Vacancy: Aureshan Saints

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Talanall's picture
Vacancy: Aureshan Saints

The campaign is a low-level urban campaign, based in the Tolrea setting's city of Auresh. All characters are members of a band of thieves under the direction of a mysterious benefactor known as Aturelon. Unlike most campaigns running on the forum, there is no need to develop a character concept and generate a character sheet.

Instead, incoming players (I have room for up to two), have the following options open to play.

Gaias Merelon

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Male human monk 1: Medium humanoid (human); Hit Dice 1d8+1; 9 hp; Speed 30 ft. (6 squares); Init +2 (+2 Dex); AC 14, 14 touch, 12 flat-footed; BAB/Grapple +0/+2; Atk +2 melee (1d6+2, unarmed strike), or +2 melee (1d4+2, sai), or +2 melee (1d6+3, quarterstaff), or +2 melee (1d4+1/19-20, dagger), or +2 ranged (1d2+2, shuriken); Full atk +2 melee (1d6+2, unarmed strike), or +2 melee (1d4+2, sai), or +2 melee (1d6+2, quarterstaff), or +2 melee (1d4+2/19-20, dagger), or +2 ranged (1d2+2, shuriken), or +0/+0 melee (1d6+2, unarmed strike), or +0/+0 melee (1d4+2, sai), or +0/+0 melee (1d6+3, quarterstaff), or +0/+0 ranged (1d2+2, shuriken); SA flurry of blows, unarmed strike; SQ --; AL LE; SV Fort +3, Reflex +4, Will +4; Abilities Str 14, Dex 15, Con 13, Int 10, Wis 14, Cha 10. Age 22 years; Height 5'2"; Weight 162 lbs.
Skills and Feats: Balance +4 (2 ranks, +2 Dex), Climb +4 (2 ranks, +2 Str), Hide +5 (3 ranks, +2 Dex), Listen +5 (3 ranks, +2 Wis), Move Silently +5 (3 ranks, +2 Dex), Sense Motive +4 (2 ranks, +2 Wis), Speak Language (Common), Spot +5 (3 ranks, +2 Wis), Tumble +4 (2 ranks, +2 Dex); Crushing Fist, Improved Unarmed Strike, Ringing Bell Strike, Stunning Fist.
Possessions: 1gp, 210sp, 7cp, 9gp on account with bookie, gem encrusted gold necklace worth ~12pp, backpack (2 lbs.), dagger (1 lb.), flint and steel, hemp rope (50 ft., weight 10 lbs.), monk's outfit (2 lbs., not counted in encumbrance when worn), sai (1 lb.), quarterstaff (4 lbs.), shuriken (10 total, weight 0.1 lbs./each), 3 torches, waterskin (filled with 1/2 gallon of ale), wooden holy symbol of Lereina.
Encumbrance: 25 lbs. Light load if less than 59 lbs., Medium load less than 117 lbs., Max. load equals 175 lbs.

Physical Appearance: Gaias has a short, stocky build that reminds people of a dwarf, although he's nearly a foot taller than even the tallest of that race. He's surprisingly agile despite his build, and he can move very quietly when he puts his mind to it. His habit of keeping his pate shaved bald, his cultivation of a short, well-trimmed goatee, and the scars that web his knuckles all combine to make him look like a common thug.

Gaias habitually garbs himself in subdued tones of gray and black, helping to reinforce his thuggish appearance. Although his garments are clean, well made, and well cared for, they are plain to the point of severity. His generally solemn demeanor does not help to draw people closer for idle chit-chat.

Background and Personality: Gaias is not a nice person. He is a devotee of Lereina, the Golden Harlot of the Celestial Court, and his thuggish exterior hides an unexpectedly perceptive man who has successfully trained as a fighting monk dedicated to the Mistress of Coins. At the conclusion of his training, he left the Order of the Gauntlet instead of undergoing his final vows, opting to make his way in the world as a mercenary and enforcer for hire in the city of Auresh.

Unnecessary cruelty is not Gaias's way, and in fact he can be quite warm to those who break past his reserve and cultivate a friendship with him. But if the best way to get what he wants from a stranger is to break a few heads, he doesn't hesitate to do so. Several unfriendly incidents between Gaias and assorted thugs on the streets of Auresh have already earned him a reputation for all-out, no-holds-barred violence.

In a battle, Gaias is utterly pragmatic. He always prefers to strike first, strike hard, and strike unexpectedly. To the average street thug, this comes across as a tendency to sucker-punch people. Gaias maintains that he's merely cutting past the usual posturing and boasts that lead up to a typical brawl. Violence is his last resort, but he likes to feel sure that he has resorted to enough of it. He strongly prefers not to leave witnesses alive if he thinks there's a good chance that he'll be identified to the authorities.

