The Forgotten Forge - Death in the Upper City (OOC)

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Board Rider
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The Forgotten Forge - Death in the Upper City (OOC)

Let's get readyyyy tooooo ruuummmbbbbllle! Obvious thread is obvious.

Edited by: Board Rider on 05/08/2017 - 14:06
Talanall
Talanall's picture

Spot.

I rolled 1d20+3, the result is 12, 3 = 15.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Spot... likely less.

I rolled 1d20+1, the result is 4, 1 = 5.
drumandfight
drumandfight's picture

Untrained... believe this is wisdom.

SPOT
I rolled 1d20+2, the result is 17, 2 = 19.
Talanall
Talanall's picture

Yes, it is Wis.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

Spot.

I rolled 1d20+1, the result is 12, 1 = 13.
drumandfight
drumandfight's picture

All right, so I have my gear down to 161 GP spent, but that does not include the 100ft of silk rope, Warforged repair kit, or potion of light repair.

Of those three, I can still get the rope and be in the green. However, it seems to me like the repair kit or the potion of light repair might be a bit more useful. Thoughts?

Also, I there seems to be a discrepancy between the price of the WF Repair Kit that I have listed (50gp) and what I found on a wiki page (30gp).

MinusInnocence
MinusInnocence's picture

Very late to the party, but I'll roll Listen and Spot together to confirm nothing else is creeping about while we investigate whatever he saw.

Listen, Spot
I rolled 1d20, the result is 14 = 14.
I rolled 1d20, the result is 8 = 8.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

drumandfight wrote:

All right, so I have my gear down to 161 GP spent, but that does not include the 100ft of silk rope, Warforged repair kit, or potion of light repair.

Of those three, I can still get the rope and be in the green. However, it seems to me like the repair kit or the potion of light repair might be a bit more useful. Thoughts?

Also, I there seems to be a discrepancy between the price of the WF Repair Kit that I have listed (50gp) and what I found on a wiki page (30gp).

The repair kit costs 50 gp, per the ECS book and confers a +2 circumstance bonus to Craft checks to repair a warforged (restoring hit points equal to your Craft check result -15). You can take 10 on the check, which consumes 8 hours. Since No. 1 has Craft (armorsmithing) at +6, he can self-repair (or repair Wrench) for 6 hp/8 hours without needing to roll a check. With the kit, that steps up to 8 hp/8 hours.

I can see an argument in favor of either the potion or the kit. Dookie and Wrench have 50 ft. of hemp rope each, so I think we are okay for cordage just now. As a side note, Wrench also has a repair kit, although he does NOT have any ranks in Craft. With his kit, he's at +4 on untrained Craft checks, which means that he has to roll at least a 12 to repair any damage.

It is harder for Dookie to heal damage inflicted upon warforged because cure and restoration spells are half as effective as normal. Margana, as a wizard, can learn to cast repair light damage and similar spells, since she is capable of using transmutation magic. But she doesn't know those spells at present.

And Wrench, as an artificer, can likewise use the infusion of the same name. He doesn't have to prep or anything; they don't have a material component, so he just needs to have an unused infusion slot.

So I'm agnostic, with regard to which is better here.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

In that case, I will ditch the rope and the potion in favor of keeping the repair kit. It makes more sense from a crafting point of view and it will be good to have two reliable sources of healing for the warforged (not reliant on magic or potions) provided we have the time.

It also makes more sense from a PC backstory point of view. In the time he was on his own, or without a crew, repairs would have been a necessary part of life. Having a potion is nice and all, but it is a one-trick pony.

Thanks, Ed.

deadDMwalking
deadDMwalking's picture

I believe I have enough money to buy a scroll and transcribe it into my spell book. Despite best intentions, I didn't look through the Eberron specific spells (but I did know about repair light damage - just forgot to make it happen).

If BR doesn't mind me deducting the money and making the rolls to add another spell to the spellbook, I'll do that.

Board Rider
Board Rider's picture

You can add it. Feel free to roll.

drumandfight
drumandfight's picture

Beautiful. We are in the money now.

