Chapter 1: Meeting Again for the First Time (IC)

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drumandfight
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Chapter 1: Meeting Again for the First Time (IC)

As the group makes its way to the lift, more cyber-cherubs flutter down to them on mechanical wings. Their faces are a macabre mask of childhood innocence twisted by irrationality and something more sinister; it is as if the desire to make an artificial being was superseded by the need to make them irrefutably non-human. One in particular stands out as it gently descends upon the group. It carries a bronze cask etched in silver. High Gothic writings adhere to every surface and a large Inquisitorial “I” stands proudly in the center of it. The Cherub itself smiles at you intently, unable or unwilling to display any other emotions. Its teeth are bright white porcelain, pulled back on lips of soft peach with matching rosey cheeks. In typical unnerving fashion, its eyes have been replaced with bionics much akin to Sarlock’s. They constantly whiz and turn as they focus on each of you, wires coming out of the tops and sides of its optical cavities and stretching back across the small Cherub’s skull, through its golden hair and into its back. In its right hand it holds a small scepter which constantly bellows incense in the shape of the Imperial Aquila. As you pass under, it waves the scepter over your Holy Armor and heads seven times before upending the cask and drizzling the anointed oil on your foreheads. The oil smells of lavender, sandalwood and spices you cannot name. It feels cool at first, as it drips down the crests of your brow falling over your cheeks and down onto your chests. Then it warms up, intermingling with the inner-righteousness, honor and pride that comes with being Astartes.

You take your places in the lift next to your Watch Captain and equip your helms. With a nod of mutual understanding from Angellion, the lift takes off toward an unknown destination.

The digital readout flashes numbers and High Gothic lettering as you pass different levels and areas within the Fortress. With an abrupt stop it flashes and blinks. You have arrived. “Arriving at Docking Bay, Outer Landing Cradles,” buzzes a voice over the audio systems. You walk out onto a massive deck, lined on one side by plasteel and adamantine walls with busy servitors and Deathwatch serfs maintaining a variety of systems and automated defense systems built into the ceilings that covering choke points. The other side, however, is far more spectacular. A thick transparent material of some sort lines the entirety of the wall, allowing a spectacular view of a stretching starscape. From here, the blazing white dwarf and two of the six dead planets that orbit it, including the one the one that Watch Fortress Erioch orbits, can be seen. If one takes the time and effort to look out amid the sea of stars, they can see the distant red haze of the infamous Hadex Anomoly, a twisted maelstrom of horro where the Warp and realspace overlap. Landing docks stretch out from the Watch Fortress, granting passage and landing clearance to those few vessels that have a legitimate reason to be at such a classified location. Beyond the adamantine walls to your left, in between your current position and the Watch Fortress Proper are the massive Outer Wards – automated defenses that constantly shift and rotate. They make up a mechanical maze on a titanic scale and act as the first line of defense against those who would attempt to breach the Watch Fortress from the outside in. In all of its years patrolling the Jericho Reach, the Watch Fortress has never once been located by enemy forces, much less succumbed to enemy incursion, but the Outer Wards maintain their mechanical vigil regardless and some wonder if the great shifting cogs and gears that make it up are part of some unfinished, or yet unforseen, bigger puzzle. It is no question that only those with true intentions and appropriate clearance can ever hope to enter the Watch Fortress alive.

You make your way down the long hallway, noting the various Inquisitors, Interrogators and Black Clad Astartes that move to and fro. One ship docked at the nearest landing station catches your attention. You can tell from its design that it is a Cobra-Pattern Destroyer class Imperial Starship. Built in the same Gothic design as all Imperial ships, tall spires and towers sprout up from the back of the ship, making it resemble a small city painted entirely in black in places. Blue glows emanate from various windows as red lights blink and flicker randomly across the ships entirety. An enormous dome acts as a centerpiece to the top of the ship, maintaining dominance over other areas. The nose, the hardest point on the that doubles as a ram in the direst of situations, is painted the same black but with maroon undertones and gold trim. An Imperial Aquila with the “I” that you have all become accustomed to seeing sits proudly in the center. Smaller than other Destroyer class ships, the Cobra pattern is faster and sleeker and usually lacks the firepower of bigger Destroyers. Yet, as you look on at the ship you notice this is not the case. Mounted on the prow of the ship and extending out from under the ram is a massive Macrocannon. You have seen such weapons before, but usually on much larger vessels and you can only wonder at what powers such a mighty weapon. As you turn down the nearest docking bay, it becomes readily apparent that this odd and beautifully deadly ship is your destination.

“Marines,” Angellion says as he stops before the airlock leading to the Destroyer. “This is our new home for the time being. After we make our entrance we will meet the ship’s Commander Inquisitor Carmillus. Make no mistake, we are Astartes and I am the direct link between Watch Commander Mordigael and you. However, it is important to recognize and come to terms with the reality of our situation: while on this ship we are on Inquisitor Carmillus’ sovereign territory. And she has the authority to give us missions as she sees fit, by right of the Holy Ordo Xenos of the Emperor’s Holy Inquisition. In essence, she is an extension of the Watch Commander during our tour of duty.” It is clear that Angellion expects no questions. Orders are orders and playing the game of politics is just one of a Watch Captain’s more subtle jobs within the Deathwatch. As if on cue, a servitor moving on treaded rollers instead of legs makes a bee line toward the Captain, two mechanical and one biological arm cradling something to its chest with great care. As it arrives it bows slightly and raises the object to the Captain. Angellion lifts his helm from the servitor which scuttles away quickly. He speaks slowly under his breath, chanting to the ancient machine spirit of his armor as he attaches it, making it complete once again. For the first time, you lay eyes on the warrior angel that is your Captain in full armor. Artificer plate and shining swords, draped in black compliment the blazing silver of his left arm and shoulder pauldron adn the bright ruby that sits atop his chest. His helmet is even more impressive. Blacker than the soul of Slaanesh with soft glowing red eyes, two silver wings raise up from both sides of the helm. The wings connect at his cheeks, where a sword of gold lances down, culminating at his chin, red rubies lining the gold weapon's blood groove. Above the crest of his head and through the two silver wings you can see the ancient Iron Halo protruding up from the back of his armor, and you can imagine a halo forming over his head when it is activated.