Despite his readiness to beat seven kinds of snot out of people who are in his way, Gaias is perceptive enough to understand that violence is not always the best solution. He lacks the social niceties to manipulate people through diplomacy, but he's willing to partner with those who know how to deal with people.

Gaias's word is of the utmost importance to him. He may be a criminal, but he genuinely believes that a broken oath is shameful. Failure to keep a promise is one of the best ways to provoke him to real anger. For himself, he never promises anything he doesn't think he can deliver. He's openly scornful of anyone who strikes him as boastful or unable to keep secrets.

When he's not doing business, Gaias enjoys life in Auresh. He's especially fond of music, dancers, and similar entertainments, and he loves spicy food and strong drink. Criminal enterprise allows him to secure a steady supply of the things he likes: secrets, money, respect and power.

Azov Voydvoic

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Male half-orc clr 1 of Ekar (heretical): Medium humanoid (orc); Hit Dice 1d8; 8 hp; Speed 30 ft. (6 squares); Init +1 (+1 Dex); AC 13, touch 11, flat-footed 12; BAB/Grapple +0/+0; Atk +0 melee (1d4/19-20, dagger), or +0 melee (1d6, quarterstaff), or +1 ranged (1d8/19-20, light crossbow); Full atk +0 melee (1d4/19-20, dagger), or +0 melee (1d6, quarterstaff), or +1 ranged (1d8/19-20, light crossbow); SA spells, rebuke/command undead 4/day (2d6+2); SQ aura, darkvision 60 ft., Knowledge domain, Magic domain, spontaneous inflict spells, orc blood; AL CN; SV Fort +2, Reflex +1, Will +5; Abilities Str 10, Dex 12, Con 10, Int 12, Wis 16, Cha 12. Age 21 years; Height 5'11"; Weight 241 lbs.
Skills and Feats: Balance +0 (-1 studded leather, +1 Dex), Climb -1 (-1 studded leather), Concentration +2 (2 ranks), Diplomacy +3 (2 ranks, +1 Cha), Jump -1 (-1 studded leather), Knowledge (arcana) +2 (1 rank, +1 Int), Knowledge (nobility and royalty) +2 (1 rank, +1 Int), Knowledge (religion) +3 (2 ranks, +1 Int), Speak Language (Abyssal, Common, Orc), Spellcraft +5 (4 ranks, +1 Int), Swim -2 (-2 studded leather); Spell Focus (Conjuration).
Typical Cleric Spells Prepared: 0th--cure minor wounds, detect magic, read magic; 1st--bless, cure light wounds, detect secret doors (+).
(+) denotes extra spell slots devoted to domain spells.
Possessions: 1 gp, 5 sp, backpack (2 lbs.), crossbow bolts (10 total, 0.1 lbs. each), dagger (1 lb.), explorer's outfit (8 lbs., not counted in encumbrance when worn), journal (1.5 lbs.), quarterstaff (4 lbs.), light crossbow (4 lbs.), potion of cure light wounds (CL 1st), studded leather armor (20 lbs.), wooden unholy symbol of Ekar.
Encumbrance: 33.5 lbs. Light load if less than 34 lbs., Medium load less than 67 lbs., Max. load equals 100 lbs.

Physical Appearance: Azov is reasonably tall, and imposing; his orc blood has done him a rare favor by adding a rugged cast to what would otherwise be a pale, scholarly face. As it is, he's blessed with strong brows and cheekbones, along with a big, square lower jaw that adds authority to his features. Burning, dark brown eyes and a mane of ink-black hair add to his appeal, with the result that he looks like the kind of half-orc that an adventurous noblewoman might find acceptable for a bit of fun.

His physique is saved from being too scholarly by being rangy and tough-looking instead. Azov has a fair degree of innate grace, and it shows to good effect.

The half-orc is usually dressed in simple but well-maintained garments of linen, cotton, and wool, mostly in dark earth tones that deflect attention unless he puts himself forward for scrutiny. He can afford good boots and a stout belt of bullhide, and he's seldom without a dagger at his belt and a staff in hand if he's walking the streets of Auresh. If he really expects trouble or is on a job, he augments this outfit with a very plain but servicable jacket of studded leather, and a lightweight crossbow and bolts. He keeps his unholy symbol on a long pendant chain, tucked well out of sight inside his shirt.