Board Rider
Board Rider's picture

MI you can re-roll your listen check. Wrench neither heard or saw anything extraordinary when on the move.

drumandfight
drumandfight's picture

Listening

Listen
I rolled 1d20+2, the result is 19, 2 = 21.
Talanall
Talanall's picture

Listen

I rolled 1d20+3, the result is 2, 3 = 5.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Listening

I rolled 1d20+5, the result is 5, 5 = 10.
MinusInnocence
MinusInnocence's picture

Auditory sensors engage!

Listen
I rolled 1d20, the result is 10 = 10.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

deadDMwalking
deadDMwalking's picture

Listen check

FYI - I'm traveling the next few days. I don’t think I'll cause any delays, but if you're waiting on me, feel free to NPC Morgana. She'd like to do something smart (like ise her knowledge skills). And very much wants to stabilize the victim (if that is possible - I figure it isn't, but it won't make anything worse)

Listen
I rolled 1d20+1, the result is 5, 1 = 6.
Darker

1d20+2

I rolled 1d20+2, the result is 19, 2 = 21.
Board Rider
Board Rider's picture

Drum has had a couple of great rolls break his way. Once I receive his initiative roll I will post a map. I would post it now but in an effort to be like Tal I am trying to use GIMP. It's a process.

Enemy Init.
I rolled 1d20, the result is 18 = 18.
Talanall
Talanall's picture

If you have questions about the program or techniques, I will do my best to answer. Also, I have a grid already. 800 x 800 pixels/40x40 squares.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

Let's get it!

Initiative
I rolled 1d20+1, the result is 13, 1 = 14.
MinusInnocence
MinusInnocence's picture

I'm looking for something higher than a 4 here.

Initiative
I rolled 1d20+1, the result is 9, 1 = 10.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

MinusInnocence
MinusInnocence's picture

That'll do, pig.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Dook dook.

Init
I rolled 1d20, the result is 10 = 10.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

Atta Dook.

deadDMwalking
deadDMwalking's picture

Margana Initiative

I rolled 1d20+2, the result is 8, 2 = 10.
Board Rider
Board Rider's picture

Enemy attack.

I rolled 1d20+3, the result is 1, 3 = 4.
I rolled 1d8+2, the result is 4, 2 = 6.
Board Rider
Board Rider's picture

Drum, you're up. You can take a standard action...an attack is probably the easiest thing but, hey, diplomatic resolution is a possibility too.

Board Rider
Board Rider's picture

Talanall wrote:

If you have questions about the program or techniques, I will do my best to answer. Also, I have a grid already. 800 x 800 pixels/40x40 squares.


As you can see I am just cropping images from the adventure. My problem is layering. Instead of creating multiple images I would prefer to be able to manipulate layers (base image, PC, enemies, spells etc.)

Is that a possibility? Right now, my knowledge base is low. I can 'shut off(?)' layers but I do not know how to manipulate from there.

I can always create more images...it's just a hassle. Any guidance is appreciated!

MinusInnocence
MinusInnocence's picture

I use Pixlr inside Google Drive. Layering is super important, because I use a grid lettered and numbered along the X and Y axes; and I don't want what I draw on the map to bleed over the edges. So I used the Magic Wand tool Pixlr provides to completely obliterate everything on the grid between the black lines; so it isn't a white background, it's actually totally blank. Then I just layer what I want to draw underneath that.

It also came up in the most recent dungeon crawl where visibility is at a minimum due to winding tunnels. There's a layer over the map that I just colored black over everything the PCs haven't discovered yet. As they explore, I can either use the aforementioned Magic Tool or just erase the black on that layer. In a more complicated arena I would also need to track the radii of light sources but right now it's pretty cut and dry.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall
Talanall's picture

Okay, layers are pretty easy. GIMP opens a couple of toolbars by default. You should have one called "Toolbox." And then another called "Layers, Channels, Paths, Undo - Brushes, Patterns, Gradients."