He turns and places his armored gauntlet against an access rune on the wall and with a pressurized hiss the door opens into a room large enough for the entire squad to enter. As you do, the door shuts behind you and the pressure equalizes. A second door opens and you take your first steps onto the deck of the Destroyer. The entrance onto the ship is typical for an Imperial vessel. Inside it is noisy as servitors and serfs move about, frantically getting things in order. The Serfs-Astrotechnis move to bow in your presence, but you hardly notice, and they quickly move along to continue in their duties. Angellion leads you down a corridor that eventually opens into a large deck covered in ornate decorations. Various silks and more exotic cloth from around the galaxy line the walls, while sculptures and gothic art find space in the areas in between. Illuminators of various shapes and size move about, creating optimal lighting while some remain stationary, and yet it remains oddly dark among all the illumination. Incense pours from various burners as some cyber-cherubs fly by, with picts, data slates, incense and other items of various import. You realize quickly that you have entered the ship’s main promenade and bridge and that those gathered are doing so for your arrival specifically. Beneath the decorations the walls are silver and climb up to three stories high, with the highest level obscured from view, but you imagine that you are now under the massive dome that you viewed from outside just moments ago. Gathered above you on balcony are a group of various people. Only one is Astartes, but almost all are well armed and armored and a few are obvious high ranking crew members. At their front, standing tall in a suit of modified, yet ornate human exoskeletal enhanced Power Armor is a woman with hair as white as snow and silver eyes to match. If the size of her Power Armor is any indication, the woman is blade thin and lithe underneath. She appears both athletic and improbably young, as the wisdom in her eyes speak of battles won, decades passed, and a calm violence that would chill mortal men to the bone. For whatever her slight and attractive appearance dictates, you know there is much more to this woman. The power her mere presence exudes clearly indicates as much. Without an introduction, you know that this must be the famed Inquisitor Carmillus.

Standing to the sides of the woman is a small retinue that you imagine is never far from her. Directly to her left is a young woman with a sweet face and a sweeter smile. She is armed and armored, but not to the extent of the silver eyed matriarch. She smiles as the Kill Team enters, seemingly at all of you at once. Opposite of the sweet girl is a heavily armed and armored middle aged man. Apparently, he is the polar opposite of the girl as he does not smile, nor show any emotion whatsoever. His eyes are studying you all, gleaning as much information as possible, and he never seems to blink. The Astartes stands behind the three, which makes since given his superhuman size which is only amplified in his armor that easily identifies him as a Techmarine. His armor has a slightly worn look, but the multiple arms that emerge from his back speak to his skill and rank and it is obvious to you, as Astartes, that the machine spirit of his armor is as sharp now as it has ever been. Unlike you, his armor is not black nor is it adorned with the Silver Shoulder Pauldron. It is the color of rust, further marking him as a follower of the Omnissiah and his Chapter colors – that of the Raven Guard – are displayed on his right shoulder. He has a holstered Bolt Pistol and stands proud holding a massive Cog-bladed Power Axe with the machine skull in its center. His helmet is on and you cannot see his face. Just to his right, behind the group but still in sight is a palid, gaunt grey skinned man. His physical features mark him as a member of the Navigator class; tall, with webbed hands and long nails, he wears long black robes with a pair of multi-lens goggles covering his eyes and a multitude of various mechanical instruments adorning a small metal harness over his chest and neck. He leans on a heavy Navigator’s staff and you wonder if he will fall over as you make your way into the room. Perhaps the strangest person of all is a young woman wearing barely any clothes. Her breasts and crotch are covered in some sort of red cloth. Her skin is olive and her eyes are completely white and devoid of Iris'. Her "hair," if you could call it that given that it was made of electrical chord and techno-fibers that end in tech-interfaces is pulled back and hangs behind her almost touching the ground. Electro-tattoos cover her arms, chest, stomach and legs and light dances through the circuitry beneath the skin. You are not compeltely sure why, but something about her puts you on edge.

Below them all, you stand. A gathering of Serfs-Naval and Serfs-Chamberlain flank you on either side. They are all kneeling with their heads down in your honored presence.

Angellion breaks the silence. “Inquisitor Carmillus,” he says offering a slight nod of his exquisitely helmeted head.

“Oh, Leonarus it is good to see you again, my friend.”

The woman with white hair. Inquisitor Carmillus.

