Chapter 1: Harvest (OOC)

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MinusInnocence
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Rory will move further back, ideally drawing the owlbear into the "horns." She shouts and waves her arms over her head as she does so, hopefully keeping its attention focused on her, ending her movement in the square just below Mbali on the grid so she doesn't block anyone's charge.

That amounts to 25' or so of movement so she can't use her standard action to Intimidate or anything like that. It probably wouldn't do much good, but Rory would definitely prefer it keep looking at her and imagining her turn into a roasted turkey or hamburger like in the cartoons about people stranded together on desert islands.

Obsidian_Spoon
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Yep.

Fixxxer
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Two owlbears? TWO?!

Look... you're throwing a lot of big numbers at me here. And since I don't understand them, I'mma take them as disrespect.

Talanall
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It's Evrinel's turn now, but if Obsidian_Spoon has an action in mind for Vex, I can take that, too, and work all the way around through the top of next round. It doesn't seem likely to me that anything is going to happen to materially affect Vex's likely course of action, at this point.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
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Fixxxer wrote:

Two owlbears? TWO?!

Look... you're throwing a lot of big numbers at me here. And since I don't understand them, I'mma take them as disrespect.

What if it is disrespect? What're you gonna do about me and my . . . .

OWLBEEAAAAAARRRRRRRS!?!?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
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Cronono
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Obsidian_Spoon
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Vex plans to set down his pack and stick his spear in the ground, then ready his bow and move around the north side of the formation (if I can fit all that in one turn). With my whopping +1 to attack I don't expect to do much here, nor am I going to shoot into melee, but it's about as useful as I can think to be at the moment. If things take an awful turn, I plan to attempt a pact, though.

Side note: Are you going to let me know any time a spirit comes within 15ft of Vexandi, or do I have to "turn on" spirit sense?

Talanall
Talanall's picture

I'll let you know.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Darker

Just to make it easy, Rasnak continues his action from last round... unless there's something to offer concealment available within a move action. In which case he'll run to that and make a hide check as his move action.

RUN AND HIDE!!
I rolled 1d20+15, the result is 6, 15 = 21.
Talanall
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Rasnak can easily make it to some underbrush if he actually runs as a full-round action, but he'd have to wait until the next round rolls around before he could actually hide.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Arkenian
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Evrinel draws his sling and moves to a point that gives him a clear shot or run at the first owlbear if he moves to where Rory is obviously attempting to lure him.

Dafyd
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Leland attacks the closest owlbear with a slingstone and reloads!

I rolled 1d20+2, the result is 9, 2 = 11.
Talanall
Talanall's picture

You're on deck, DDMW.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

deadDMwalking
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Henrik moves up next to Rory and casts Divine Favor. "One is such a lonely number. Two is company."

Talanall
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Henrik is incredibly creepy.

Owlbear charge, attack; grapples vs. Hob #5
I rolled 1d20+11, the result is 20, 11 = 31.
I rolled 1d6+5, the result is 1, 5 = 6.
I rolled 1d20+11, the result is 10, 11 = 21.
I rolled 1d20+2, the result is 8, 2 = 10.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Fuck, yeah! OWLBEARS! Awwwlburs in yuh FACE!

Hob #1 Charge/damage
I rolled 1d20+4, the result is 17, 4 = 21.
I rolled 1d8+1, the result is 1, 1 = 2.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

To clarify, did Henrik cast divine favor on himself, or Rory? The answer may determine if she also thinks he's creepy.

EDIT: Nevermind, It's a personal spell.

deadDMwalking
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The funny thing is that he meant it in reference to the opponents. One owl bear isn't even a thing. Two owlbears is a fight. But blame his low charisma that everything he says gets taken in the worst possible way.

Regarding Hobgoblin #6, it appears he has a move/attack next to Henrick. If he has reach, it looks like he could charge.

Talanall
Talanall's picture

He hasn't got reach. The hobs are using a one-handed spear in combination with a heavy shield. The spear is an alternative to the trident. Unlike the trident, which has a x2 crit and can be set against a charge, the iklwa delivers 1d8/x3 and cannot be set.

On the bright side, the owlbear is pretty comprehensively flanked, and since it is grappling, it is denied its Dex bonus to AC.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

It looks like only Joe and Vanderstrike are up before Rory goes again. She will move 20' straight back away from the owlbear on her turn and fire an arrow.

Longbow
I rolled 1d20+3, the result is 11, 3 = 14.
I rolled 1d8, the result is 3 = 3.
MinusInnocence
MinusInnocence's picture

Oh, and even though she is pretty confident that the owlbear is occupied with grappling the hobgoblin and is not opting to only use its arm while still threatening the area around it, she is going to go ahead and declare Owlbear #1 as the target for her Dodge feat.

Fixxxer
Fixxxer's picture

Joe positions himself 4 squars to the right of his current location. He's hoping that the creature will be preoccupied with its hobgoblin cat toy (denied Dex bonus to AC) and that it might also be distracted by the hobgoblin directly opposite Big Joe's new position (flanking). Hoping he doesn't lop of Nkonkoni's head or otherwise make the situation worse, he brings his short sword down on the owlbear with the brute force of both hands as hard as he can.

Attack includes flanking bonus. Damage includes x1.5 Str bonus.
I rolled 1d20+7, the result is 3, 7 = 10.
I rolled 1d6+6, the result is 6, 6 = 12.
Fixxxer
Fixxxer's picture

...fuck you, die roller.

Talanall
Talanall's picture

Does that attack include the -4 penalty for shooting into melee?

