Chapter 2: How Do They Rise Up? (OOC)

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Talanall
Talanall's picture

Just to be clear, Armund's spell is going to take a full round to cast. He may wish to hold off on ordering Sally to the attack until his action in Round 3, at which time his summoned creature will be available.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Y'know, that's exactly what I thought. The line in the SRD about "acts immediately on your turn" got me questioning that and I just went with it.

Talanall
Talanall's picture

I believe that language is meant to emphasize that a one round casting time does not make it so that the summoned critter loses an action upon being delivered to the battlefield.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

I think it's most pertinent when you look at summoning spells in a context where the caster uses a move action, begins casting, and then finishes up as a standard action in the next round, in which case I can see how a DM might be confused about whether the summoned creature can still act.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

"Right-o," mutters Leland, and he drops his club as he casts a spell. Suddenly a beam of light extends from his hand, and he moves over toward just west of Serry. "Stay with Horace," he commands Raksha. (I *think* that's about as far south as he can get this time.)

Talanall
Talanall's picture

Leland's maximum southern movement is one square south of Swarbrick's horse (the Large Blue #7).

What spell is this?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Dafyd
Dafyd's picture

Flame blade.

Talanall
Talanall's picture

I mistakenly forgot about Leland's hide armor. He can get as far south as the first square immediately west of the large Blue #7

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

White 6 vs. Vandersrike

I rolled 1d20+4, the result is 8, 4 = 12.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 11, 4 = 15.
I rolled 1d20+2, the result is 18, 2 = 20.
I rolled 1d3+3, the result is 2, 3 = 5.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

#3 vs. Kisasi

Ranged touch; Reflex vs. sticktion
I rolled 1d20+2, the result is 20, 2 = 22.
I rolled 1d20+2, the result is 17, 2 = 19.
I rolled 1d4, the result is 2 = 2.
I rolled 1d100, the result is 18 = 18.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

AoO, Kisasi vs. #5

I rolled 1d20+5, the result is 20, 5 = 25.
I rolled 1d8+2, the result is 4, 2 = 6.
I rolled 1d100, the result is 90 = 90.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Confirm

I rolled 1d20+5, the result is 14, 5 = 19.
I rolled 2d8+4, the result is 1, 2, 4 = 7.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Close, but no cigar.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

#5 vs. Kisasi

I rolled 1d100, the result is 55 = 55.
I rolled 1d20+4, the result is 13, 4 = 17.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 10, 4 = 14.
I rolled 1d20+4, the result is 14, 4 = 18.
I rolled 1d3+3, the result is 2, 3 = 5.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

If the 1d20+2 result was an attack roll, I think Vandersrike did get hit.

Talanall
Talanall's picture

The 1d20+2 was a grapple check I made on Vandersrike's behalf in order to speed up play. It ended up being a garbage roll because that first 1d20+4 was a miss.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Kaarys is gonna start slowly working his way to the front. First he wants to try to tell Serry to move to spaces directly East, then he will fire on White 3 before moving two squares due South to be behind Kisasi.

Atk, Dmg, Conceal.
I rolled 1d20+3, the result is 3, 3 = 6.
I rolled 1d8, the result is 2 = 2.
I rolled 1d100, the result is 93 = 93.
Talanall
Talanall's picture

Kaarys will need to succeed on a Handle Animal check to direct Serry, now that he's dismounted. The DC for that is 10, and because she's not an animal companion it would require him to expend a move action (animal companions can be handled as a free action).

If he does that, then he will have to choose whether to shoot at White #3 or move behind Kisasi, because he won't have enough actions left over to do both.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

I'm fine not moving the horse. It was just to sort of get her out of the way, anyway. Knowing my roll, I'd like to say I don't fire my bow, but I think that's what Kaarys would of chose to do.

Talanall
Talanall's picture

Noted.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

The cool thing about no facing is that if you're standing next to my horse you're always looking right at its booty.