“I am Inquisitor Hezika Carmillus of the Ordo Xenos. You may address me as Inquisitor Carmillus." Her tone indicates that use of her first name will not be tolerated. With a smile she continues, "You have been assembled by Watch Captain Angellion for a very specific purpose. Unlike many of your brethren taking their Vigils, the Watch Fortress will not be your home. Our mission will be one of mobility, speed, silence and when it is called for, wrath. You are now aboard the Destroyer ‘Doomsayer.’ As you have noticed, it is smaller, faster, quieter yet hits just as hard as ships much larger than it. We will traverse the Jericho Reach carrying out missions as they reach us from Watch Fortress Erioch or as they present themselves in real time 'on the ground.' Should an opportunity present itself to bring the Emperor’s divine justice to the heretic, xenos or mutant, we will be the first to respond. The Doomsayer is outfitted to support one full tactical squad of Astartes indefinitely. As your team is half that size, you should have no problem appropriating whatever you need for any mission. We have all the trappings of an Astartes Strike Cruiser at half the cost." She smiles again, taking pride in her vessel of destruction. "Your quarters will be in the Brass Palace, which you will be shown to shortly. There you will find everything from the medical bay to training quarters to the Church of the Emperor Ascendant. Should you require anything out of the ordinary, the Serfs-Chamberlain are here to assist you at anytime. However, knowing Astartes, I am sure you won’t need too much special treatment.” She offers a cordial and welcoming smile.

“Welcome aboard, Kill Team Doomsayer. Have you any questions?”

Edited by: drumandfight on 11/25/2013 - 23:58
mruozu
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It's all a bit too elegant, Sarlock ponders, as Inquisitor Carmillus wraps up her opening remarks. He views the room through his red, wizzing eyes, scanning each and every member of Carmillus' retinue. A ragtag bunch, and a fierce one at that. Best to be polite.

He steps forward, makes the sign of the Aquila, and then bows reverently in front of them all. He straightens back and returns to his team, waiting for their own responses to her question.

Hope this doesn't take too long, he thinks.

drumandfight
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"Ah, one of the mighty Iron Hands," responds Carmillus, returning Sarlock's formal bow.

"Welcome," she says to Sarlock specifically in impeccable High Gothic. "The Emperor protects."

deadDMwalking
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"No questions, Inquisitor Carmillus. We look forward to our mission to bring the Emperor's Divine Justice and purge the filth from the galaxy."

Fixxxer
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Pax gives a bow as well, polite and respectful but perhaps not as formal as that of Sarlock. "Agamemnon Paxius," he says by way of introduction. "The Doomsayer is a marvel. The machine spirit within must be formidable. But is it unique? Are we the only such first-response team operating within the Jericho Reach at this time?"

Crimison
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Aisha observes each member of the crew of the Doomsayer before turning her gaze to Inquisitor Carmillus. She bows before the radiance of her contained power and grace.
"It will be an honor to bring the Emperor's justice under your guidance. No questions."

drumandfight
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Carmillus watches intently with a soft smile on her lips as the Marines address her, returning bows when necessary.

"Lord Paxius," she says looking at Pax. "May I call you Agamemnon? Thank you for your compliments and allow me to say what an honor it is to have another Techmarine on board. Perhaps you will be able to bring Mikail out of his revered silences and strike up a conversation." She turns to look briefly and grin at the large Raven Guard who does not so much as flinch, so statuesque as he is. She turns, still grinning and addresses Pax again, "The Doomsayer is indeed a marvel of Imperial might. You are a follower of the Omnissiah and you know how individual each machine spirit is in their own right, especially those as ancient as the Doomsayer's. But to answer your question more directly, yes. If I would call it anything, I would call it... vengeful. On more than one occassion I have witnessed the ship work on its own accord to bring down another that meant us harm. He is a hunter, this one. As for your Kill Team, your mission is unique in that orders may not always come from the Watch Fortress. As with all Deathwatch missions, ours will be off the grid. But unlike other Deathwatch Kill Teams, we will not be relegated and bound to certain sectors. We will be in the thick of it, where the fighting is the worst and the odds will be stacked against us. I am sure you wonder 'why us?' Perhaps you do not wonder that at all; I spend so much time with Guardsmen and women and psykers that I often forget the mentality of the Emperor's Chosen. Forgive me. But believe me when I say that this team was not put together and brought aboard this ship by chance. There are very dedicated and concerted mechanisms at work here, and I know that you will not fail me nor the Emperor. You know how I know this, Agamemnon? Because even if you die, you will do so bringing glory and the Emperor's justice to this haunted and chaotic galactic sector."

As she is addressed by Aisha, Carmillus seems to beam. She turns and whispers something to the lovely girl at her side who, in turn, smiles brightly, her eyes lighting up as if a light had been slowly brought to bear behind the green orbs.. Turning to Aisha, Carmillus bows deeply.

"Truly, I am honored." Her facial expression locks onto Aisha's helmet as if the two had a secret that no one else in the room was privy to, save for the woman she just whispered to. "The double-silver finally aboard the Doomsayer." An obvious reference to Aisha's Silver Shoulder Pauldrons. "Welcome and I have absolute faith in your ability to free the Emperor's enemies from sin." Carmillus nods and bows politely again to Aisha.

"My Lord Templar," Carmillus stares at Gunter. Her smile remains but her eyes change subtley. Was it concern? "I would much like to discuss with you the eradication of filth from this galaxy. If you would do me the honor, may we speak later in the Church of the Emperor Ascendant? I will see that it is prepared for us." She bows to Gunter, keeping her eyes to the ground in front of the pious Templar and raising to meet his helmeted gaze once more. "I am honored to have you aboard the Doomsayer."

Fixxxer
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"That I would," confirms Pax in response to Carmillus. "In the name of the Emperor. Guilliman praise it!" He crosses his arms across his chest and bows his head as he speaks by way of a salute. When he looks up, as Carmillus's attention moves on to Aisha, his gaze shifts slightly to Mikail. An outside observer might have reason to claim that he has the ghost of a playful smile on his lips.

deadDMwalking
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"You will find me in the Church of the Emperor Ascendant every free moment I am accorded. I have sworn an oath that my faith will not falter one iota during my time in the Deathwatch. Blessed is the Emperor and honored are we who affect his will!"

