With the impending Total Party Kill in the Cataclysm campaign that I DM, I guess that pretty soon it'll be time for me to think about replacing it. So here's the short list of games that I'm interested in running. Have a read, and sometime shortly I will call out to see who's interested in playing, as well as to find out which of these concepts is most interesting to the largest number of players.
Aureshan Saints: Reloaded
Start Level: 1st.
Setting: Auresh, Tolrea.
Description: Urban campaigning as a thieves' guild in the capitol of the Aureshan Empire. Shades of Ocean's Eleven, Fafhrd and the Grey Mouser, etc. There's potential for lots of political intrigue, replete with wheeling, dealing, and double-crossing. Cunning devices, nefarious traps, and clever forgeries will be the bane of your existence. Most of the time, combat will be something to avoid rather than a way of solving problems, although exceptions WILL exist. There'll be a plot, of sorts.
Character Generation: Pre-generated character lottery.
Setting: Somewhere in Tolrea.
Description: Grab your sword and f—JOIN the horde! Carve out a new kingdom from the soft flanks of a decadent empire. Travel to exotic places! Meet interesting people! Kill them and take their possessions! Rule their lands with an iron fist! When the Warlord calls, will YOU answer him?!? Wilderness skills and a propensity to wade, screaming, into battle are a plus, but not an absolute requirement in the horde; there's room for sneaks, magi and assorted kinds of god-botherer, too. If we're being honest, you're likely to have a better lifestyle if you're something a bit more than the average grunt.
Character Generation: Point buy. SRD goblinoids only.
Start Level: 3rd.
Setting: The Greater Mereflow Valley, Tolrea, 30 years prior to the events of Ancestral Burdens.
Description: Players of the titanically long-running Ancestral Burdens campaign will be familiar with the gist of how this one goes: there is no real "plot." There are NPCs who are doing things, and who may ask you to do things (or not to do things). But basically, I will hammer-throw you into a steaming pile of wilderness, half-healed racial antagonism, and subtle political intrigue. You will flounder and make sense of it as best you can. Or not. I'm not your nanny, and for all I know you're just a pack of murderous hobos. Do with it what you will. There is no plot. Only Zuul.
Character Generation: Point buy.
The Argent Cyma
Start Level: 1st.
Setting: Floresta, Tolrea.
Description: The Aureshan Empire is infested with all sorts of secret societies both benevolent and malevolent, ranging from mages' cabals, to monopolistic economic cartels, to hidden cults. You are members of such a secret society. It is not a benevolent one; you are the bad guys.
Character Generation: Point buy. No good-aligned characters.
Of these, The Argent Cyma is sufficiently interesting to me personally that I may be interested in running it even if a majority of potential players would prefer something else. If there are at least four people who want to try playing a villainous campaign, I might be talked into doing that one on the side just because that kind of game is so starkly different from anything resembling a standard campaign.