Azathoth - The Game

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Azathoth - The Game

Life in Arkham is full of weirdness, but today seems a day like any other.

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Mythos:
A gate appears at Independence Square, spitting forth a hideous zombie.

Terror in arkham increases. Professor Morgan leaves town.

Headline - Campus Security Increased!
All monsters in the Miskatonic U. streets or locations are returned to the cup.

A clue appears at The Unnamable.

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Movement:
Michael McGlen makes his way north, ending in the Rivertown streets.

Sister Mary decides to check on what the local cultists are doing and heads to Silver Twilight Lodge, picking up a clue about the situation along the way.

Darrell Simmons heads south to The Unnamable and picks up two clues.

Dexter Drake leaves the relative safety and poor spelling (heh) of Ye Olde Magick Shoppe to head into the Woods. He picks up a clue.

Arkham Encounters:
Michael McGlen is in the streets. He has no encounter.

Sister Mary draws a card:
Silver Twilight Lodge - You hear the quiet sounds of an intruder. If you investigate, you find a woman dressed in black. She attacks you as soon as she sees you. Pass a Fight (-1) check to subdue her long enough to explain your investigation. You find that her name is Ruby Standish and that she was robbing the Lodge. However, upon hearing your tale, she agrees to join you. Take her ally card. If it is not available, draw a unique item instead.

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Arkham Encounters:
Sister Mary makes friends with Ruby Standish, who brings with her a copy of The King In Yellow.

Darrell Simmons draws 2 cards and chooses between them:

The Unnamable
The ceiling beam suddenly buckle. Make a Speed (-1) check. If you pass, move to the street. If you fail, lose 2 stamina.

or

The Unnamable
Walking down into the basement, you are startled when the light turns itself off just as you start to place your foot on the next step. Pass a Speed (-2) check or you fall down the stairs, badly injuring yourself. Draw 1 injury.

Darrell Simmons avoids being crushed by a broken ceiling beam. He moves to the Merchant District streets.

Dexter Drake draws a card:

Woods
Yellow-robed actors are re-enacting some kind of battle in the woods...or are they rehearsing for a battle yet to come? Pass a Sneak (-1) check to search the common item deck and take the first weapon you find. If you fail, you are attacked and lose 2 stamina.

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Arkham Encounters:
Dexter Drake draws a card:

Woods
Yellow-robed actors are re-enacting some kind of battle in the woods...or are they rehearsing for a battle yet to come? Pass a Sneak (-1) check to search the common item deck and take the first weapon you find. If you fail, you are attacked and lose 2 stamina.

Dexter Drake pulls a sneaky-sneaky on the actors and nabs himself an athame for his troubles.

Other World Encounters:
No Investigators are in an Other World, so no Other World encounters.

Mythos:
A gate appears at The Unnamable. The Ancient One's Doom Track gains another counter. A formless spawn shambles forth and makes its way into the Merchant District streets.

Terror in Arkham increases. John Legrasse leaves town.

Headline - Blue Flu!
All Investigators in jail are released. No Investigators may be arrested until the end of next turn.

A clue appears at Woods.

Upkeep:
First player token moves from Michael McGlen to Sister Mary.

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Upkeep:
Sister Mary retains her blessing. She moves her Fight/Will slider by 1.

Darrell Simmons gains $2 and retains his retainer. Heh.

Dexter Drake moves his Lore/Luck slider by 2.

Michael McGlen moves his Speed/Sneak slider by 1.

Movement:
Hot to trot to save Darrell Simmons from the unholy formless spawn, Sister Mary girds her holy loins and makes for the Merchant District streets.

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Movement:
Sister Mary arrives to find a hideous... thing, the very sight of which offends her sense of decency and rightness. She's able to throw that feeling off long enough to retrieve a bottle of holy water she has and douse the creature, killing it.

Darrell looks up, surprised by both the arrival of such a terrific creature, the likes of which he had never seen; as well as the quick arrival of a nun running at full speed who quickly douses the create in Holy Water sending it shrieking into the nether. He stammers a quick hello and thank you.

"I have no idea what the hell that thing was, but I think I know where it came from. I have a feeling that's not the last that we'll be seeing of them. Time is of the essence."

Darrel quickly moves to the gate at the unnamable. He disappears into the gate.

Dexter Drake spends some time thumbing through an Old Journal he has, hoping to find a clue about the current situation. He doesn't have any luck, but he does find a clue waiting for him in the Woods.

Knowing that a tommy gun is an effective tool, but not always the right tool, Michael McGlen heads to Curisoitie Shoppe in hope of finding something magical.

Arkham Encounters:
Sister Mary is in the Merchant District streets, and does not have an encounter.

Dexter Drake draws an encounter card.

Woods
A sudden clearing reveals a prehistoric circle of carved stones. Standing here, your thoughts are filled with the angry and fearful voices of those who perished or were taken to other worlds here. Make a Will (+0) check. If you fail, you are cursed.

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Arkham Encounters:
With a supreme effort of will, Dexter Drake manages to throw off the insane voices from the past.

Michael McGlen browses the magical wares. He looks at Powder of Ibn-Ghazi and Purifying the Town, but in the end, he selects Blue Watcher of the Pyramid for purchase.

Other World Encounters:

Darrell Simmons draws an encounter card.

Other
The unending blackness terrifies you. Pass a Will (-1) check or lose 1 sanity and 1 stamina from fear and exhaustion.

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Other World Encounters:
Darrell Simmons finds that the physical and mental toll of exploring a world that doesn't obey the rules of Euclidian geometries is high. He loses 1 stamina and 1 sanity.