To create a new layer, the easiest way is just to right-click in the appropriate toolbar, and pick "New Layer." And then you'll get a chance to give the new layer a name; I usually go for something blandly descriptive. You also can go to the "File" menu at the top of the main window, and choose "Open as Layers" if you have an image that you want to pull in.

Normally I set up my maps so that I have the base image as its own layer, my grid as another layer (I use "Open as Layers" for this; if I am drawing my own map, I always set up the new image so that it is 800x800 pixels, so it will be the same size as my grid), and then every PC/animal companion/summoned monster/enemy is its own layer on top of that. My grid is black lines on a white background; I use the Layers toolbar to set its opacity to 50%, so you can see the base image underneath.

I almost always start from a blank image for the base. Once I have imported my grid and set it to 50% opacity, I use the Layer toolbar to click on the base/background layer, so I don't accidentally draw all over my grid. Then I pick the pencil tool from the Toolbox bar. Once I do so, the Toolbox displays some specific options relevant to that tool, allowing you to choose a "brush" that defines the shape of the tool and a "scale" option that controls the thickness of the line; I usually do the majority of my scribbling with a round brush, and I increase the scale of the brush until it makes a dot that touches all four lines on a grid square.

I usually rely on the paintbrush tool for finer lines, so I leave it as-is.

If I need straight lines, my usual habit is to use the Paths tool, which looks like a fountain pen. You can click on square intersections with it to define the corners of irregular shapes, which makes it ideal for drawing the perimeters of buildings, or for making straight walls and fences. Once I have made the shape I need, I go to the "Edit" menu on the main window, and choose the option "Stroke Path." That'll draw a line along the pathway that I've defined. There's a paint bucket tool that I use to fill large areas. As long as you are careful to make sure that your building perimeter has no gaps, it works well for this. I also use it to make a green background for outdoor maps, etc.

I'll use the small paintbrush to put in any trees or similar obstacles. The bigger pencil tool is for massive trees, as well as to define roads, trails, streams, and the outlines of larger water features.

Once I have my background/base image painted up the way I want it, I save the image in XCF format, which is Gimp's native file extension. It tolerates layers. I usually create a new layer for each PC, and I use the Pencil tool to make a dot to represent the PC's location. If it's just the PCs, I usually prefer to color-code them, because it's faster and easier. But lately I have tended to have a lot of allied NPCs in battle alongside the PCs. In those cases, I choose a PC color and a friendly NPC color, and then I spend a little time using the Text tool (I set the text size to about 12 or 14 points and choose a text color that contrasts well against the PC/NPC palette). This part is a pain in the ass, because every time you throw text onto the map, it creates its own layer. So you have to make sure to drag it into place over the PC/NPC blob, and then you go to the Layer toolbar, right click the text's layer, and tell it to "merge down."

If I'm snapshotting a map without any baddies on it, the way I sometimes do, then at this point I also go to the File menu and Export it using "Save As," and I rename it as a .jpg file. Then I close GIMP, because exporting switches you so that you're editing the new JPG file, and I don't want that. I re-open the original XCF file.

Normally, I put your opponents in as red blobs with black lettering, or as black blobs with red lettering. There are some advanced tricks I use to make gray and white icons if I have a REALLY big enemy force, but usually this does the trick for me.

Then I save my XCF again. If I'm in a position where I know for certain that I'm going to run more than one encounter on the same map (like what happened in Ancestral Burdens, where I rolled two random encounters during a nighttime stop), I'll save this XCF with a different filename, and then go back and do the above process a second time for the next group of enemies.

Each round after that, I use the Move tool to shift things around on the appropriate XCF file. I save the XCF, and then I do a "Save As" to generate a JPG file, which I normally append with "01a," "01b," "01c," etc. to make it so that it's clear that I am dealing with Round 1, Phase A, and so forth. And then I close GIMP and upload the image for that round.

