Maybe maybe new game

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Darker
Maybe maybe new game

Ok, so I've been thinking about a game for a while... not really a game, but a series of situations/combats. I've often be curious or wanted to run certain combats, but they are difficult to build into an adventure... like pit heroes in the middle of a battle between armies. Or on the deck of a ship attacked by pirates. Or in a burning building. Little to no role playing, but extreme on tactics and strategy. Some might be more logic/puzzle situations. It would be made of small chapters that are each a scenario in which you could play a character with no obligation to play in the next one. Not sure about levels, but rules would be core d20 (otherwise the min-maxing for combat could get out of hand). Input welcome. Anyone interested?

Fixxxer
Fixxxer's picture

Sounds fun.

deadDMwalking
deadDMwalking's picture

It's awesome. Posit that there is a society that observes and you have a xstory'. You're a gladiator and these are set up like 'Running Man' or other combat for entertainment. Or Ender's Game. You step through thr portal and the battle is on!

Darker

deadDMwalking wrote:

It's awesome. Posit that there is a society that observes and you have a xstory'. You're a gladiator and these are set up like 'Running Man' or other combat for entertainment. Or Ender's Game. You step through thr portal and the battle is on!


Actually, many many years ago I did run a game like that. It was a light, comical plot to get a party into the situation... they were sent to defeat an evil mage and when they got there, he trapped all their souls in what he called a "maze cube," which was basically like a VR system that put them into situations after situation. If someone died, they just were resurrected for the next one (being that they really never died).

Anyway, I want mundane situations to still be challenging, but not characters so weak they die with a hit or two. Any input on the level?

deadDMwalking
deadDMwalking's picture

In 3.x, 3rd to 5th level is the sweet spot for mundane challenges. By 9th level, the spells available render most mundane challenges moot. 7th level is pretty bad-ass, but if people don't have advanced knowledge of what they're going to be preparing for, things are still likely to be challenging.

6th level might be the place to start if you're not planning on character advancement. Secondary attacks come online for martial characters and you have a good range of 'threats' that you can include.

Darker

I think character advancement will be a thing. And I was thinking 3-4 for level, so I think that will work. At least for the first few types of encounters.

Darker

Hmmm.... anyone else?

deadDMwalking
deadDMwalking's picture

If I need to get my schizo on, I will.

Darker

That's actually not an awful thing for this particular type of setup. With minimum role playing, you don't face too many situations where you'd be talking to yourself. I've been sitting on this idea for literally years, so I'm not in a rush and we can wait a bit longer.

However, if you are itching to roll up a character(s), feel free. These will be fairly basic, as its the tactics that will rule supreme... so it's going to be:

3.5 d20 rules, 4th Level (with min XP for the level), any alignment, Any race from Player's Handbook 3.5, plus aasimar, goblin, hobgoblin, orc, and tiefling from Monster Manual 3.5., 5,400 gp starting wealth, ability scores are by 32 point buy. Only core feats, prestige classes, classes, items, and spells.

Don't totally min/max your way away from all your charisma and intelligence skills either, as these skills could still be used in complex situations and skill challenges.

Fixxxer
Fixxxer's picture

It might (or might not) take me until after this weekend to get something rolled up, it being the second busiest weekend of the year for my restaurant and all, but I'll try to get you something soon.

Darker

You've got plenty of time... as I said, I'm in no hurry.

Darker

Now I'm going to pester people in case they haven't looked at the post.... @MinusInnocence, you like tactics. @Talanall you like games with strategy and that only use core rules from books you have. @drumandfight, good chance to beef up the finer points of tactical stuff in d20. Seems like something that might appeal to some of you. Any more takers? @Cronono?

MinusInnocence
MinusInnocence's picture

I'm very interested.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Cronono
Cronono's picture

Sure, I'll get involved.

Darker

Kick ass. For now, feel free to post character ideas, etc here. Good tactical spread will be important. Keep in mind that though there may not be any dungeon crawling and avoiding traps and such, skills are important and can be used in combat situations were highly skilled characters in things like disarming traps and opening locks could be very important.

Talanall
Talanall's picture

I may involve myself at some later date, if the format of the game makes it convenient for you to accommodate such a thing. Presently I am looking out for a more traditional sort of campaign to join as a player.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

The format of the game makes it easy for a player to complete a scenario and dropout, a new player to enter, or a player to switch characters. Good place to try out different styles that you are not sure about.

deadDMwalking
deadDMwalking's picture

Character creation rules? Any chance you want to go gestalt?

Darker

Rules should be up above in a previous post. If you want something specific, just ask. Not gestalt, we will have enough players

Fixxxer
Fixxxer's picture

You know what I haven't played in a while? A paladin. I'mma go with a paladin.