Xerb. The Wolfman.
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Introductions having been completed, Yngvar slightly nods in acknowledgement, his attention subtly focused on the ornate trappings of the ship.

He also cannot help but think that an equally grand banquet room must reside within the Doomsayer's hull, surmising that he will see it soon enough.

drumandfight
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"And of course, my Lord Space Wolf. Please feel welcome on my humble ship. I know it lacks the more sublime beautiful violence of Fenris, but your quarters temperature has been lowered considerably. I hope this is pleasing." She nods as if to say she has met all of you and business at hand can begin.

Clasping her hands behind her back she walks off to a side area where she can address her assembled crew without blocking your view of them. "May I formally present my so-called 'retinue.' You have noticed the gifted Techmarine Mikail. He is Frater Astrotechnicus and is in charge of tech brought aboard the Doomsayer. The rest you will meet eventually I am sure, but for now and for the sake of punctuality and our imminent departure names alone will have to do." She begins on the left, raising a palm to whom she is referring.

"Gillar Ambrous," the gaunt pallid gentleman you assume to be a Navigator of some sort. "Carmen Merinae." The girl with the sweet smile. "Generus Herreu." The cold man without a smile. "And," she pauses momentarily, "Lysiana." The woman riddled with circuitry tattoos and tech-cable hair. "Serfs Naval, arise my friends and take your posts, we depart shortly." The Serfs Naval, twelve in all, rise and begin to leave the room. They are similarly dressed in long deep blue coats with stripes of white and gold trim. Odd machinations hang around their necks that jingle to and fro as they quietly and respectfully exit to their stations.

With a wave of her hand, Carmillus sends the Serfs Chamberlain away as well, albeit one who stands at your beck and call. She nods to her retinue and they move about in various directions; some of them make way past you with a nod (or not so much) and head back the way you entered. Others move towards opposite hallways, perhaps going to the Brass Palace, the Hangar Bays or another as of yet unknown to you part of the ship.

Carmillus watches them exit and addresses you once more. "Please make your way to your quarters. Allow Chamberlain Makos to show you the way. Your individual cells have been arranged exactly as they were on Watch Fortress Erioch and I do hope they are to your liking. Gunter," she says walking down an ornately worked iron and silver flight of stairs and onto the same level as the Kill Team, "I will be with your shortly in the Church of the Emperor Ascendant, blessed be His Name."

With that she makes her way to Watch Captain Angellion who absolutely dwarfs her. She grasps his shoulders, or tries to, only able to touch his elbows in a friendly embrace. He remains still at parade rest with his hands clasped behind his back, but gives her a warm nod as she begins a cordial conversation with him. What it could be about, you do not know.

mruozu
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Sarlock follows Chamberlain Makos towards the area for their quarters. He takes in the full view of the ship with his mechanical, perceptive eyes. It is a great feeling to move forward, he thinks. No more training exercises. It's all beginning. All in good time, all in good time.

deadDMwalking
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Gunter falls in with the rest, heading toward the quarters. As they walk, he shoulders into Yngvar, pushing him into a doorframe. While subtle, Yngvar has no doubt that it was deliberate.

Xerb. The Wolfman.
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Yngvar, ready to finally get in some non-combat related activities starts in the direction of the kilteam's quarters aboard the Doomsayer. While taking in the majesty of the passage leading to the quarters, he feel an unexpected nudge and plants his boot to narrowly avoid missing the edge of the arch through which the group is walking. To poorly calibrated Autosenses, his boot hitting the floor and his body pivoting, abrutly, may have given the impression of a slight collision.

While resuming his path with the group he gracefully leans towards Gunter, murmuring "I believe we are all still proceeding towards are quarters, brother. If you have something else in mind, by all means, make it known. If after you complete your appointment with this ship's captain, I invite you to call on me, that we may consult in the combat arena below."

Until then, Yngvar believes he shall explore the ship and be plenty occupied getting to know this new base of operations.

mruozu
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Sarlock continues on his way, noticing the slight disturbance behind him. He stifles a laugh at the two of them, and continues to follow towards his chambers.

deadDMwalking
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Gunter smiles grimly. "Meet me in the arena in three hours."

Crimison
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Aisha ignores the spat between Gunter and Yngvar. She follows the crowd to her room observing the details of the ship.

drumandfight
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The team goes their respective ways as Servitors and Serfs bustle and hussle toward their various work stations. It isn't long before the Machine Spirit awakens and the ship goes from minimal operational power to full. A roar like a lion fills the ship and in an instant dulls to a calming hum. The power core is primed. Without knowing it, the Doomsayer and everyone aboard slowly backs out of the Docks at the Erioch and begins its journey into the greater Jericho Reach. Pax and Sarlock seem content enjoying the views as they make their way to their quarters. As Yngvar and Gunter get more intimately acquainted, Aisha follows suit heading to her quarters as well. One way or another, you all make it quickly to the area known as the Brass Palace.

