - Starting Feat
Extra Pact - 2nd Bonus Shaman
Elemental Potentate - 3rd Level
Spirits of the Land - 4th Bonus Shaman Feat
Spirit Sense: 15 Feet
Spirit Pact 11/day
Wind Steed 1/day
0th Level Spells -
Cure Minor Wounds
1st Level Spells - 2+1 Bonus
2nd Level Spells - 1 +1 Bonus
Cure Moderate Wounds
+1 Darkwood Shield
+1 Studded Leather
Cloak of Resistance +1
Wand of Produce Flame (CL 2)
14 days of feed
14 days of rations