Cronono
Cronono's picture

Talanall
Talanall's picture

White #7 vs. Swarbrick's horse

I rolled 1d20+6, the result is 13, 6 = 19.
I rolled 1d3+5, the result is 3, 5 = 8.
I rolled 1d20+6, the result is 12, 6 = 18.
I rolled 1d20+9, the result is 13, 9 = 22.
I rolled 1d3+5, the result is 3, 5 = 8.
I rolled 1d20+6, the result is 4, 6 = 10.
I rolled 1d20+6, the result is 9, 6 = 15.
I rolled 1d4+1, the result is 1, 1 = 2.
I rolled 1d4, the result is 4 = 4.
I rolled 1d20+1, the result is 18, 1 = 19.
I rolled 1d6+2, the result is 2, 2 = 4.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

White #2 vs. Kisasi
White #1 vs. Kisasi
White #4 vs. Kisasi

I rolled 1d20+4, the result is 14, 4 = 18.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d100, the result is 70 = 70.
I rolled 1d20+4, the result is 15, 4 = 19.
I rolled 1d3+3, the result is 3, 3 = 6.
I rolled 1d100, the result is 16 = 16.
I rolled 1d20+4, the result is 20, 4 = 24.
I rolled 1d3+3, the result is 2, 3 = 5.
I rolled 1d100, the result is 53 = 53.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Confirmation; grapple vs. #2; grapple vs. #4;

I rolled 1d20+4, the result is 7, 4 = 11.
I rolled 1d3+3, the result is 1, 3 = 4.
I rolled 1d20+4, the result is 16, 4 = 20.
I rolled 1d20+4, the result is 12, 4 = 16.
I rolled 1d20+4, the result is 13, 4 = 17.
I rolled 1d20+4, the result is 19, 4 = 23.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Constrict from #2; Ride check

I rolled 1d3+3, the result is 3, 3 = 6.
I rolled 1d20+4, the result is 2, 4 = 6.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Oh. Haha, lucky Kisasi. His AC is way higher than I thought, especially after the cover from the trees in some of his space. No grapple for #2, so no constrict.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Don't catch me with that bullshit, White #2.

Darker

Is there a way that Swarbrick can move into a flanking position on the one attacking his mount?

Talanall
Talanall's picture

He could step south to flank with Kisasi, at least for so long as Kisasi is wielding a lance. I wouldn't be surprised if Kisasi switches to a sword sometime pretty soon, though.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

It doesn't provoke AoO to move OUT OF difficult terrain, does it? Kisasi would like to poke White #7 then get his mount to take a 5' step east and execute a full attack action against it. If Swarbrick only has one attack per round maybe he wants to delay his whole turn or move then ready an action to attack after I do that?

EDIT: Actually I guess the horse would let him flank without Swarbrick needing to move at all.

Darker

Ok, let's try this again.
Horse's Hoof; hoof; bite, Swarbrick longsword with sneak attack d6

I rolled 1d20+6, the result is 16, 6 = 22.
I rolled 1d4+3, the result is 3, 3 = 6.
I rolled 1d20+6, the result is 5, 6 = 11.
I rolled 1d4+3, the result is 2, 3 = 5.
I rolled 1d20+1, the result is 4, 1 = 5.
I rolled 1d3+1, the result is 3, 1 = 4.
I rolled 1d20+5, the result is 10, 5 = 15.
I rolled 1d8+4, the result is 8, 4 = 12.
I rolled 1d6, the result is 5 = 5.
Darker

WTF dice roller, WTF?

Talanall
Talanall's picture

Moving into our out of difficult terrain, on its own, doesn't provoke AoO. Difficult terrain in your destination square (or squares, if you're Large or Larger) does prevent a 5-foot step, however, because the cost to enter a square with difficult terrain in it is higher than normal.

Kisasi should be fine, in the scenario you've suggested, because he's moving into squares that do not impede movement at all. He can attack, make a 5 ft. adjustment, and then let his mount make a full attack. That's not a problem if he's moving east. He can't go north (Kaarys occupies a square he needs for that), but if he could, this also would allow a 5 ft. adjustment.

Currently (and this is a situation that will continue if he makes the described move) Kisasi and his horse have concealment versus ranged and reach attacks, regardless of where they come from, because checking for concealment vs. ranged attacks calls for me to find the most favorable corner of the attacker's square, and check versus all four corners/borders of the defender's square (as well as all intervening squares). He doesn't have concealment vs. melee attacks, because he's occupying a space that is not entirely composed of squares that grant concealment. If a Large or larger defender is not standing entirely in a space that grants concealment, the melee rules deny him concealment.

