DM Rolling Thread

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deadDMwalking
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DM Rolling Thread

I'm going to use this thread to roll all the assorted bad guy dice (and/or PC rolls when appropriate). You're free to peruse or verify as you desire, but I don't think it's very interesting. Just trying to keep it out of the way to make it easier to follow OOC discussions.

deadDMwalking
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Ogre attacking the arrowslit

I rolled 2d8+7, the result is 7, 4, 7 = 18.
deadDMwalking
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Ogre 2

I rolled 2d8+7, the result is 4, 1, 7 = 12.
deadDMwalking
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Stabilization (2 Orcs), 10=Stabilize

I rolled 1d10, the result is 6 = 6.
I rolled 1d10, the result is 5 = 5.
Bahamut Omega

Offering no concern to the impending threat of his cover being broken through, Nivor draws back on his composite bow once and fires once more for the throat of his initial target.

Arrow to the throat.
I rolled 1d20+10, the result is 10, 10 = 20.
I rolled 1d8+6, the result is 8, 6 = 14.
deadDMwalking
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secret roll

I rolled 1d4+1, the result is 2, 1 = 3.
deadDMwalking
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Knowledge Check for Nasim

I rolled 1d20, the result is 14 = 14.
deadDMwalking
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Ogre Damage
Stabilization Checks

I rolled 2d8+7, the result is 1, 5, 7 = 13.
I rolled 1d10, the result is 7 = 7.
I rolled 1d10, the result is 4 = 4.
deadDMwalking
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Humphrey Spot (I know he doesn't have darkvision, but I reviewed the old boards and he had cast light when the prisoners were discovered. If he makes his spot check, I'm assuming his light still has time remaining - if he fails, it is because he is in darkness)

I rolled 1d20+10, the result is 8, 10 = 18.
deadDMwalking
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Stablization

Stabilize
I rolled 1d10, the result is 7 = 7.
I rolled 1d10, the result is 1 = 1.
I rolled 1d10, the result is 3 = 3.
deadDMwalking
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Damage

I rolled 2d8+7, the result is 7, 3, 7 = 17.
deadDMwalking
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Nivor

I rolled 1d20+10, the result is 18, 10 = 28.
I rolled 1d8+6, the result is 7, 6 = 13.
deadDMwalking
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Ogre damage

I rolled 2d8+7, the result is 7, 2, 7 = 16.