Chapter 1: Meeting Again for the First Time (OOC)

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drumandfight
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Alright, ladies and gentlemen. We are making some headway. Waiting on Crim.

As of right now there is still 33 req left over in the kitty.

I would suggest someone (sans Xerb or Sarlock as their jump pack/Heavy Weapon Ammo Backpack prevent it) taking a Vox Caster. This may come in useful if the comms situation isn't figured out on the ground. The test will be at an increased difficulty to get communications from the ground into orbit, but it might be better than nothing.

Also, Xerb had an idea for Bulkhead Shears, or one of the other cutting implements. Never know, might come in handy.

mruozu
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I'd say the Vox caster would be an excellent addition. And since we have so many points, we might as well bring some cutters.

Crimison
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Thanks for your patience guys. I'm digging my hand way into the kitty. *giggity*

Astartes Melee Attachment (Chain) 9 Req
DeadLock (Toxin) req 10
Injector req 3
De-tox req 10
Vox caster req 10

43 total requisition. 40 left in the kitty

Edit: Removed Signum Link

Fixxxer
Fixxxer's picture

Xerb. The Wolfman. wrote:

Magazines are clips are magazines in this universe. Not being a true one-eyed-gun-owning-cowboy-smoker-American, I think I can cope.

...

Jeeeeeff, can you spank Xerb?

Also, isn't Pax prevented from using a backpack-type item because of his Servo-Arm?

drumandfight
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Fixxxer wrote:

Xerb. The Wolfman. wrote:

Magazines are clips are magazines in this universe. Not being a true one-eyed-gun-owning-cowboy-smoker-American, I think I can cope.

...

Jeeeeeff, can you spank Xerb?

Also, isn't Pax prevented from using a backpack-type item because of his Servo-Arm?

Yeah, he is definitely losing experience for that apologist bullshit.

Since he has shot both my M1 Garand AND my AR-15, he damn well knows the difference between a clip and a magazine!

Fixxxer
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I didn't know you had a Garand. Nice. I've got the M1 Carbine, myself. There's an M-14 coming my way in a will.

drumandfight
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The carbine is such a fun little getter.

I hope with the savings I am able to make here in Japan, that my return to the States will include an M1A.

So we can be even closer to blood brothers IRL.

drumandfight
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Crimison wrote:

Thanks for your patience guys. I'm digging my hand way into the kitty. *giggity*

Astartes Melee Attachment (Chain) 9 Req
DeadLock (Toxin) req 10
Injector req 3
De-tox req 10
Vox caster req 10

43 total requisition. 40 left in the kitty

Edit: Removed Signum Link

Like I said via gChat, you cannot get the Signum link as no one in the squad has enough renown to first requisition the Signum itself. So, did you wanna get something else? Specialty ammo for the Bolter? More grenades? Mines? Bulkhead shears? Giant double ended dildos named "Little Crusher?"

drumandfight
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There is currently 41 requisition in the Kitty.

I also need carry locations for Pax and Gunter. I need to know where that extra Bolter ammunition and the 2 spare promethium tanks are going. Where they are could either mean being able to quickdraw them or not.

mruozu
mruozu's picture

In Sarlock's bum.

deadDMwalking
deadDMwalking's picture

If it's alright, I'll use (1) point for a carry bag and put the extrabolter and promethium rounds in there. I'd like to be able to quick-draw my grenades.

We should get something else with the left over requisition, I'd think. The equipment won't do us any good on the ship.

drumandfight
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So, you have (4) spare Bolter magazines - those of you with Bolters. You and Pax also have (2) spare Promethium fuel tanks.

The bags can hold up to TWO basic weapon ammo reloads. So you would need three bags. These don't have to be "bags" necessarily, and can be described as anything you wish. When carrying ammo, I think of them as specialized drop-holsters/pouches built specifically for that type of ammo. Think about modern tactical vests that hold multiple assault rifle magazines.

So, Pax and Gunter, as long as you have (3) carry points free - which you should - you can safely store all of your spare ammo. One "bag" holding your two spare Promethium canisters and two "bags" each holding 2 spare Bolter magazines.

Gunter, you also have your backpack to use as well which has (6) carry points inside of it, but takes a full round action to access if in combat.

mruozu
mruozu's picture

I could use some more cool grenades or something. Cause Sarlock likes blowing shit up as much as he likes blowing people. Which is a lot.

drumandfight
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There are also options for mines, anti-plant weaponry (grenades), more ammo types.. probably not a lot of varied weaponry, but still a lot of cool gadgets to play with.

mruozu
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I'll look into it today, and might grab some mines.

deadDMwalking
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So I could put three bolter reloads in the backpack and one promethium, leaving a bolter reload and Promethium in the bag? That works for me.

drumandfight
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Yeah definitely, and you would still have two slots free in the backpack.

1 Req for a drop bag. SPENT. Pleasure doing business with you.

mruozu
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I could get melta bombs. Those sound fun.

drumandfight
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You could get 1, because that is about all you can carry.