Background and Personality: Azov is the son of an orc father and a human mother; his father, Yurig, was a grimly authoritarian figure who left his clan in the hills west of Estavar to join the Imperial Legions. After two decades of hard service, Yurig retired from service as a full citizen of the Empire, and settled in the capitol city. Yurig established himself as the head of security for his former captain, Vorens Marcoven, a nobleman of the senatorial classes with political ambitions and a sideline in one of the less benevolent secret societies that influence Aureshan public life. Yurig knew about his employer's sinister activities, and actively abetted them; the position his loyalty gained him made him important enough for people to court his favor, and he married Esmerela, Azov's mother, in an arranged match.

Although Azov loved (and still loves) his mother, his father dominated his young life. The young half-orc hungered for the older man's approval, and paid close attention to his father's work as leg-breaker-in-chief for a populist politician. Father and son never discussed much of anything, and in fact Azov was disappointingly inept with weapons by the standards of a 20 year veteran of the Legion, with too much polish and introspection to make his father really proud of him--by Yurig's hill-country standards, Azov was something of a weakling. But Azov's devotion to Ekar came out of his emulation of his father's virtues: respect for the power of secrets, and a drive to transform oneself, to control the shape of one's own life. Knowing that he would never make it as a leader among common thugs like his father, Azov sought the means to turn his basic intelligence and force of personality into a comfortable living.

He found it when he was noticed by a colleague of his father, a gnomish clerk in the Marcoven household named Quillenden Wilmerstone. Wilmerstone recognized the raw material afforded him by the ambitious young half-orc, and recruited him into the clergy of Ekar.

Only a few months later, Azov's father died violently during a riot in the city, early in the reign of Aurelon V. By then, Azov had already established himself as a junior priest of Ekar, but the same riots also claimed his mentor, leaving Azov to care for his widowed mother and practice his religion in a relative vacuum. The result was something odd.

Had Azov's mentor survived, it is virtually certain that the half-orc would have been corrupted into something very like a magic-wielding version of his own father: brutal, ambitious, and ruthless. Wilmerstone had been methodically leading his young pupil into ever blacker misdeeds, planning to use heaped up sins to divorce Azov from common decency so far that he would consider himself to have kicked loose from conventional morality, with no hope of return.

Instead, Azov has absorbed the Church of Ekar's lessons about the power of secrets and the individual's ability to remake himself, but he has remained a startlingly pleasant young man considering his background. He has fallen into heresy, and he no longer believes in Ekar as the source of evil in the mortal world, or in his own role as a favored servant of this evil. He instead views the conflict between Ekar, Merthia, and Oceus as an allegory of how mortals' attempts to mediate between competing desires and interests can lead to suffering through unforseen consequences. Azov is now preoccupied with his attempts to work out what his role as Ekar's servant could be, based on what he thinks of as his revelation into the Master of Secrets' divine nature. He does not intend to begin preaching until he thinks he has worked out an internally-consistent system of belief.

Azov's fondness for his mother is reflected in his unwillingness to take any of the income from his late father's investments, which he insists should serve her as a pension. His criminal activities are simultaneously a source of income and a testing ground for his theories about unintended consequences as an emanation of the Ekar's divine reality.

On a job, Azov's every move is tinged with a sense of breathless excitement. He is extremely good about following a plan to the letter, if one is offered, since he isn't interested in causing unintended results through his deliberate action; rather, he is philosophically inclined to execute a plan as agreed, and then in seeing how the effects of his and his comrades' actions ripple out into the rest of the world. Novelty attracts him, so an unusual choice of target or an interesting variation on an old trick usually gets his enthusiastic approval.

Although Azov isn't exactly evil, he has no aversion to killing or hurting people, or to courses of action that will probably lead indirectly to the harm of innocents. He usually approaches combat in terms of facilitating the speedy completion of the original plan. It doesn't particularly bother him if a plan goes awry, but he will try to put it back on track when this happens.

If Azov has a weakness, it is for information about the outcome of a caper. He's prone to buy up broadsheets filled with news of a caper he's been involved with, which he keeps in a scrapbook along with journal entries about his escapades. He views this habit as the best available means for him to track the unforeseen outcomes associated with his crimes, and thereby study the works of Ekar.

Contact me via private message to indicate interest.

Edited by: Talanall on 10/26/2013 - 14:56
Talanall's picture

Two seats open. If neither of the options above appeals to you, I can offer something else. As normal for this campaign, all character options are generated by me.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence's picture

I'm interested in playing Azov.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Talanall's picture

Glad to have you.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold