Hand-to-Hand Combat Arena (OOC)

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drumandfight
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Hand-to-Hand Combat Arena (OOC)

I guess we need an OOC.

So, Yngvar won the grapple then decided to attack while in a grapple. It was an opposed strength test and you both succeeded with 2 DoS (talk about evenly matched). Since Yngvar has a higher Strength Characteristic score, he won the test and his attack succeeded.

He rolled 1d5-3+SB (1d5+7) and hit for 11 damage. Since there are no reactions allowed in a Grapple, Gunter just had to take it. His TB soaked up 8 pts of damage and the final result was 3 damage for Gunter.

DDMW is up. Post actions here.

deadDMwalking
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Per the grapple rules, the person who si targeted must declare Grapple as a Half Action. Then I choose the following:

Take Control. Make an Opposed Strength Test with his Grappling opponent. If I win, my opponent is Grappled and I can then make a Controller Grapple Option.

If I succeed, I choose the following Attacker Option:

Throw Down - if I win an opposed Strength Test, my opponent is Prone.

Prone doesn't really seem to hurt anyone in a grapple, but Gunter likes the idea of 'Throwing Down' with the Space Wolf.

Assuming actions are successful:

Gunter ignores the blow from the Space Wolf. Pain is an illusion sent by the enemies of the Empire to distract from our duty. The pride of the Chapter is on the line. The Space Wolf chapter is one of storied success and well-deserved accolades, but the fact that they crow about their successes instead of leading by humble example is anathema to this Black Templar. Gunter places his his weight on the ball of his foot, pivots and lifts the Space Wolf over his thigh. Without the ground to brace against, he has no trouble controlling Yngvar's movement. He slams him back to the ground flat on his back.

Gunter will use a Fate Point for a re-roll if he loses the opposed Strength check to take control of the Grapple.

deadDMwalking
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And Xerb, if you wanna stop hugging me, I'll be happy to duke it out with you with straight boxing.

drumandfight
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Gunter fails both rolls. 2/3 FP remaining.

The second roll failed by something stupid close. Under 5 I think.

Yngvar is up.

Xerb. The Wolfman.
Xerb. The Wolfman.'s picture

Sure. Let's see how these fancy we can get.

[Yngvar, having shown himself to be the superior wrestler for the time being, disengages (Free Action) from the Grapple, and makes a Feint (half action), jabbing quickly above Gunter's shoulders with a left and coming with Standard Attack (half action) low hook towards Gunter's torso.]

Feint (Opposed WS test; WS40) Standard Attack (WS test; WS40).

Hopefully that was all done right.

drumandfight
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Kev, it looks good. Did you wanna use a FP in case a roll fails?

Here is the roll for the opposed WS test for the feint. The top two numbers are what I am going off of. I fucked up in the amount of rolls section. Apologies. The feint was a success.

http://invisiblecastle.com/roller/view/4323495/

drumandfight
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Gunter is up!

deadDMwalking
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Gunter grimaces again with the blow from the Space Wolf. Physically, perhaps, Gunter may not be a match. If he is going to attain victory, he'll have to out-think his enemy. Now free of the grapple, Gunter slams a fist toward Yvgnar's head. It's no feint, but a second blow comes a half-second behind aimed at what would be the kidney of a regular human.

[OOC - Using a full action to use 'Multiple Attacks'. Two-Weapon Fighting can be used unarmed, and since Gunter (like all Astartes) is ambidextrous, each attack is resolved at a -10.]

drumandfight
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The Multiple Attack option can only be used if the PC has either the Swift Attack or Lightning Attack talent(s) - pg. 241 CRB

Since Gunter has neither, he cannot perform the aforementioned action. However, he can All Out Attack at +20 to WS but which also prevents him from Dodging or Parrying anything until his next turn.

Since you are unarmed, had you the Swift Attack talent, I would have allowed this. Normally attacking with two Weapons in melee requires the Two Weapon Wielder talent. But that doesn't apply to this combat.

drumandfight
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Yngvar is UP!

drumandfight
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SHIT. I forgot to make a parry check for Yngvar. Wait one!

EDIT: Yngvar failed his parry test. http://invisiblecastle.com/roller/view/4324351/

Xerb. The Wolfman.
Xerb. The Wolfman.'s picture

Yngvar is slightly amazed to have been hit so precisely and painfully by this Black Templar who he considered to be barely more than an academic. Not be outdone and perhaps letting his impulse to retaliate and add his own note to the chin music, more than to make a tactically sound maneuver, Yngvar reaches for Gunter's shoulder and head with the intention to plant his knee into Gunter's gut.