All this means I was making a boo-boo when I rolled for concealment versus his, just now. It doesn't matter in this case; his base AC is 19, and there are trees in his squares he occupies, so there's a +2 cover bonus on top of that. The natural 20 was the only thing that hit, any way I look at it. But I was processing those concealment rolls, just now, according to the ranged/reach procedure.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

The horse is going to be withdrawing from battle anyway. It would be obedient to commands if you were still on its back, but you're not, and it's not your animal companion, so it's not like Swarbrick is really going to be handling it. It fought because it's a naturally aggressive creature, and it wasn't injured.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Then Swarbrick claims the first d20 as his attack roll!!

Darker

Then Swarbrick claims the first d20 as his attack roll!!

Talanall
Talanall's picture

Hahahah!

Alright, I guess I'll allow that on the basis that you didn't realize I was going to rule that Derpy Hooves was going to turn coward on you as soon as she got hurt badly.

Let's see what Henrik does, and then I'll update reflecting Swarbrick's action.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Obsidian_Spoon
Obsidian_Spoon's picture

Other than the -4 to Dex, does this mucus affect tumble checks?

Talanall
Talanall's picture

Nope.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

OK. I don't suspect Henrik's action will have much at all to do with my own so I will go ahead and roll. I'm applying the +2 from flanking and +1 for attacking from higher ground to my lance attack, so please adjust my final roll as necessary if that's inaccurate. Lance, move, horse full attack.

Oh, and I assume these things aren't sentient but maybe they are, and maybe they're EVIL. Let's find out with a smite!

Lance vs White #7 (flanking, higher ground, smite), Light warhorse vs White #7 (flanking, 2 hooves and bite)
I rolled 1d20+9, the result is 18, 9 = 27.
I rolled 1d8+4, the result is 8, 4 = 12.
I rolled 1d20+6, the result is 11, 6 = 17.
I rolled 1d4+3, the result is 1, 3 = 4.
I rolled 1d20+6, the result is 15, 6 = 21.
I rolled 1d4+3, the result is 4, 3 = 7.
I rolled 1d20+1, the result is 15, 1 = 16.
I rolled 1d3+1, the result is 2, 1 = 3.
deadDMwalking
deadDMwalking's picture

I desire to succeed...

Strength Check

Third Times the Charm
I rolled 1d20+2, the result is 17, 2 = 19.
Talanall
Talanall's picture

Ride check for Kisasi

I rolled 1d20+4, the result is 10, 4 = 14.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Henrik's check is a success. He's got a move action left over; what'll he do with it?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
deadDMwalking's picture

I can't see the map from work, but I would like to move toward Karrys if I can do so without provoking any attacks of opportunity on the way.

Talanall
Talanall's picture

Roll

I rolled 1d100, the result is 26 = 26.
I rolled 2d8, the result is 4, 3 = 7.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Is it possible to delay while also begging someone to flank with the melee based rogue?

MinusInnocence
MinusInnocence's picture

Use your move action to tumble down either one square southeast or 1SE, 1S, then ready your standard action to attack once I've moved.

Because after I lance White #7 my horse will be moving adjacent to it to execute a full attack, and I'm pretty sure I'll be flanking White #5 with you at that point because I'll still be holding the lance. It's just a little visually confusing for me because I currently take up a large space and am using a reach weapon. Can we get confirmation on whether I'll be threatening #5 after moving one square east; and if so, where Vandersrike will need to stand to be able to flank with me?

Cronono
Cronono's picture

I'd prefer to get off a full attack. It hasn't come up yet, but Vandersrike has 4 attacks with a full attack action. We just haven't had reliable flanking to make that a thing. If it isn't tactically effective, I'm more than willing to tumble around and set up the flank for someone else. Just wanted to lay out my preferences there.

Talanall
Talanall's picture

There's a house rule in effect regarding speech during combat:

"Speaking during combat is a free action on your character's turn, or an immediate action when it is not your character's turn. In either case, your character may speak up to 25 words. This is a departure from the Core rules, which originally made speaking during combat a free action which could occur without respect to your character's place in the initiative order. Immediate actions were added to Core rules via errata after the release of Expanded Psionics Handbook."

As long as you're within the scope of that rule, you can speak and then delay your action.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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