Darker

Yeah, good choice. 4th level paladin gets a spell and turning undead!

drumandfight
drumandfight's picture

depends. I wouldn't want to create a new character, but I would like to "playtest" Georgie just to see what he is capable of. If that's doable then I could get behind that.

Darker

Georgie's too high by 2 levels... as long as the rest is core, it wouldn't be a problem if you leveled him down. If its making the character that is the trouble and you still want to play, I'd say I or someone else can put together something fun to play.

MinusInnocence
MinusInnocence's picture

I'm thinking of a human fighter/rogue with Two Weapon Fighting. We'll eventually be scaling up to higher levels even if we don't advance as normal characters, right?

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Yep, there's a chance that if I run it enough and its fun and successful, that you'll level up as we'll run out of fights to play out... or repeat them at a higher level.

Darker

Just checking, so hows it going? Should we get some forums posted up for the game?

Fixxxer
Fixxxer's picture

I was waiting to get official confirmation that this was happening. I'll try to get something mocked up tonight.

drumandfight
drumandfight's picture

Darker wrote:

Georgie's too high by 2 levels... as long as the rest is core, it wouldn't be a problem if you leveled him down. If its making the character that is the trouble and you still want to play, I'd say I or someone else can put together something fun to play.

Rather than knocking Georgie down, if you wouldn't mind helping me put something together that would be great. I want to try out the typical Georgie build - Rogue, lockpick/ranged weapon expert. I want to lock in how to get down surprise attacks and take advantage of all those bow skills that Georgie has. At least in this game I would get a better understanding of how to go about that without getting myself and others killed by Berger Cole attempting to.

Darker

Sure, I can put something together.

Fixxxer
Fixxxer's picture

I got my stat block about 90% done. I might be able to finish it before work tomorrow.

Darker

@drumandfight, this is a quick one here that fits what you are looking for. Jariel works as a bounty hunter, specializes in hunting down humans. If you combine his anti-human favored enemy bonus, shoot within 30 ft., and while your opponent has no dex bonus, you get a pretty decent 1d8+5+1d6 twice. All the skills you may need in pursuit of your quarry as well. Feel free to make any changes, including the name.

Jariel Wightsbane
Male elf ranger 2 / Rogue 2[/b]: CR 4; Medium humanoid (elf); Hit Dice 2d8+2d6; 20 hp; Init +8; Spd 30 ft. (6 squares); AC 17 (+4 Dex, +3 armor), 14 touch, 14 flat-footed; BAB/Grapple +3/+5; Attack +6 melee (1d8+2 19-20/x2, MW longsword) or +8 ranged (1d8+3 20/x3, composite longbow +1); SA Sneak attack +1d6; SQ favored enemy (humans), wild empathy, evasion, trapfinding, elf traits; AL LN; SV Fort +3, Reflex +10, Will +1; Str 12, Dex 18, Con 10, Int 14, Wis 12, Cha 10.

Skills and Feats:
Balance +6, Disable Device +7, Gather Information +2, Hide +11, Jump +4, Knoweldge (local) +7, Listen +10, Move Silently +11, Open Locks +9, Search +11, Sleight of Hand +9, Spot +10, Survival +5, Tumble +9; Track (+7), Rapid Shot, Point Blank Shot, improved initiative.

Possessions
: light horse w/riding saddle (30 lbs.), saddle bags (8 lbs.), traveler’s outfit (5 lbs.), belt pouch (.5 lbs.), quiver w/20 arrows, master work theives' tools (1 lb.), flint and steel, waterskin w/water (4 lbs.), bedroll (5 lbs.), blanket (3 lbs.), 7 days trail rations (7 lbs.), Composite (str +2) Longbow +1, MW longsword, MW studded leather armor, dagger, 2 potions of cure light wounds

drumandfight
drumandfight's picture

Let's change the name to "Vishus Phuc'boi." Other than that, it is exactly what I had in mind. Thanks, boss.

Fixxxer
Fixxxer's picture

It's worth noting, Jeff, that with 5400gp to spend, you can arm him much more effectively than the stat block currently reflects if you customize it to your wants.

drumandfight
drumandfight's picture

I want to arm the fuck out of that vicious fuckboy.

Darker

Yeah, I didn't pay much attention to getting that down to the last dime.. I can tell you that I meant to make that studded leather +1, not masterwork..

deadDMwalking
deadDMwalking's picture

I worked a 12 hour day today and probably will tomorrow. There may be quite a few of those for up to two weeks. This is the downside of a promotion - I get to prove.I can do the new job as well as anyone while still doing my old job until the replacement is brought on board. I may be delayed.

Darker

I'm OK with it if everyone else is.

Fixxxer
Fixxxer's picture

Since I'll also be working some 12-14 hour days in the upcoming future (homecoming weekend for both universities in a row), you'll get no argument outta me.