The Brass Palace is breathtaking. It is no doubt that master artisans spent countless hours crafting and detailing every inch of the Palace's total thousand square feet into a monumental work of art. At a little over three stories high, you can tell that you are now in the heart of the ship. Like the Silver Dome, rare works of art and priceless artifacts make their permanent home in the Palace. The warmth and vibrance that radiates from this place, so different from the majority of the ship, is another statemtent to Imperial might and talent. While vibrant, it is also calming and still as no one other than the Kill Team, save for some servitors and Serfs make use of the area. Guided by Chamberlain Makos, the Team find their quarters on the first floor. Each room is how Inquisitor Carmillus described - Spartan and arranged exactly as they had been on Watch Fortress Erioch. The medical bay is also on the first floor, most likely for ease of access in the event of an emergency, but is sectioned off in such a way that it is not an obvious addition. Most likely, the architects of the vessel assume that medicae and the splendor of the Brass Palace did not mix well. After a minor amount of searching, Aisha makes her way to the medicae bay. It is fully stocked with supplies and medicae servitors whose arms have been replaced with a multitude of instruments. As for instruments, the bay itself has multiple tables that compliment normal human figures, and one enormous table that can only be for Astartes. Larger versions of the Narthecium and Reductor she wears on her Gauntlet are found just above the Astartes table in the event that the removal of Armor must be done quickly and without observing the proper rights. On one wall is a large machine with the sign of the Aquila proudly displayed in the center. Arms sprout out from multiple directions and Aisha immediately recognizes this as a sanctified Power Armor removal/application station. She remembers seeing one in her quarters and assumes that all of the Astartes have them for quick application and removal of Power Armor when necessary.

The Church of the Emperor Ascendant can be found on the second floor and it is where Gunter can expect to find the Inquisitor.

deadDMwalking
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Gunter doffs his power armor in the room, with all the appropriate reverence. Once dressed in his dark tabard, he makes his way to the Church of the Emperor Ascendant on the second floor, prepared for his devotions before a sparring match with the fearsome Space Wolf Assault marine.

Fixxxer
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Pax spends some time removing his armor, observing every rite, as is proper. Once the armor and his other equipment has been cleaned, he stows it. Afterward, he takes a walk to stretch his legs and acquaint himself with his surroundings. His intention is to learn every facet of the ship that has now become his new home.

mruozu
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Sarlock enters his room, scanning the surroundings as he always does, taking in the exact dimensions and specifications of the room. He removes his armor and takes time to clean parts that have suffered during the previous engagement. He stows it away and lets it rest, taking a good long look at it, enjoying the look of the metal.

His metallic legs churned up, and he clenched his bionic hand tight. Exiting the room, he searches for the archive aboard the ship. After some time, he finds it on the second level and enters, relishing in the opportunity to learn even more about the enemies of the Imperium.

drumandfight
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[OOC: DDMW, email sent to Gunter in-character]

Pax spends some time walking around the ship. At just over a kilometer in length and ridden with various areas, some restricting acess without the proper security clearance, Pax realizes that it will be some time yet (if ever) before he is able to truly unlock the secrets of the ancient Doomsayer.

Sarlock finds himself in a spacious archive filled to the brim. With carpets and comfortable seats spread around, it is obvious that the Inquisitor has outfitted this room to suit the needs of more asthetically inclined individuals. Among the myriad of data slates, Sarlock sees ancient books bound in actual leather using real paper for pages. Truly this ship holds amazing treasures, and the archive is only one such treasure.

mruozu
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Sarlock looks over the archived materials around him. He scrounges around for some historical readings and then seats himself to read them. He stares down at his one fleshy hand, and picks at it before opening the volume and beginning to read through the pages.

Xerb. The Wolfman.
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Yngvar retires to his room, the prospect of unarmed combat fresh on his mind. I purer form of combat is seldom found. His power armor removed and stowed, eagerness and curiosity get the better of him and he begins to search for the nearest crew member with a jug, wondering what else he might find.

drumandfight
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Yngvar wanders aimlessly. It appears that unless he chases down a Serf Chamberlain, he won't find a mess hall for the time being. They all appear to be temporarily shut down due to the ships upcoming jump into Warpspace.

Inquisitor Carmillus exits the Church of the Emperor Ascendant and heads to her quarters. The ship has made so many jumps into Warpspace that her presence is not needed or necessary at the helm of the ship. The Serfs Naval on board are some of the best in the galaxy and she is confident that the jump will go as planned.

Gunter and Yngvar make their way to the Combat Arena when they are both ready.

[OOC: this will be handled in the Combat Arena thread. Get to it.]

mruozu
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Sarlock, remembering the conversation between Gunter and Yngvar, closes his book and heads out of the archive, towards the combat arena.

drumandfight
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Sarlock makes his way down to the Hangar Bays and finds the combatants Yngvar and Gunter have already begun their combat.

Over the ship's Vox comes the voice of Gillar Ambrous, "Attention Doomsayer, all hands on deck, jumping from realspace into Warpspace in 10...9...8..."

When he gets to one the full thrum of the Doomsayer's Warp Drive kicks in, suspending time and space for a millisecond before making the jump into the Empyrean. You all experience this faster than it takes your brain to realize what has happened and then all returns to normal. The Doomsayer hums pleasantly, finally out where it belongs amidst the stars and Daemon filled miasma. As the ship's well-seasoned Navigators follow the Emperor's psychic light made manifest by the Astronomicon, Yngvar and Gunter continue to rain blows upon one another.

For those of you that make it back to your quarters, you find a sealed summons from Inquisitor Carmillus with directions beckoning you to the "Kill-Room" - a strategy chamber of sorts located within the Brass Palace - at your earliest convenience. It appears new orders have come in.

mruozu
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Sarlock, slightly bored by the encounter at the combat arena, makes his way back to his own personal quarters.

Upon arrival, he discovers the sealed summons and so immediately makes his way to the Kill Room. Finally, he thinks.

drumandfight
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You all make your way back to your quarters, some in better shape than others, and take a moment to clean up. There are proper bathing areas, should you be so inclined, but knowing Astartes chances are you simply wipe yourself down with the cold water provided in your room, anoint yourselves with sanctified oils and dress in whatever common-wear you brought from your home Chapters: various Wolf Pelts, Ultramarine robes resembling those of the old Senators of ancient-ancient Terra adorned with gold sashes, ropes, honors and livery can be seen. So too can the concealing robes of the Daughters of Death, always providing a means of hiding oneself in plain sight, as well as the mournful robes of the Templar and those of the Iron Hands all find themselves on their rightful owners as you make your way to the aptly "Kill Room."