Also please keep in mind that, per http://www.d20srd.org/srd/combat/combatModifiers.htm (Table: Armor Class Modifiers, entry for Grapple, Ranged column, note #3), Rory is firing into a grapple. She has a 50% chance of hitting Hob #5.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

*pats the die roller on its nonexistent head* There, there, sweetie. Don't listen to the nasty man.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Oh, that's true, I didn't think about potentially hitting him. I guess instead of that she will drop her bow, draw her Halberd and use the shitty attack roll for that instead. She is going to fight defensively, though.

To answer your question, no, that's without the penalty. She's just a noob.

Talanall
Talanall's picture

Okay. Can you roll 1d10+3, please?

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Fuck yeah I can.

Halberd damage
I rolled 1d10+3, the result is 1, 3 = 4.
Fixxxer
Fixxxer's picture

I retract everything good I ever said about our native roller. It's obviously defective, designed by retarded perverts from the Azores that sniff glue and only wear underwear woven from camels' pubic hair.

Talanall
Talanall's picture

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

As a side note, Joe's short sword is a light weapon, and thus he would have gained no advantage from wielding it two-handed.

For that matter, the damage bonus from Power Attack isn't valid with a light weapon, either. That's not really pertinent at the moment, but it could be later.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Hob #3

Charge, damage
I rolled 1d20+4, the result is 6, 4 = 10.
I rolled 1d8+1, the result is 1, 1 = 2.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

MinusInnocence
MinusInnocence's picture

Maybe Mbali is 12th level or something and she can just bulldoze through these fools.

Talanall
Talanall's picture

Nah. There's a pretty decent chance that the owlbears will just eat a couple of you guys.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Cronono's on deck.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

Still hiding. Want me to reroll? After the hide I'm advancing to the location where the owlbears were discovered and hoping there isn't a third one.

Talanall
Talanall's picture

Please do, and also please roll Move Silently. Please recall that the underbrush imposes a -2 penalty to Move Silently checks.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Fixxxer
Fixxxer's picture

Talanall wrote:

As a side note, Joe's short sword is a light weapon, and thus he would have gained no advantage from wielding it two-handed.

For that matter, the damage bonus from Power Attack isn't valid with a light weapon, either. That's not really pertinent at the moment, but it could be later.

Huh, so it is. I don't know why, but I had the idea in my head that it was a one-handed weapon. Dur-dur-duuur!

Cronono
Cronono's picture

Talanall wrote:

Please do, and also please roll Move Silently. Please recall that the underbrush imposes a -2 penalty to Move Silently checks.

Are there any bonuses for "loud battle?"

Hide, Move Silently (including penalty from Underbrush)
I rolled 1d20+16, the result is 9, 16 = 25.
I rolled 1d20+6, the result is 11, 6 = 17.
Fixxxer
Fixxxer's picture

I'd imagine that would be more of a penalty to their ability to hear you than a bonus to your ability not to be heard.

MinusInnocence
MinusInnocence's picture

Vandersrike strikes me as the kind of guy who walks around wearing jangly spurs all day even though he isn't riding a horse. I hope he remembered to take them off.

Cronono
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MinusInnocence wrote:

Vandersrike strikes me as the kind of guy who walks around wearing jangly spurs all day even though he isn't riding a horse. I hope he remembered to take them off.

He can't quite afford the spurs or the horse, so he instead has a pixie with a miniature drum set follow him around. The pixie complements the entire fae orchestra that gives him his characteristic swagger since he's always walking around with entrance music.

deadDMwalking
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Regarding 'comprehensively flanked' the rule about 'opposite sides' applies to medium creatures. I recall with a large creature you can draw a line from any corner of your square to any corner of an ally's square and if it passes through opposite sides of the opponents space you get flanking. I think both Henrik and Joe can do that.

Fixxxer
Fixxxer's picture

What Joe apparently can't do is hit something the size of a large refrigerator.

Talanall
Talanall's picture

deadDMwalking wrote:

Regarding 'comprehensively flanked' the rule about 'opposite sides' applies to medium creatures. I recall with a large creature you can draw a line from any corner of your square to any corner of an ally's square and if it passes through opposite sides of the opponents space you get flanking. I think both Henrik and Joe can do that.

Flanking is based from square centers. Per core rules: "When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters' centers. If the line passes through two opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked."

This is a more restrictive approach than the "pick any corner" rule that applies to cover.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Cronono wrote:

Are there any bonuses for "loud battle?"

As Fixxxer suggested, that would be a penalty to the owlbears' Listen checks.

How fast is Vandersrike going to move? He takes a penalty of -5 to Hide checks (which I will assess) if he goes faster than 1/2 his top speed. However, in the underbrush, his speed is only 15 ft. Half of that comes to 7.5 ft. If he were just taking a single move action, that'd round down to 5 ft., but we'll call it 15 ft. if he moves for both his move action and his standard action, which I think was your intention.

If he moves further than that, his Hide check suffers a -5 penalty until he moves up to 30 ft. After that, it jumps to -20.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Cronono
Cronono's picture

15 feet

Talanall
Talanall's picture

Housekeeping.

Mbali atk/dmg; Hob #4 atk/dmg; Hob #5 grapple; Owlbear 1 grapple
I rolled 1d20+9, the result is 10, 9 = 19.
I rolled 1d8+6, the result is 8, 6 = 14.
I rolled 1d20+4, the result is 9, 4 = 13.
I rolled 1d8+1, the result is 3, 1 = 4.
I rolled 1d20+2, the result is 20, 2 = 22.
I rolled 1d20+14, the result is 8, 14 = 22.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

Talanall
Talanall's picture

Please note that Owlbear 1 is no longer grappling. On the other hand, Mbali is now flanking with Joe and Hob #4. Henrik is not flanking; his position at the diagonal is not great.

Wæs se grimma gæst Grendel haten,
mære mearcstapa, se þe moras heold

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