This thread is where we can debate and bring up certain rules and interpretations of them.
There is a considerable source of help online via the FFG Deathwatch Forums where numerous veteran GMs and players of the game bring up their concerns, understandings and interpretations of both Core rules and House Rules. We should all take advantage of this when given the opportunity.
But, this is our game and our understanding is what matters most. So, this is the forum in which we will discuss it.
As it is coming up, I would like to discuss XP - particularly as a reward. I am already considering giving out XP at an accelerated pace due to the length PbP missions tend to take. However, the book advises giving out XP and renown for teams accomplishing their mission OBJECTIVES. Obviously, I will reward players for successfully completing objectives, but I feel that there is something to handing out XP after most successful battles as well.
As it stands, due to the nature of PbP I will NOT be rewarding XP upon mission completion. I will be awarding XP which can be immediately spent by the players upon reaching various "milestones" within the mission. Hint Hint - Expect one very soon.
Rustin will be awared more XP than the rest of the group for two reasons: 1) he is using a completely different book (Dark Heresy: Ascension) and the costs for his rank (which is Rank 9 by the way to even compete in the same arena as rank 1 Astartes) are silly high. It will also make sense due to his surviving in battle fields that Astartes are struggling in and learning first hand from the Demi Gods the other players represent. So, no crying when you see that the puny human has more XP than you for the same thing!