It is easy enough to find, being contained within the wondrous Brass Palace, so not too far from your quarters. The room itself has been built with a mixture of comfort and severity in mind. A long table made of a beautifully polished wood marks the centerpiece of the room. The chairs around it large enough to comfortably seat an Astartes number 10 altogether with two "head" chairs on opposite ends. A large Inquisitorial "I" has been inlaid into the table in silver with a large Death-Aquila of bronze in the middle. In place of the normal Eagle is the Death-Skull, a reminder of your sacred mission to bring Death to the enemies of mankind. The right eye of the skull contains mechanics of some sort and you surmise that it is a rather intricate holo-projector.

Pict-viewers line the walls, and one massive screen takes up much of a far wall - a central viewing hub of sorts. The ceiling is vaulted an intricate crisscrossed with a latticework of brass and silver. Four illuminators hang from the various directions with a central, larger, illuminator in the center roughly 3 meters above the Death-Aquila. Carmillus, beautifully armored the last time you saw her sits in one of the "head chairs" wearing comfortable silver robes tied at the waist with a velvet sash. Around her neck on an adamantine chain is her Rosette. Both the symbol of her status and a powerful force generator, you have all seen them whenever an Inquisitor is present. It hands nonchalantly in between her covered breasts, pressing the soft cloth of her robes tighter around them. A mortal human might focus on this, but for you - an Astartes - she might as well be wearing the full armor. It matters not.

"My Lords Astartes. Thank you for coming with such haste, please have a seat."

mruozu
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Sarlock takes the nearest seat to him, surveying the scene with his inquisitive eyes, the cold metal grin coming to his face, for he knows that a new task will be brought forth before them soon enough. The thought of battle warms him and he waits for the others to take their seats, hoping to be out the door and onward to the new assignment as soon as possible.

Fixxxer
Fixxxer's picture

Pax also takes a seat, quietly obeying the Inquisitor's command.

Crimison
Crimison's picture

Aisha takes a seat at the table.

deadDMwalking
deadDMwalking's picture

Gunter joins the group at the table, feeling the bruises in his knuckles, his mind replaying each blow from the combat arena.

Xerb. The Wolfman.
Xerb. The Wolfman.'s picture

Yngvar plops down in a seat at the table, upright, but sore and stiff from the scuffle in the combat arena.

drumandfight
drumandfight's picture

Watch Captain Angellion enters last and takes a seat at the other end of the table. Carmillus bows as you all take your seat, deliberate in her execution of the formal pleasantries exhibited by one with her rank and title. As Gunter and Yngvar take their seats she gives them a once-over, smiling and needing no explanation. "For as long as I have known Astartes one truth covers blankets and warms you all, regardless of Chapter; you love to fight, and my are you a sight to behold whence you engage in it. I hope it was a fruitful start of a no-doubt passionate brotherhood."

"The Templar and the Wolf." With a nod of approval she continues, "The scholar, the Daughter and the Iron Man. My, my. Left to my own thoughts I would sit and bask in the vibrancy of the diversity at this table. Truly you are the Emperor's dream made manifest. But we have more important matters to discuss than your Chapter's heritage, I am afraid. Another time."

With the tiniest flick of her pinkie the holo-projectors built into the table light up and a large static green "I" floats in the center of the meeting table. "I would have liked to give you a little more time to let you get acquainted with your new surroundings, but I am afraid that cannot be so. However, I am sure you will find it in one of your two hearts to forgive me." She flicks her pinkie again and the "I" turns into a standing helmetless Astartes. He is a large man in full armor, save for his face. He is grinning and what normal humans might consider handsome, if not very large. His chin and cheeks show about 5 days worth of light brown growth that covers his chin, mustache, cheeks, sideburns and up to the sides of his scalp. A thick shock of hair sits on the top of his head that starts on the left side but is combed so that it hangs more to the right side. He has bright green eyes, but his smile is what is most telling. His canines come to a sharpened point and add to the overall bestial nature he exhibits. Obviously, he is a Son of Russ from the Space Wolves Chapter.

"One of our Long-Range Kill-Marine's has gone silent. Code name Back Breaker has been out of touch for one standard week. Often times Kill-Marines go dark for long periods of time, but not when they are scheduled - by their own accord - to make contact. We have limited information on the situation, but something is not right."

She waves her hand and a small planet pops up on the screen. One large continent dominates the planet in the middle of a large ocean dotted thousands of times with what appear to be a multitude of smaller islands. "Serenity," remarks Carmillus indicating the planet. "The last communique we had with Back Breaker was from the Rogue Trader vessel Solar Haven. This is not uncommon. Kill Marines are trained to be extremely resourceful, and apparently Back Breaker offered to run protection on the ship in exchange for safe passage. He stated his destination was 'Serenity.'"

As if on cue, data concerning the planet appears next to it. Weather conditions, population density, natural resources and threat levels are all displayed. "From what we gather, 'Serenity' is a mining backwater in the Orpheus Salient. Small and temperate, the main continent has multiple Imperial mining sites situated on it. However, backwater as it may be, these mining efforts are crucial to the Achilus Crusade. This planet is one of the few in this region producing enough raw materiel to steadily supply the Crusade efforts. Most of the mining sites are automated with the larger manned by labor-gangs pulled from the nearby penal world of 'Xyan.' We have made efforts to contact the local Imperial presence on the planet, but alas, no one is answering."