Melta bombs are big, placed explosives. But damn good to have in a pinch.

Crimison
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41 Requisition left in Kitty
- 25 for Hellfire Rounds (aka double ended dildos named "sploosh mountain")

16 Requisition left in the Kitty, get it while it's hot.

Fixxxer
Fixxxer's picture

If no one else is going to take the req points, I will. Let's put a dipole mag-lock on Pax's flamer and one on his Needle as well. That eats up another 10 req, leaving 6.

Regarding body locations, here's how I see it.

Flamer (in hand)
Needle Rifle (mag-locked to chest)
Frag (x3; belt)
Krak (x3; belt)
Promethium Canisters (x2; right thigh)
Needle Magazines (x2; left thigh)
Combat Knife (left greave)

drumandfight
drumandfight's picture

pistol on right greave maybe, with mags on belt

Fixxxer
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Fair. I forgot about the bolt pistol.

drumandfight
drumandfight's picture

Cool. Not that any of this is game breaking, but it is nice to have some limitations with regards to weapons and ammo.

Being a small tactical squad, that should always be a concern. Regardless of whether or not you are Astartes.

Love you.

drumandfight
drumandfight's picture

Per checks: Yngvar (64), Pax (59), Gunter (58), Aisha (54), Sarlock (55).

Edit; Fixxxer, DDMW, and Mruozu, PMs sent.

I rolled 1d100, the result is 91 = 91.
I rolled 1d100, the result is 21 = 21.
I rolled 1d100, the result is 58 = 58.
I rolled 1d100, the result is 57 = 57.
I rolled 1d100, the result is 25 = 25.
drumandfight
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Requisition is now closed. Enjoy that IC, ladies and gents.

mruozu
mruozu's picture

Initiative roll for Sarlock. Let's get it.

I rolled 1d10+4, the result is 2, 4 = 6.
drumandfight
drumandfight's picture

Initiative for Ork Boyz (individual).

They are all suprised except Ork Boy A.

Ork Boy A, B, C, D, E, F, G.
I rolled 1d10+3, the result is 6, 3 = 9.
I rolled 1d10+3, the result is 1, 3 = 4.
I rolled 1d10+3, the result is 5, 3 = 8.
I rolled 1d10+3, the result is 7, 3 = 10.
I rolled 1d10+3, the result is 8, 3 = 11.
I rolled 1d10+3, the result is 8, 3 = 11.
deadDMwalking
deadDMwalking's picture

Initiative

I rolled 1d10+4, the result is 9, 4 = 13.
deadDMwalking
deadDMwalking's picture

I left my book at home, but I figure I'll get this started (since I'm PROBABLY first).

Gunter's eyes lock on the group of orks through his bolter's sight. He scans from one to another and then sees the recognition dawn on the face of the one ork that noticed the approaching kill team. He squeezed the trigger one time.

(WS 47 + 10 for Point Blank = 57)

I rolled 1d100, the result is 54 = 54.
I rolled 1d10+9, the result is 5, 9 = 14.
Crimison
Crimison's picture

Initiative
Draw bolter as free action.
Following Gunter's lead Aisha fires on the green bodies.
BS 35 + 10 for short range = 45 \

*edit* point blank to short range
Edit: +10 for semi auto
BS : 55

1 hit plus 2DoS

I rolled 1d10+3, the result is 9, 3 = 12.
I rolled 1d100, the result is 19 = 19.
drumandfight
drumandfight's picture

deadDMwalking wrote:

I left my book at home, but I figure I'll get this started (since I'm PROBABLY first).

Gunter's eyes lock on the group of orks through his bolter's sight. He scans from one to another and then sees the recognition dawn on the face of the one ork that noticed the approaching kill team. He squeezed the trigger one time.

(WS 47 + 10 for Point Blank = 57)

Wording issues: Point Blank is when an enemy is within 3m of your ranged weapon and grants a +30 to hit (I believe).

The Orks are 25m out, and I believe that is Short Range for your Bolter and a +10 to hit, which you have correctly listed.

Crimison
Crimison's picture

Damage

I rolled 1d10+9, the result is 4, 9 = 13.
drumandfight
drumandfight's picture

Crimison wrote:

Initiative
Draw bolter as free action.
Following Gunter's lead Aisha fires on the green bodies.
BS 35 + 10 for point blank = 45

Same wording issues as DDMW.

Also, you still have a half action. Unless you are using a full round action to fire semi-auto in which case you are granted a further +10 to hit.

You have to specify a target since this is not a horde. There are three facing you (A,B,C) and three facing away (D,E,F).

After we specificy those things, we can work on rolling damage. In the case you are only firing a single shot, one damage roll is necessary. But if you semi auto, then damage rolls equal to how many hits you score are necessary.

Fixxxer
Fixxxer's picture

Looking to see where I fall on the initiative.

