So...About that sewer - IC

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Board Rider
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So...About that sewer - IC

With little other recourse Dookie shrugs and extends her arm towards the stairwell that lowers the group deeper into the sewers. Without a word No One takes the lead followed by Dookie, Margana, Swarbrick, and Wrench.

There isn't much in the way of flowing air this far down and the smell of sewage and mold measurably increases with each step downward. Other than the typical sounds of equipment shifting, breathing, and the occasional clack and moan of the steel steps being stepped on, the group can hear the slight sound of rushing...liquid. The mystery is soon solved as the party reaches a sewer tunnel.

Roughly twenty feet wide there is a trench in the middle of the tunnel, ten feet wide, and almost knee deep (depending on the party member) with running sewage flowing east to west (right to left). There is a metal grate to your backs that, despite ample rust and built up sewage, allows sewage to run but appears to be impassable. The north and south walls feature valves that appear to allow sewage into the tunnel.

As the group wades into the sewage Dookie manages to see a warforged drop from the shadows behind Wrench.

Surprise Round. 

Dookie and the mysterious warforged get to take a standard action.

No One - surprised

Margana - surprised

Dookie

Wrench - surprised

Swarbrick (yellow) - surprised

Enemy

Edited by: Board Rider on 06/28/2017 - 20:19
Board Rider
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Surprise Round

Sloshing into the tunnel the party groups together to get their bearings. Out of the corner of her eye Dookie spots a figure dropping from the ceiling, probably from some pipe, to land behind Wrench. The red haired cleric yells out a warning prompting the the group to look for the attacker.

They spot the warforged as it speaks in a level tone, "You have the provosts journal. Give the journal to me and I will let you live. Refuse, and you will die in this sewer." To make his point the warforged attacks Wrench. The point, however, may be lost on everyone as the attack all but misses and clangs harmlessly off Wrenche's armor.

Swarbrick - 21

No 1 - 20

Dookie - 19

?? - 19

Enemy Warforged - 15

Wrench - 12

?? - 8

?? - 7

Margana - 4

Darker, you're up! The map is unchanged. Sorry for the delay gents!

Board Rider
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Round 1

Swarbrick spins around and, after fully recognizing that the new threat attacks Wrench in a most unspectacular of ways, looks unimpressed. Bringing his rapier to bear, the rogue pokes at the the enemy warforged. Whether it is the wall, Wrench, or the suddeness of his attack, Swarbrick misses his target. The changeling wants to bring the heavy hitter to the party and calls out "No One, your turn!"while dashing to his right.

The former soldier is up to the challenge and, expectedly, moves to take the vacated area Swarbrick just created. Spinning his flail as he moves the massive warforged swings in a pawerful overhanded arc which takes off a bit of wet masonry as it plows through the corner of the wall. Despite the impressive swing it comes up short. 

Swarbrick - 21

No 1 - 20

Dookie - 19

?? - 19

Enemy Warforged - 15

Wrench - 12

?? - 8

?? - 7

Margana - 4