The holo-projector zooms into the main continent where two regions on the map light up. "Here and here are the main Comms towers," she says indicating the lit up areas. "They have gone completely black eliminating any and all attempts at normal communication. Here," an area in between the two main comms towers lights up. "This is the location of Settlement Alpha-Ichi. It is the largest Imperial settlement in the region and it houses the staff and officers of the planet's largest mining operation: 'Mining Site 0.' As of right now, this is where we assumed Back Breaker was headed." She sighs as if struggling with the perfect phrasing of what she is about to say.

"I attempted to psychically read the planet and perhaps communicate with anyone in or around Alpha-Ichi. There was nothing. Nothing at all. Someone or... something... has the area around Alpha-Ichi and Mining Site 0 completely psychically blacked out. I cannot begin to speculate what has done this, or what it means to our mission, but I highly doubt it is a good omen. We need to correct this."

She lets the map sit and slowly rotate in the center of the room and is quiet for a moment. It is now Watch Captain Angellion who speaks, "your mission Doomsayer, is to locate and return Code name Back Breaker at all costs. The information he has been gathering is absolutely critical to the Crusade efforts and the efforts of Watch Fortress Erioch as a whole. As it stands, your secondary objectives include investigating and, if possible, correcting the communications blackout and the psychic blackout. With the comms towers operational, we will be able to provide limited support and updated intel on any situations as they arise. Without it, you are on your own. Any questions?"

deadDMwalking
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"Captain Angellion, I am confused. If we succeed in locating Back Breaker but have not restored communication, how will we have him extracted?" Gunter has concluded that restoring communications first would make the most sense, and he is curious to understand what tactical issue he has overlooked in his rapid analysis.

mruozu
mruozu's picture

Sarlock takes in the information mechanically, letting it wash over him, calculating his deductions and observations quickly and efficiently. He waits for Carmillus to finish her assessment of the situation, answer Gunter's question, and then opens his robotic mouth to voice his questions.

"Excuse me, Inquisitor, but what information, if any, do we have about the enemy presence on or around this planet? Historically, what xenos or otherwise infested the planet before it was converted into a mining world?," he screeches out.

Fixxxer
Fixxxer's picture

Once the prior questions have been asked, Pax speaks up as well, his modulated voice very level, as though he might be intentionally trying to mask his thoughts or emotions. "Inquisitor, please forgive my ignorance on the subject, I will locate an appropriate slate to correct the gap in my education, but to block you from... seeing..." (almost phrased as a question) "...Alpha-Ichi and Mining Site 0, that may be powerful machinery, but is more likely the work of psykers, correct? If so, how many would it take to mask the largest Imperial settlement in the area? Could a single psyker do this?"

Pax's face wears a mixture of confusion and concern, though he likely doesn't realize it, his thoughts being more on his own failure to have adequate information beforehand. He mentally assigns himself three days of fasting by way of penance.

drumandfight
drumandfight's picture

Angellion addresses Gunter first, "You will be inserted via Thunderhawk gunship, but it cannot stay on the ground long. Our best defence is remaining undetected unless absolutely necessary. The gunship is set to return to your insertion point in three standard days. However, Back Breaker is mission critical, and securing him is mission critical. Without [/i]Back Breaker[/i] safely in tow, you do not have a mission. And without a mission, you do not need extraction. As intel changes on the ground, I leave it up to you how to complete your mission. The Comms towers, while crucial in restoring radio transmissions, are fundamentally less important to mission success."

Carmillus responds to Sarlock, "As of our latest intelligence, enemy presence on the planet has been low to almost non-existent. This was one of the first planets retaken when the Crusade entered the Orpheus Salient. It has never had an Imperial Guard presence due to its low threat level. The Imperial Settlers maintain internal Imperial Law themselves through local militia. However, reports of a Feral Ork presence have been constant but never anything to be considered a threat to the planet's productivity. This is to be expected on backwater worlds," she sighs, "there are always frakking Orks about, aren't there?" She continues, "The Penal-Laborer population is higher than that of the Imperial Settlers, but they have always been kept in line through a mixture of death-collars, combat servitors, and general separation from the Settlers at all times. Mining sites large enough to warrant Penal-Laborers have Prison facilities on-hand. They could be the cause of the communications blackout, had they rioted and escaped on a large scale, but we received no word or warning signs before the psychic blackout of any such occurence."

She then turns to Pax. "Which brings me to my next point. In the past it has been recorded on many accounts of heretical-cults erecting machinery capable of psychically blacking out large areas. The foul machines fueled by all means of horrible devices aimed at creating human misery. Xenos have been known to be keen on doing this as well, specifically the Eldar. Even Orks, when gathered in large enough numbers emit an unconcious collective psychic power strong enough to black out specific targets or locations. But the worst, by far, are rogue psykers and agents of the Ruinous Powers. If Chaos is involved here, I urge you to take extreme caution and extreme prejudice in eradicating them. For there is nothing more foul in the galaxy or dangerous. If a single psyker is responsible for this, then they must be eliminated. For they are too dangerous to be allowed to survive. I am sorry, but I do not have any more up-to-date information on this subject."

deadDMwalking
deadDMwalking's picture

Gunter smiles when Carmillus says 'they are too dangerous to be allowed to survive'. He couldn't agree any more strongly with the sentiment. "If our mission is to retrieve a Space Wolf, I think we should follow the Space Wolf. Yvngar, I am prepared to follow you where ever you lead, brother."

mruozu
mruozu's picture

Sarlock acknowledges the answer from Carmillus with a nod, grateful for the information provided about the planet. He knows that any enemy must be eliminated and the possibility of the Ruinous Powers at work gets his blood pumping. Maybe they can answer some of his questions, before he stomps their heads in.