Here are links to the XCF files I used to 1) set up the campsite for Ancestral Burdens, and 2) the goblin raiders that made up the second attack.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

So I see that the PCs are color coded. And that No. 1 is blue, and the pink dot is the enemy. Who's who, other than that?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Board Rider
Board Rider's picture

I am debating two options. I was going to address after the surprise round but bringing it up now makes better sense.

I was thinking of letting the players choose when their initiative comes up. I defaulted No. 1 as blue because I pictured him moving over the body to better get to the satchel.

Or I can assign. Thoughts? We can use either process moving forward as well.

Talanall
Talanall's picture

In general, I prefer to have it assigned.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

I prefer assigned as well. As for surprise round, I am going to psy-stomp this bitch on her ass.

This is as simple as spending a power point and having the effect of the power take place, yes? Then she needs to make a save or fall prone and take 1d4 nonlethal (not sure if that even applies to warforged). Getting her prone is the most important part.

drumandfight
drumandfight's picture

Giggity.

Talanall
Talanall's picture

If No. 1 is in melee range of her, she would have the chance to make an AoO against him, the same as if he was casting a spell. If the AoO hits him, he'd have to make a Concentration check, DC equal to 10 + damage taken.

As an alternative, he could manifest the power defensively to avoid the AoO altogether, but that requires a check with DC equal to 15 + power_level.

Since he has a little bit of room to move around, No. 1 could also take a 5-ft. step away from her before manifesting. She doesn't seem to have a reach weapon, so that should put him out of reach for an AoO.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

drumandfight
drumandfight's picture

Ah, thanks, Ed. That is what he will do then. 5ft step away to avoid an AoO and then STOMP A BITCH.

Board Rider
Board Rider's picture

Reflex Save vs Stomp.

I rolled 1d20, the result is 7 = 7.
Board Rider
Board Rider's picture

Drum you can roll your damage. Vicks is up Darker.

Darker

Swarbrick isn't exactly excited to jump into battle with a crazy ax-wielding murderer, but he also thinks she's not just sticking around to kill off witnesses. Plus maybe she'll just get up and flee. He eyes her and readies an action. If she moves forward and tries to take anything off the body, he'll take a 5 ft. step and skewer her. Since his readied action happens first, he might get an AoO for being in a position to threaten her as she is reaching down as well.

I rolled 1d20+1, the result is 11, 1 = 12.
I rolled 1d6+1, the result is 1, 1 = 2.
I rolled 1d20+1, the result is 2, 1 = 3.
I rolled 1d6+1, the result is 6, 1 = 7.
drumandfight
drumandfight's picture

Stomp non-lethal damage coming up

STOMP, BITCH!
I rolled 1d4, the result is 4 = 4.
Board Rider
Board Rider's picture

Party is up starting with No. 1.

drumandfight
drumandfight's picture

OK, so I want to pull my heavy flail as move action and then move two squares to the left and one up from pinkie. Circling the prey so to speak.

IC: "Well now, that isn't very nice." No-one pulled his heavy flail from his back as he took a few steps around the warforged, ready to hem her in.

Seeing the situation was about to turn widely off kilter for the warforged, he takes another approach.

"Knock knock."

deadDMwalking
deadDMwalking's picture

"That sounds like a good one. But she doesn't have time for jokes in weather like this. She could rust. Best thing for that is a little machine grease." Morgana closes her eyes and calls into creation a thick layer of grease under the stranger but avoiding her friends.

Edit - DC is 17

drumandfight
drumandfight's picture

I love this group.

MinusInnocence
MinusInnocence's picture

I'm going to assume the grease affects the fembot's square as well as the space to the left of her position. Wrench will bull rush her, hopefully off the bridge. Technically, the opposed Strength check doesn't happen until I'm already in her square, so I should get the benefit of charging.

Wrench didn't have his shield equipped, so including the penalty for charging his AC is 17 against her attack of opportunity. Rolling Strength now.

Strength (opposed, bull rush, charging)
I rolled 1d20+3, the result is 9, 3 = 12.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Board Rider
Board Rider's picture

Save

Reflex vs. Grease
I rolled 1d20, the result is 6 = 6.

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