Each competition entry will be scored on four categories: Innovation, Versatility, Coherence, and Proficiency (detailed below). Each judge will score every entry, providing a score between 0.0 and 10.0. The individual scores for each category are averaged together. A final score is attained by multiplying each category score by 25% and combining them into a final score, rounded to the nearest hundredth.
Innovation is both a measure of originality or putting a new spin on an old idea. Taking a tired cliché and turning it on its head may seem fresh and original. Entries that use story elements in creative ways will score highly in this category.
Example – The royal family, having bankrupted the kingdom with unsuccessful military campaigns and botched domestic programs, kidnaps a red dragon and holds her captive until the fire giants and salamanders who serve her can come up with the ransom.
An important aspect of these competitions is to provide novice or time-deprived DMs of a useful resource to quickly insert into their game. Who hasn’t experienced a situation where the PCs have taken a completely unexpected path? Even a quick thinking DM could stand to have a little of the mechanical details laid out in case of such an emergency. An entry that is easily dropped into any game will score well here. If an entry utilizes a non-core source, it should provide all of the necessary game details to use without reference to the other source. For example, an entry including a non-core feat should provide all of the feat information. Please be aware of and respect copyright guidelines.
For the judges to properly score an entry, the author’s intent must be clear. Improper word choice or poor grammar and syntax will result in a lower score in this category. Beyond avoiding typos and other errors, an entry will score well in this category if it is laid out in an organized fashion and uses formatting to create an attractive appearance (such as use of bold, headings, subheadings, etc).
Providing all the necessary mechanical information does little good if the information is incorrect. Giving a character the incorrect number of skill points, miscalculating attack bonuses, or stacking bonuses of the same type are just a few of the many possible ways to make a mistake when providing information on a character. Pricing a magic item incorrectly, forgetting an appropriate situational modifier and simple errors in addition and subtraction can all complicate using a submission. An entry scoring high in this category will be technically correct in terms of the mechanics. A strong grasp of the d20 rules is important for scoring well in this regard.
Bill creates an entry scored by Judge A and Judge B.
Judge A provides Bill with the following scores:
Judge B Provides Bill with the following scores:
Judge A's scores, by themselves, would produce a final score of 7.68.
Judge B's scores, by themselves, would produce a final score of 8.28.
The average scores are as follows:
To determine the final score, each category is multiplied by .25, resulting in:
This is the same final score that results from averaging each contestant's final score from each judge.