Example Character Sheet:
- Storm Wardens War Chant
Name: Brother Damione;
Chapter: Storm Wardens;
Chapter Demeanor: Aspire to Glory
Personal Demeanor: Proud
Past Event: Honor Preserved.
Power Armor History: Bring Death From Afar (Shooter suffers no penalties to BS when moving and firing on full-auto).
Special Abilities: Deathwatch Training, Immovable Warrior, Thunder’s Call.
1. Weapon: Astartes Heavy Bolter; Class: Heavy; Damage: 1d10+12; Type: Explosive; Pen: 5; Range: 150m; Fire Rate: -/-/6; Mag Capacity: 60; Reload: Full; Special Abilities: Tearing.
2. Weapon: Astartes Bolt Pistol; Class: Pistol; Damage: 1d10+9; Type: Explosive; Pen: 4; Range: 30m; Fire Rate: S/3/-; Mag Capacity: 14; Reload: Full; Special Abilities: Tearing.
3. Weapon: Sacris Claymore; Class: Melee; Damage: 2d10+14; Type: Rending; Pen: 2; Special Abilities: Unbalanced.
4. Weapon: Astartes Frag Grenade; Class: Thrown; Damage: 2d10+2; Type: Explosive; Pen: 0; Range: SBx3; Fire Rate: S; Special Abilities: Blast (4).
5. Weapon: Astartes Krak Grenade; Class: Thrown; Damage: 3d10+4; Type: Explosive; Pen: 6; Range: SBx3; Fire Rate: S;
6. Weapon: Acid Spit (Beltcher’s Gland Ability); Damage: 1d5; Type: Ranged; Pen: 4; Range: 3m; Special: Toxic, 3 or more degrees of success blinds target for 1d5 rounds.
Armor: Mk. VII “Aquila” Power Armor (Head 8, Body 10, Arms 8, Legs 8).
Armor Additions: n/a
WS 42; BS 47; S (12) 56; T (8) 44; AG 38; INT 42; PER 42; WP 44; FEL 50;
Critical Damage: 0
Battle Fatigue: -
Primarch’s Curse: Thirst For Glory
Fate Points: 4/4
Skills: Awareness (Per); Ciphers (Int) [Chapter Runes]; Climb (S); Common Lore (Int) [Adeptus Astartes, Deathwatch, Imperium, War]; Concealment (Ag); Drive (Ag) [Ground Vehicles]; Forbidden Lore (Int) [Xenos]; Literacy (Int); Navigation (Int) [Surface]; Scholastic Lore (Int) [Codex Astartes]; Silent Move (Ag); Speak Language (Int) [High Gothic], [Low Gothic]; Tactics [Defensive Doctrine]; Tracking (Int).
Talents: Ambidextrous, Astartes Weapon Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quickdraw, Resistance (Psychic Powers), Stalwart Defense, True Grit, Unarmed Master;
Traits: Size (Hulking when in Power Armor), Unnatural Strength (x2), Unnatural Toughness (x2).
Psychic Powers (0): n/a
XP: 100; 12,900 (13,000).
Gear: Astartes Bolt Pistol (x3 Spare Mags), Astartes Heavy Bolter, Backpack Ammo Supply (x250 Rounds), Frag Grenades (x3), Krak Grenades (x3) Mk. VII Power Armor, Sacris Claymore (Chapter Trapping), Repair Cement (x3).
XP Expenditure: S - simple, BS - simple.
Chapter Abilitiy: Thunder's Call
Effects: As a free action, the battle brother can issue a challenge to one enemy who can see and hear him. The brother gains +10 WS against specified enemy (so long as no other team mates attack that enemy and the brother uses melee only). The enemy suffers -10 to attacks against anyone else and must make a Challenging (+0) test to move away from the brother. Ability ends when the target has died or has withdrawn from combat.
Solo Abilitiy: Immovable Warrior
Effects: The brother gains the Sturdy trait and +10 to BS when wielding a heavy weapon and standing in cover.
Squad Mode: Damione knows all Storm Wardens Squad Mode Abilities and any Squad Mode abilities taken as part of the Oath`s made before a mission.
The field of battle was a cratered smoking mess. The Storm Wardens controlled the field brilliantly. They held the forward battlements in front of the Shrine's high walls, taking the brunt of multiple, seemingly never ending waves of attacks from the heretics and traitors while the remaining loyal Imperial Guardsmen did their best to lend support from the top of the walls themselves – either directing artillery barrages or providing limited fire support. Whenever a wave charged forward, the Astartes of the Storm Wardens held fast until the last possible moment, loosing a devastating barrage of bolt shells, searing beams of heavy Las-Cannon fire, and the thick ultra fast slugs of Assault-Cannons. When the offensive inevitably broke, they used their prowess with their Rhino and Land Raider armored vehicles to counter-attack, route the heretics and finish them off with flamers, small arms and chainswords. The heretics had no chance of victory from frontal assault and they knew it. Even with the aid of foul sorcery and their mutant legions, they would break against the wall of Astartes, as so many fools before them had. The Storm Wardens main force would hold. From high up on the ridge line to the Shrine's west, Brother Damione's view was breath taking.
He and two battle-brothers were tasked by the 2nd Company Captain himself to hold the ridge. It served as one of two weak points and only routes to the rear of the mountain Shrine dedicated to Saint Furialis. It was said that Saint Furialis, with a small band of Sisters Sororitas, had defended the valley below against mutant incursion with flamer and sword, securing the off-world escape of thousands of Imperial Citizens before she was eventually over taken by the heretics and ripped apart; before she ascended to eternal glory by the Emperor's side. And now the mutant filth were back, and Brother Damione would be damned to the Warp before he saw the Shrine fall into their blasphemous hands. They had probed the ridge twice so far in small numbers, testing its weaknesses. Two bursts from his brother’s bolter’s had assured that none of the attackers made it back. He could see their bodies, or what was left of them, lying amid the rocks and dirt, blown into garbled chunks and steaming in the cool early morning air. Some wore the armor of Planetary Defense Forces and Imperial Guardsman. Some were completely naked. And worst of all, some bore the unmistakable mutations of their exposure to chaos. Damione softly whispered the chant to himself beneath his helmet as he scanned the horizon, “Suffer not the heretic, the xenos or the mutant to live.”
Movement. Behind the chunks of steaming flesh and bone, another group was coming. Based on the readouts in his visor, this group was much larger than the last. He knew immediately that this was not another probe; they were attacking the ridge in force. Flashes and mechanical death danced and sang to him from the valley below. They were attacking on all fronts. Brother Sgt. Kruh was the first to respond, tossing a frag grenade and giving orders to Brother Rattah who was shouldering his bolter and lining up his shots. Damione braced his heavy bolter and said a quick prayer to the machine spirits within both the weapon and his armor - neither of which had failed him before during battle. It was for this that he always offered them his thanks. From the oncoming numbers of mutants and heretics he picked up in his visor, he knew he would need their complete assistance. Brother Rattah had disengaged his helmet and was smiling. The tattoos covering his head, while impressive could not match Damione`s. Rattah had lined up three spare bolter magazines on a large boulder next to him and his finger was inching closer to the sensitive trigger mechanism of the ancient weapon.
As Brother Sgt. Kruh's frag grenade tumbled through the air toward the enemy, Damione boomed over his Vox, "Not one step back, brothers! The Emperor is behind us and we will not dirty his armor!" As the frag exploded, Damione grit his teeth inside his helm and squeezed the firing rune on the enormous weapon in his hands, unleashing Fury upon his foes.
For three days they stood and fought as wave after wave of the traitors converged upon their small ridge. With no reinforcements and no sleep, they fought. When the bolters and bolt pistols ran dry, the brothers gathered weapons and ammo from the dead, breaking off stocks and trigger guards to fit their massive anatomy. When the smoke cleared on the fourth day, the dead lay in piles in front of them, lining the ridge for hundreds of meters. The Marine's armor was pock marked and scarred with hundreds of las-burns and small arms fire, and one or two of the brothers bore the damage that only an enemy bolt weapon could inflict. But all three remained standing, out of ammo and covered in gore. Their weapons and armor had remained true, and as they were finally relieved, they could say with honor and immense pride, that not one of them had taken a single step back.
Brother Damione is massive even without the incredible physique enhancing qualities of his armor. Fully armored, Damione often stands a head taller than his fellow Astartes, and it is rumored that he is as tall as one of the fabled Adeptus Custodes that guard the Imperial Palace on Holy Terra. His strength is enormous and there was no question why he chose to don a Heavy Bolter when the Deathwatch called for him. It is his weapon of choice in most, if not all, combat situations. While he is comfortable with chainsword and pistol, bolter or flamer, Damione firmly believes that any foe can be overcome through sheer tenacious will, tactical expertise, and overwhelming firepower. He has yet to meet an enemy that has been the exception to this rule. This has been especially true in his encounters with various Xenos life forms and perhaps this is the reason he was requested for a vigil within the Watch.
He has a light complexion and would sport light brown hair did he not shave his head and face daily. He does so in order to display proudly the myriad of blue and white tattoos that cover his naked head, face, neck and torso. Each one a tale of bravery, enemy bested, deed done and honor brought to his Chapter and the Imperium. His eyes are ice blue and the single stud implanted into his skin above his right eyebrow shows that he is a veteran of 100 years of service within his home chapter. While proud and unswervingly rigid in his ideals of honor and duty, he has no problem debating, bantering and even joking with the brothers he is closest to. He is not afraid to share an ale and a huge smile with those he trusts most. Before battle he will often be pouring over intelligence reports on the mission to come: finding kill points, studying enemy numbers and equipment and preparing for any eventuality he may encounter. However, his honor is of utmost importance, and if it is challenged or offended, he will fight, to the death if need be, to right the wrong. Battle-brothers who have stained or attempted to stain Damione's honor have often found themselves challenged to single combat. While most of them leave without permanent reminders of their defeat, none of them make the mistake twice. And no enemy who has personally challenged Damione has ever lived to tell the tale. This pride often puts Damione at odds with non-Astartes commanders and military personnel. Few have impressed him with their ability to stand fast in the face of true terror and inevitable death, and while Damione understands his enhancements give him a drastic advantage in these situations, he still holds ordinary human beings accountable for the preservation of their own pride and dignity. With that in mind, like most Storm Wardens he is closed off and reluctant to share himself with those brothers he does not know or trust. But once his trust is attained, he is a loyal and true friend, willing to risk life and limb for those who have earned it.
Power Armor Abilities:
Servo-Augmented Musculature: +20 Strength
Auto-Senses: Dark Sight, Immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness tests (total of +20 w/ Heightened Senses).
Built-in Vox Link.
Built-in Mag Boots.
Nutrient Recycling: Can operate for 2 weeks without resupply.
Recoil Suppression: May fire basic weapons one-handed without penalty.
Size: Hulking (Black Carapace negates bonus for enemies to attack).
Poor Manual Dexterity: Delicate tasks suffer -10 penalty unless using equipment designed for Space Marines. Osmotic Gill Life Sustainer: Armor is environmentally sealed when your helmet is attached.
Space Marine Abilities:
Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against ingested poisons.
Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
Sus-an Membrane:You may enter suspended animation.
Oolotic Kidney:You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality.
Neuroglottis:You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
Betcher’s Gland:You may spit acid as a ranged weapon with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful Medicae Test.
Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.