Mythos:
The gates at Independence Square and The Unnamable shiver, seeming to try and grow. Suddenly, hideous monsters pour forth. An elder thing and a mi-go both take to the streets.

Environment - Darke's Carnival Arrives
Investigators who end their movement in the Northside streets gain 1 clue token from the sinister wonders they witness, but must pass a Will (-1) check or lose 1 sanity.

A clue appears at Woods.

[/b]Upkeep:[/b]
A new upkeep phase begins! First player token moves from Sister Mary to Darrell Simmons.

Michael McGlen moves his Will/Fight slider by 1.

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Upkeep:
Sister Mary can feel the the eye of God has turned from her for a time. She loses her blessing.

Darrell Simmons collects his cash and retains his retainer. He adjusts his Fight/Will and Lore/Luck sliders by 1.

Movement:
Darrell Simmons continues exploring this strange, alien world.

Dexter Drake stays put, continuing to try and make some sense of the Old Journal, and failing to do so. He does stumble upon another clue in the Woods.

Michael McGlen heads to Downtown streets. Seeing a freakish oddity flying in the sky, he first has to lock down his mental faculties to accept such an oddity. After accepting it, he levels his tommy gun and mows the creature down, reducing it to a pulp, which melts away leaving a unique item behind. Ironically, it's a Mi-go Brain Case.

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Movement:
Sister Mary steels herself at seeing the horrible visage of the Elder Thing. Boldly, she tries casting spells to help herself, but to no avail. The creature beats her mercilessly, even as she tries to get away.

Arkham Encounters:
Dexter Drake draws an encounter card.

Woods - A gate and a monster appear!

Dexter Drake is surprised to be sucked through a gate as it opens, his departure preceding the arrival of a Serpent People.

Michael McGlen is in the streets, so has no encounter.

Sister Mary is delayed, so has no encounter.

Other World Encounters:
Darrell Simmons draws a card.

Other - The air here tastes sour and burns your lungs. Pass a Fight (-1) check or lose 1 stamina.

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Other World Encounters:
Darrell Simmons is exposed to poisoned air. He loses 1 stamina.

Mythos:
The gates at Independence Square, Woods and The Unnamable shiver, seeming to try and grow. Suddenly, hideous monsters pour forth. A ghoul takes the the streets. The cthonian rolls and thumps, its massive underground body causing all sorts of mischief. Sister Mary has no problems, but Michael McGlen takes 1 stamina damage. A maniac and a deep one hybrid fuck off to the outskirts of town.

Headline - All Quiet In Arkham!
Each player may pass a Luck (-1) check to be blessed.

The Darke's Carnival Arrives environment persists.
Investigators who end their movement in the Northside streets gain 1 clue token from the sinister wonders they witness, but must pass a Will (-1) check or lose 1 sanity.

A clue appears at Historical Society.

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Mythos:
Not a single Investigator is lucky enough to come away with a blessing.

Upkeep:
First player token moves from Darrell Simmons to Dexter Drake.

Michael McGlen utilizes his Healing Stone to heal the stamina damage caused to him by the Cthonian. He also expends all his focus to un-exhaust his Mental Fortitude skill.

Darrell Simmons gains $2 from his retainer, and manages to hold on to it yet again.

Movement:
Dexter Drake is no longer delayed.

Michael McGlen steps into Independence Square. The visage of the Cthonian is hideous, but he steels himself and doesn't allow it to damage his sanity. Instead, he holds aloft Blue Water of the Pyramid. Though it burns him even to hold it, he directs its power at the Cthonian until both it and Blue Watcher of the Pyramid are consumed. He takes the Cthonian as a trophy.

Next, Michael McGlen turns his attention to the shambling, once-human horror of the Zombie. After the horror of the Cthonian, a mere Zombie gives his mind little trouble. Almost casually, he brings up his trusty tommy gun and fills it full of lead. He takes the zombie as a trophy.

Michael McGlen gets transported through the gate to The Dreamlands.

Sister Mary is no longer delayed.

Darrell Simmons returns to Arkham from the lone gate to Yuggoth. Upon arriving, he holds forth the ancient Elder Sign he's been carrying around. Its power damages him both in body and mind, but it also causes the gate to shrink until it disappears completely. Darrell drops the now-hot Elder Sign and it disappears in a flash, burning itself into the ground at his feet, a testament to the gate being sealed forever. A token is removed from Azathoth's Doom Track. Darrell Simmons takes the gate as a trophy.

Arkham Encounters:
Dexter Drake is not in Arkham.

Michael McGlen in not in Arkham.

Sister Mary draws an Arkham Encounter card.

St. Mary's Hospital - By quietly listening to the nurses talk, you are able to learn some useful information. Gain 1 Clue token.

Darrell Simmons draws two Arkham Encounter cards.

The Unnamable - In a dusty and decaying roll-top desk, you find a mysterious manuscript. If you read it, make a Lore (-1) check. If you pass, draw 1 spell. If you fail, the manuscript is nothing but the insane babbling of a previous renter. Stay here next turn reading it, but gain 2 Clue tokens.

The Unnamable - A monster and a gate appear!

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Arkham Encounters:
Darrell Simmons finds a mysterious manuscript. It's little more than insane ramblings, but it does help shed some perspective on the Ancient One's slumber. He gains 2 clue tokens, but is delayed.

Other World Encounters:

Dexter Drake draws an Other World Encounter card.

Other - A terrible monster appears! A ghoul is drawn from the monster cup.