[WS40 + 20 w/ All Out Attack]

drumandfight
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http://invisiblecastle.com/roller/view/4325526/

Botched roll. Would you like to spend a Fate Point to retry?

Xerb. The Wolfman.
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Yes, using a FP to reroll.

drumandfight
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Re-roll is a success! Surprisingly, damage was the exact same as last time.

Gunter is up!

deadDMwalking
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I didn't see the roll for my reaction.

drumandfight
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That is because I completely forgot to roll it. Someone how, Yngvar not being able to react the next turn due to AOA translated in my mind to you not being able to. Apologies.

Parry from Gunter WS 47
I rolled 1d100, the result is 3 = 3.
drumandfight
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Gunter parries like a champ. Apologies Xerb and Gunter.

Action from Gunter?

deadDMwalking
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Why mess with success? Gunter will make a standard attack and prepare to parry the next blow.

Gunter's grimace twists into a wan smile; even if the Space Wolf wins, he'll be wary of the Black Templars in the future. And if he should prevail, the lesson will take even better!

drumandfight
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Gunter misses.

Yngvar is up!

deadDMwalking
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So I had a few questions.

1) If you make a full attack, are you still eligible to parry? (+20 bonus to WS)
2) If you make a feint, are you still eligible to parry?
3) If you are still eligible to parry if you make a feint or a full attack, shouldn't everyone use those attack modes all the time?

Thanks!

Edit - And I know you didn't roll a parry for Yngvar - Gunter just blew his attack roll. I'd just like confirmation I understand what I have to do to lose my reaction (and maybe that's how I should phrase it).

drumandfight
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1) Yngvar used the All Out Attack combat attack action. This grants +20 to WS but prevents the attacker from Parrying on the next attack against him. It is a full round action. The defender can still attempt to parry (like you said, I simply forgot to roll your parry, and when I did you succeeded and prevented his All Out Attack from striking).

2) Yes. The Character who performs the feint can parry on his next turn. However, if the feint is successful the character being attacked cannot parry. The point of the feint is to take away the reaction of the character being attacked.

3) Hopefully this was already answered, but no. There are multiple combat attack maneuvers available to all the players. Feint and All Out Attack are just two of them, and they have different positives and negatives about them. All Out Attack is attempting the highest amount of unarmed success but without being able to react the following round. Feint is a half action that, if successful, prevents the defender from parrying and allows the attacker a standard attack option that, if also successful, cannot be parried. I would look over the melee combat options on pg. 236 (I believe, maybe 246) of the CRB in detail.

deadDMwalking
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Gunter will try the feint/attack option that Yvngar used so effectively a few rounds earlier.

Xerb. The Wolfman.
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Yngvar will attempt Multiple Attacks, in an attempt, he thinks, to end what has turned out to be a rousing contest. With that in mind, he unleashes a flurry of attacks.

drumandfight
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Yngvar can make two attacks due to his swift attack talent.

drumandfight
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Gunter hit hard. Xerb is 2 damage shy of losing.

Xerb. The Wolfman.
Xerb. The Wolfman.'s picture

Yngvar is going to use Multiple Attacks again and use his remaining FP if either fails. GET 'EM.

drumandfight
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Multiple Attacks via Swift Attack talent. (I am going to attempt to roll here instead of using Invisible Castle, even though I like that method a lot).

Two attacks at WS 40 each.

Gunter parry attempt (if necessary) at WS 47

I rolled 1d100, the result is 62 = 62.
I rolled 1d100, the result is 78 = 78.
I rolled 1d100, the result is 78 = 78.
drumandfight
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Both attacks fail. Gunter's parry fails. Using Yngvar's last FP to re-roll one.

Yngvar WS 40

I rolled 1d100, the result is 53 = 53.
drumandfight
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Jesus Christ.

The lesson to be learned here: at your earliest convenience, spend XP to boost your WS Characteristic score. That should be one of the cheapest for your speciality.

deadDMwalking
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Apparently Gunter has never been good at hiding his intentions - he's not good at feinting. On the other hand, if Gunter hits again, the fight should be over. Gunter will feint (using a Fate Point to re-roll if he fails and Yvgnar rolls above a 30 - if Yvgnar rolls a 01 or something, a re-roll won't help). Whether the feint is successful or not, he'll attack (standard attack). If the feint is successful, but the attack misses, he'll use his other Fate Point to re-roll the attack. If the feint FAILS, I'll save the Fate Point even if I miss.

drumandfight
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I want to resolve this right now, but I am tired and you made that too complicated for my tired brain to process. Go RP in the main IC, damn you.