Initiative
I rolled 1d10+3, the result is 10, 3 = 13.
Fixxxer
Fixxxer's picture

With a smooth motion, Pax slaps his flamer to his chest, but comes away with his Needle rifle almost instantaneously. He brings it up to his shoulder fluidly and after a moment's sighting, fires a single, nearly silent shot at one of the oblivious orks, consigning him to the dark hell of the Warp before he even knows he's dead.

Stow flamer (free), draw needle (free), aim (half), attack (half)

BS 44 +10 (short range) +30 (surprised opponent) +10 (aim action) +10 (accurate weapon) = 104; Felling (1), Toxic

Attack <104; Damage 1d10
I rolled 1d100, the result is 91 = 91.
Fixxxer
Fixxxer's picture

Wow. That would have been bullshit if the target roll wasn't so high. Forgot to roll damage (felling (1) and toxic).

I rolled 1d10, the result is 5 = 5.
drumandfight
drumandfight's picture

Why is holstering the weapon a free action? Even with a di-pole maglock holstering is still considered a half action.

Regardless, even at >94 you still hit. Just fucking barely. Roll damage.

Crimison
Crimison's picture

Damage 1d10+9
Edit: Final Damage for Shots fired:
18, 16, 16

I rolled 1d10+9, the result is 7, 9 = 16.
I rolled 1d10+9, the result is 9, 9 = 18.
I rolled 1d10+9, the result is 2, 9 = 11.
I rolled 1d10+9, the result is 6, 9 = 15.
I rolled 1d10+9, the result is 7, 9 = 16.
Fixxxer
Fixxxer's picture

I'll accept that di-pole is a half action if that's your ruling, but could you direct me to where I'll find that information? I struggled to figure out whether I could make this action work or not and after a lot of hunting around I concluded that I could. The di-pole lock says that it gives you the Quick Draw talent with that weapon (page 157). Quick Draw says that you can use the Ready action as a free action with the weapon in question (page 124). The Ready action says that "a weapon can be properly stowed away with this action" (page 242).

Crimison
Crimison's picture

Also, awareness check as free action:
perception: <34

I rolled 1d100, the result is 36 = 36.
drumandfight
drumandfight's picture

Gunter hits Ork A, Body for 14 damage.

Aisha hits Ork B, Left leg 18, left leg 16, body for 16.

Pax hits Right Arm of Ork D for 5. does 1 damage (felling 1) after TB. Ork must pass Toughness test at -25 or take 1d10 impact damage (due to Toxic)

These numbers do not reflect AP or TB

drumandfight
drumandfight's picture

Fixxxer wrote:

I'll accept that di-pole is a half action if that's your ruling, but could you direct me to where I'll find that information? I struggled to figure out whether I could make this action work or not and after a lot of hunting around I concluded that I could. The di-pole lock says that it gives you the Quick Draw talent with that weapon (page 157). Quick Draw says that you can use the Ready action as a free action with the weapon in question (page 124). The Ready action says that "a weapon can be properly stowed away with this action" (page 242).

It isn't a house ruling; it is how I interpret the description for Dipole maglock. From what I am reading under its description, the Dipole maglock allows the quick draw talent, but since you all already have that, it allows you to draw the weapon as a reaction and that is the benefit, no?

BUT, I never read that about the ready action. And that makes di-pole mag locking make more sense. I will allow it. Thank you for bringing that up.

drumandfight
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Ork D toughness test >20+10 Unnatural Toughness >30

I rolled 1d100, the result is 56 = 56.
drumandfight
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Failure. 1d10 Impact damage vs. Ork D

AP and TB cannot negate
I rolled 1d10, the result is 2 = 2.
mruozu
mruozu's picture

Sarlock looks down at the Ork standing in the middle of the group, facing away from them, feeling a rush come over him. He smiles madly within the confines of his helmet and lets loose with his heavy bolter. He watches the bullets fly towards him, mechanically tearing his flesh bit by bit and exploding out.

BS 50 + 30 (Surprised) + 10 (Short Range) + 20 (Full-Auto) = 110 Test

I rolled 1d100, the result is 95 = 95.
mruozu
mruozu's picture

That's a jam ladies and gentlemen.

drumandfight
drumandfight's picture

deadDMwalking wrote:

I left my book at home, but I figure I'll get this started (since I'm PROBABLY first).

Gunter's eyes lock on the group of orks through his bolter's sight. He scans from one to another and then sees the recognition dawn on the face of the one ork that noticed the approaching kill team. He squeezed the trigger one time.

(WS 47 + 10 for Point Blank = 57)

DDMW, you rolled for a WS instead of BS.

The correct roll should have been BS 40 + 10 short range

which is only a half action. You can aim for another +10 should you choose. But I need a re-roll.

drumandfight
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mruozu wrote:

That's a jam ladies and gentlemen.

WE GOT OUR FIRST JAM BOYS AND GIRLS! Let's hear it for Sarlock! And on one of the worst weapons to experience a jam with. For shame, you should clean that bitch better!

mruozu
mruozu's picture

I'll clean it with the blood of my enemies. Oh well, had to happen sometime, might as well be against 6 Orks instead of a Carnifex.

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