"I second Gunter. The Space Wolf should lead us." He smiles at Yvngar as he says this.

Fixxxer
Fixxxer's picture

Pax's jaw clenches at the mere mention of Chaos. It's obvious his first instinct was to spit rather than swallow air tainted by the mere mention of the fowl traitor legions. Tactfully, he refrains from doing so, instead tracing the Cog Mechanicum brand on the side of his head, as though drawing strength from a silent prayer.

Crimison
Crimison's picture

Aisha heeds her instructions. After listening to her brothers, there seems to be little area for discussion. She shutters to think what lay beyond Inquisitor Camillus' abilities. Their primary directive revolved in her mind: Retrieve code name Back Breaker. Her eyes briefly met with Captain Angellion then Inquistor Carmillus. The gene seed must be preserved at all costs.

She turned her sights to the battered Space Wolf. "I will follow you Yvnger."
She thinks for a moment before asking, "do any items belonging to our target reside on this ship?" Her eyes turn to Yvnger wondering if his superior senses might give the group a start for their mission.

drumandfight
drumandfight's picture

Carmillus answers, "No, I am afraid not. While we are well acquainted, Back Breaker does not operate under my direct authority. I have transported him between various warzones in the past, but he has never kept a permanent residence aboard the Doomsayer. He is a bit of a paradox, that one. Jovial and gregarious to say the least, yet he prefers the solitude and duties of a Kill Marine. Rarely does he stay in the same place for too long."

She points at the holo-pict and schematics of Settlement Alpha-Ichi come up. It is a large rectangular settlement, four stories high on the north side and three stories high on the South, East and West. The outer walls double as housing blocks with adamantine outer blast shutters in the event of an attack. According to the data simultaneously appearing on the hologram, the settlement can house 500 Imperial citizens comfortably with a all the necessary facilities. The open-air center of the rectangular settlement houses a large statue of an Imperial Saint ascending to the heavens. This area, according to data serves as a communal meeting space and emergency meeting area. Outside the reinforced outer walls are farming habs and greenhouses.

"It is my opinion that you be inserted half a kilometer South West of Alpha-Ichi and make your way to the settlement on foot. However, Gunter may have mentioned something about wishing to insert near the Comms towers. If you do so, know that the communication towers are easily two hours march from the Settlement. Without a vehicle, that may waste precious time you may not be able to afford. Of course, the decision is ultimately yours."

Xerb. The Wolfman.
Xerb. The Wolfman.'s picture

As the others put their operational trust in Yngvar, he can't help but wonder what a long range scout would be doing in such a backwater. He also wonders what if any changes his physical appearance may have undergone since the holographic representation was rendered. What possible reason might he have for being on a nondescript mining planet, he wonders?

"Thank you Brothers. And Yngvar please. While 'The Space Wolf' contains a certain ring, I feel it may become confusing at such time as we make rendezvous with Back Breaker. I am of the opinion that lone scout, and sometime mercenary, is likely to have left traces of his whereabouts in at least some locations. In contracting out services to various mining operations, he will surely have deposited his scent. For this reason, if the location he disembarked from the [i]Solar Haven[\i] is known, I believe we should begin there and make a careful approach to Alpha-Ichi, provided such an LZ is workable. There are many potential foes upon this rock, more perhaps than we realize."

He awaits a response from Carmillus regarding the insertion point.

drumandfight
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"As of right now we have no idea where the Solar Haven was when he was shuttled to the planet. A ship of that size could not make landfall, so he must have descended by void-capable drop craft. But, the only information we have is that he was headed to "Serenity." However, it is highly likely that he was dropped without problem as we picked up no distress signals from the Haven and know its current location in the Jericho Reach. Simple deduction leaves us to reason that he made planetfall successfully, the Haven left orbit and then the communications and psychic blackouts occurred."

She gives no more information regarding an insertion point as she has already made her opinion clear on where the team should make planetfall.

Fixxxer
Fixxxer's picture

"Why not make two insertions?" suggests Pax. "A larger group can begin investigating among the locals while a smaller group could make drop nearer the comms towers to lay eyes on a potential problem without the need for time-costly foot traffic."

drumandfight
drumandfight's picture

"You would be outside of Vox range from one another on the ground if you were to insert separately. If you should need backup, none would be able to respond in time, if they were even aware you needed back up at all. With both communication relays down, comms would be shaky at best. However, foot traffic may not have to be your only option. Alpha-Ichi is bound to have some sort of transport given their need to move back and forth between Mining Site 0. The Mining Site and prison facilities are kept far enough away from the settlement that they would have ample time to prepare a defence should a large scale escape occur."

mruozu
mruozu's picture

Sarlock stifles a laugh after the comment made by Pax. He turns his gaze to the techmarine, grinning. "It would be rather foolhardy to think that even veteran Astartes could complete a mission like this, with such little intel, split from one another. We would have more chance of success together, relying on one another's strengths to bring the mission to a fruitful conclusion."

He turns back to Carmillus once he has finished, and waits for other comments. He picks at his fleshy hand, eager to get on the way to Serenity.

deadDMwalking
deadDMwalking's picture

"I think Pax is having a joke at my expense. I want to bring honor to my chapter, but no matter how respected we are, I do not think myself the equal of an entire Kill-team."

Fixxxer
Fixxxer's picture

"That surprises me," says Pax. He offers Gunter a grin to help salve his quip and inclines his head a little, possibly feeling comradery setting in at the shortened use of his name.

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