I will update tomorrow. Smoochies.

deadDMwalking
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To make it easy, you could roll it without Fate Points. If I hit and drop Yvgnar, you don't have to worry about any of the if/thens.

If I WOULDN'T hit, you could ask me whether I'd like to spend any Fate Points.

drumandfight
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I would rather ask you to dinner.

drumandfight
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Gunter Feint attempt vs Yngvar. Opposed WS test.

Gunter WS 47
Yngvar WS 40

Spend FP to re-roll IF Gunter fails and Yngvar rolls above 30.

I rolled 1d100, the result is 71 = 71.
I rolled 1d100, the result is 2 = 2.
drumandfight
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Yngvar is like Muhammed Ali when it comes to feinting and being feinted against.

Feint fails horribly, no need to spend FP.

Standard attack vs. Yngvar WS 47; Yngvar parry attempt WS 40.

I rolled 1d100, the result is 38 = 38.
I rolled 1d100, the result is 50 = 50.
drumandfight
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Unarmed attack successful; Yngvar's parry fails; rolling damage.

1d10+8

I rolled 1d10+8, the result is 1, 8 = 9.
drumandfight
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Literally, the ONLY damage score you could have rolled to keep this fight going. HAHAHA. FUCK.

YNGVAR YOU ARE UP.

drumandfight
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Xerb just sent me a line via text. He wants to attempt multiple attacks again.

Two attacks, unarmed. WS 40; Gunter parry vs 1 attack WS 47.

I rolled 1d100, the result is 20 = 20.
I rolled 1d100, the result is 23 = 23.
I rolled 1d100, the result is 66 = 66.
drumandfight
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Both attacks hit. Gunter fails to parry.

Rolling damage. 1d10+10

EDIT: this should have been 2d10+20. Total damage 23. Gunter soaks up 8. Takes 15 total.

Fight is over boys.

I rolled 2d10+10, the result is 1, 2, 10 = 13.
deadDMwalking
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Correction - I can use my FP for my parry. I want to.

drumandfight
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deadDMwalking wrote:

Correction - I can use my FP for my parry. I want to.

Yes. You are totally right. Next time these fights will happen with a 1 FP maximum.

Rerolling parry vs 1 of Yngvar's attacks. WS 47

I rolled 1d100, the result is 20 = 20.
drumandfight
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Sorry everyone. So the parry is successful on the first attack. Gunter does 12 damage total. Which works out to 4 damage after TB.

Gunter is up.

drumandfight
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Feint attempt by Gunter.

Opposed WS test; Gunter 47, Yngvar 40.

I rolled 1d100, the result is 74 = 74.
I rolled 1d100, the result is 61 = 61.
drumandfight
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Gunter will spend his final FP re-rolling his feint attempt followed by a standard attack.

FP 0/3
WS 47

I rolled 1d100, the result is 29 = 29.
I rolled 1d100, the result is 24 = 24.
drumandfight
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This is just a formality now. But, rolling damage.

As Yngvar has 0 FP left and has lost the ability to parry, the hit WILL succeed regardless. And since he has 1 damage left before losing, nothing can prevent this.

I rolled 1d10+8, the result is 4, 8 = 12.
deadDMwalking
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So who is going next? Since the Arena takes more time in real life to resolve than in game time (just a few minutes) there is no reason there couldn't be more fights before the insertion...

drumandfight
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There can be more fights DURING the insertion.

I want this to be something of a microcosm, truly. Something that will allow people to continue gaming while waiting/playing the main IC. Fights here will always be treated as having occurred in between missions, obviously, but there is no reason we cannot have players testing one another's melee aptitude and in the process familiarizing yourself with the various combat actions as Xerb and DDMW have done.

deadDMwalking
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Since nobody else is jumping on this, Gunter is planning on calling Aisha out. I'd like to do it in character, but it assumes that we'd have time enough before the mission - Gunter would never place our mission in danger in order to give people an opportunity to punch him in the face!

drumandfight
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It has been over a month with no word and that I cannot abide.

AISHA HAS BEEN CHALLENGED TO FISTICUFFS. RESPOND!

Crimison
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Aisha would be happy to prove her worth in the eyes of a follow holy man. She will skip the normal chest and arm flexing and walk into the arena ready to proceed.
(After removing her armor of course. She will fight in the robe normal for the daughters of death.)

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