MinusInnocence
MinusInnocence's picture

i have my character all squared away.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and begin slitting throats." - H.L. Mencken

Darker

Cool, cool.... send it over to me via message.

deadDMwalking
deadDMwalking's picture

I'm working another 12 hour day, but I will be able to get this soon. Hopefully by end of the weekend.

Darker

Ok, cool

deadDMwalking
deadDMwalking's picture

On the sample stat block, I can't figure out hit points. 2d8+2d6 comes out to 19 assuming full hit points at 1st. Or at least, I think so. Can you confirm how we're determining hit points?

I know we have a Paladin and a Rogue. If nobody minds, I thought I'd be both. Here's my suggested stat block for review and feedback. I have a history in mind, but I haven't typed it up yet:

Svolstik
Female aasimar Rogue 1/Paladin 2, Medium Outsider (native) HD 1d6 + 2d10+3; HP 20; Init +5 (+1 Dex, +4 Improved Initiative); Speed 20 ft.; AC 19 (+8 Armor, +1 Dex) touch 11, flat-footed 18; BAB/Grapple +2/+4; Atk +5 melee (2d6+3/19-20x2, MW Greatsword); Full Atk +5 melee (2d6+3/19-20x2, MW Greatsword); Space/Reach 5 ft./5ft.; SA Smite Evil 1/day, Sneak Attack +1d6; SQ Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Trapfinding; AL LG; SV Fort +8 (3 base, +1 Con, +4 Divine Grace), Ref +7 (2 base +1 Dex, +4 Divine Grace), Will +6 (0 base, +2 Wis, +4 Divine Grace); Str 14, Dex 12, Con 12, Int 12, Wis 14, Cha 18
Skills (42 total 36 rouge, 6 paladin): Bluff +8 (4 ranks, +4 Chr), Diplomacy +10 (6 ranks, +4 Chr), Disable Device +7 (4 ranks, +1 Int, +2 MW Thieves’ Tools), Gather Information +10 (4 ranks, +4 Chr, +2 Investigator), Intimidate +8 (4 ranks, +4 Chr), Open Lock +7 (4 ranks, +1 Dex, +2 MW Thieves’ Tools), Sense Motive +8 (4 ranks, +2 Wis), Search +7 (4 ranks, +1 Int, +2 Investigator), Spot +6 (4 ranks, +2 Wis), Use Magic Device +8 (4 ranks, +4 Chr) Languages: Common, Celestial.
Feats: Improved Initiative, Investigator
29 gp, 1 sp Possessions: Full Plate (1500 gp, 50 lbs), MW Greatsword (350gp, 8lbs), Silver Holy Symbol (25 gp, 1 lb), Signal Whistle (8 sp), Explorer’s Outfit (free, 8 lbs), Map Case [x2] (2 gp, 1 lb), Flint & Steel (1 gp), Belt Pouch [x2] (2 gp, 1 lb),
Handy Haversack (2000 gp, 5 lbs) [70 lbs total weight carried]
Winter Blanket (5 sp, 3 lbs), Caltrops (1 gp, 2lbs), Masterwork Manacles (50 gp, 2lbs) w/ average lock (40 gp, 1 lb), Silk Rope [200 ft] (40 gp, 20 lbs), Grappling Hook (1 gp, 4 lbs), Acid [x5] (50 gp, 5 lbs), Alchemist’s Fire [x5] (100 gp, 5 lbs), Holy Water [x5] (125 gp, 5 lbs), Potion Cure Light Wounds [x5] (250 gp), Everburning Torch (110 gp, 1 lb), MW Thieve’s Tools, Healer’s Kit (50 gp, 1 lb), Journal (15 gp, 3 lbs), Rations [10 days] (5 gp, 10 lbs), Bullseye Lantern (12 gp, 3 lbs), Oil [x6] (6 sp, 6 lbs).

Talanall
Talanall's picture

deadDMwalking wrote:

On the sample stat block, I can't figure out hit points. 2d8+2d6 comes out to 19 assuming full hit points at 1st. Or at least, I think so. Can you confirm how we're determining hit points?

It looks like a rounding error to me. 2d6 = 7, 1d8 = 4.5, for 11.5, then 8 for the 1d8 at first level, for 19.5, and then rounded up in a fashion correct for real maths, but incorrect for D&D.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Yeah, what Tal said.

deadDMwalking
deadDMwalking's picture

Cool. I thought you might want rolls.

Darker

Max 1st and average is just fine. If your would rather roll, you are welcome too.

Darker

Max 1st and average is just fine. If your would rather roll, you are welcome too.

Darker

We've got 4 characters now... is there anyone else that was interested and hasn't shown me a character? For now, everyone can head over to the new forum and post your characters. Until everything is checked over, I'll give you a IC prompt for character chatter while I get things ready and make sure there's no other players.

Darker

https://www.dndarchive.com/forums/chicanery-and-stratagem

There are IC and OOC post setup to subscribe to.